File:THE NEXT GENERATION OF AVIATION MAINTENANCE TRAINING- GAME-BASED AND VIRTUAL REALITY AUGMENTED LEARNING (IA thenextgeneratio1094560424).pdf

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THE NEXT GENERATION OF AVIATION MAINTENANCE TRAINING: GAME-BASED AND VIRTUAL REALITY AUGMENTED LEARNING   (Wikidata search (Cirrus search) Wikidata query (SPARQL)  Create new Wikidata item based on this file)
Author
Landas, Enrico L.
image of artwork listed in title parameter on this page
Title
THE NEXT GENERATION OF AVIATION MAINTENANCE TRAINING: GAME-BASED AND VIRTUAL REALITY AUGMENTED LEARNING
Publisher
Monterey, CA; Naval Postgraduate School
Description

Plane captains are an essential part of efficient flight line operations. They coordinate multiple efforts during aircraft ground operations. The current training methods for plane captains have several significant issues. We built a simple immersive part-task trainer for plane captains using commercial gaming technology. The system consists of two distinct domains: one in which trainees control a virtual aircraft using their body motion and another that provides 360-degree video of common operations. We also conducted an experiment to determine whether such a system improved the performance of plane captains over traditional training methods. In our experiment, we trained two groups of plane captains: one via traditional methods and the other via the new system. The subjects then performed different signals while a group of subject-matter experts rated them. Although traditionally trained subjects performed better, comments by the graders indicated that the causes of the differences could be fixed in a production version. Additional analysis suggests that those trained with the system are just as confident in their abilities as those trained traditionally. We also conducted a survey of qualified plane captains who had used the system and the results were overwhelmingly positive.


Subjects: MOVES; modeling; virtual environments; simulation; training; education; 360 video; Kinect; gesture recognition; aviation training; plane captain; gamification; self-regulated learning; F-35; JSF
Language English
Publication date September 2018
Current location
IA Collections: navalpostgraduateschoollibrary; fedlink
Accession number
thenextgeneratio1094560424
Source
Internet Archive identifier: thenextgeneratio1094560424
https://archive.org/download/thenextgeneratio1094560424/thenextgeneratio1094560424.pdf
Permission
(Reusing this file)
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.

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Public domain
This work is in the public domain in the United States because it is a work prepared by an officer or employee of the United States Government as part of that person’s official duties under the terms of Title 17, Chapter 1, Section 105 of the US Code. Note: This only applies to original works of the Federal Government and not to the work of any individual U.S. state, territory, commonwealth, county, municipality, or any other subdivision. This template also does not apply to postage stamp designs published by the United States Postal Service since 1978. (See § 313.6(C)(1) of Compendium of U.S. Copyright Office Practices). It also does not apply to certain US coins; see The US Mint Terms of Use.

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current08:22, 25 July 2020Thumbnail for version as of 08:22, 25 July 20201,275 × 1,650, 108 pages (4.04 MB) (talk | contribs)FEDLINK - United States Federal Collection thenextgeneratio1094560424 (User talk:Fæ/IA books#Fork8) (batch 1993-2020 #30001)

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