File:Rotating raytraced ball and stick model of a dodecahedron.ogv

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Rotating_raytraced_ball_and_stick_model_of_a_dodecahedron.ogv(Ogg Theora video file, length 14 s, 720 × 540 pixels, 1.61 Mbps, file size: 2.77 MB)

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Summary

[edit]
Description
English: A rotating raytraced ball and stick model of a dodecahedron, made with POV-Ray.
Date
Source Own work
Author Prateek Karandikar
Other versions A 4000x3000 still image : File:Raytraced ball and stick model of a dodecahedron.png

Source Code

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The include file vert_edge.inc:

#declare SteelBall = sphere{
	0 , 0.2
	texture{
		pigment{color rgb <224/255, 223/255, 219/255>}
		finish{
			reflection 0.7
			diffuse 0.5
			specular 1
			roughness 0.005
			metallic
		}
	}
	photons{
		target
		reflection on
		refraction on
	}
}

#macro Rod(End1, End2, Col)
cylinder{
	End1, End2, 0.1
	texture{
		pigment{Col}
	}
}
#end

The main source:

#include "colors.inc"
#include "vert_edge.inc"

#declare phi = (1+sqrt(5))/2;
 
camera{
	location -13*z
	look_at 0
	angle 25
}

light_source{
	<-5,5,-5>
	White
	area_light
	0.3*y, 0.3*z, 15,15
	adaptive 2
	photons{
		reflection on
		refraction on
	}
}

light_source{
	<5,5,-5>
	White
	area_light
	0.3*y, 0.3*z, 15,15
	adaptive 2
	photons{
		reflection on
		refraction on
	}
}

light_source{
	0
	0.4*White
	photons{
		reflection on
		refraction on
	}
}

	//6 groups each of 5 edges. Consider the inscribed cube, as in http://commons.wikimedia.org/wiki/File:Dodecahedron-with-inscribed-cube.svg . Each group consists of a "hut" made on one face of the cube

#macro EdgeGroup(Face, HutPar, HutPerp, Col) //Face identifies the face of the cube under consideration. HutPar is parallel to the roof of the "hut", and HutPerp is perpendicular to it. All these should be unit vectors. HutPar and HutPerp can be multiplied by -1 without affecting the output
	Rod(phi*Face + (1/phi)*HutPar, phi*Face - (1/phi)*HutPar, Col) //The roof of the hut
	Rod(phi*Face + (1/phi)*HutPar, Face + HutPar + HutPerp, Col)
	Rod(phi*Face + (1/phi)*HutPar, Face + HutPar - HutPerp, Col)
	Rod(phi*Face - (1/phi)*HutPar, Face - HutPar + HutPerp, Col)
	Rod(phi*Face - (1/phi)*HutPar, Face - HutPar - HutPerp, Col)
#end

#declare Mone = array[2] {1,-1};
#declare Mphi = array[2] {phi,-phi};
#declare Mphirec = array[2] {1/phi,-1/phi};

union{
	#declare i=0; 	#while (i<2)
	#declare j=0; 	#while (j<2)
	#declare k=0; #while (k<2)
		object{SteelBall translate <Mone[i], Mone[j], Mone[k]>}
	#declare k=k+1; #end
	#declare j=j+1; #end
	#declare i=i+1; #end
	
	#declare i=0; 	#while (i<2)
	#declare j=0; 	#while (j<2)
		object{SteelBall translate <0, Mphirec[i], Mphi[j]>}
	#declare j=j+1; #end
	#declare i=i+1; #end
	
	#declare i=0; 	#while (i<2)
	#declare j=0; 	#while (j<2)
		object{SteelBall translate <Mphirec[i], Mphi[j], 0>}
	#declare j=j+1; #end
	#declare i=i+1; #end
	
	#declare i=0; 	#while (i<2)
	#declare j=0; 	#while (j<2)
		object{SteelBall translate <Mphi[j], 0, Mphirec[i]>}
	#declare j=j+1; #end
	#declare i=i+1; #end
	
	EdgeGroup(x,z,y, Red)
	EdgeGroup(-x,z,y, Blue)
	EdgeGroup(z,y,x, Green)
	EdgeGroup(-z,y,x, Yellow)
	EdgeGroup(y,x,z, Orange)
	EdgeGroup(-y,x,z, Med_Purple)
	rotate <15,10,15>
	rotate clock*360*y
}

global_settings{
	max_trace_level 20
	photons{count 100000}
	radiosity{recursion_limit 10}
}

Render Statistics

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Scene Statistics
  Finite objects:           50
  Infinite objects:          0
  Light sources:             3
  Total:                    53
Render Statistics
Image Resolution 720 x 540
----------------------------------------------------------------------------
Pixels:        140202000   Samples:       295679007   Smpls/Pxl: 2.11
Rays:          420840744   Saved:              4887   Max Level: 12/20
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder              33877295166      2792090409      8.24
Sphere                     13858707512      4788385938     34.55
Bounding Box              287114274211     91854800843     31.99
Light Buffer                1442126257       717381463     49.74
Vista Buffer                3066335021      1843504464     60.12
----------------------------------------------------------------------------
Calls to Noise:                   0   Calls to DNoise:            3600
----------------------------------------------------------------------------
Shadow Ray Tests:       26706086655   Succeeded:            3628453998
Reflected Rays:           110414975
----------------------------------------------------------------------------
Radiosity samples calculated:              652 (0.11 %)
Radiosity samples reused:               600914
----------------------------------------------------------------------------
Number of photons shot:         7488723
Surface photons stored:          554010
Priority queue insert:       9856774408
Priority queue remove:             5699
Gather function called:       200151748
----------------------------------------------------------------------------
Smallest Alloc:                   9 bytes
Largest  Alloc:              327688 bytes
Peak memory used:           1077764 bytes
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes 10 seconds (10 seconds)
  Photon Time:   0 hours  3 minutes  2 seconds (182 seconds)
  Render Time:  63 hours 57 minutes 36 seconds (230256 seconds)
  Total Time:   64 hours  0 minutes 48 seconds (230448 seconds)

Licensing

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I, the copyright holder of this work, hereby publish it under the following licenses:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike Attribution-Share Alike 4.0 International, 3.0 Unported, 2.5 Generic, 2.0 Generic and 1.0 Generic license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
You may select the license of your choice.

File history

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Date/TimeThumbnailDimensionsUserComment
current09:56, 23 December 201014 s, 720 × 540 (2.77 MB)Kprateek88 (talk | contribs)(uploaded a wrong file earlier)
09:52, 23 December 201014 s, 720 × 540 (2.78 MB)Kprateek88 (talk | contribs){{Information |Description={{en|1=A rotating raytraced ball and stick model of a dodecahedron, made with POV-Ray.}} |Source=Own work |Author=Prateek Karandikar |Date=2010-12-19 |Permission= |other_versions=A 4000x3000 still image : [[:File:Raytraced ball

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Transcode status

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Format Bitrate Download Status Encode time
VP9 480P 692 kbps Completed 00:54, 18 October 2018 17 s
Streaming 480p (VP9) Not ready Unknown status
VP9 360P 423 kbps Completed 00:53, 18 October 2018 11 s
Streaming 360p (VP9) Not ready Unknown status
VP9 240P 270 kbps Completed 00:53, 18 October 2018 11 s
Streaming 240p (VP9) 270 kbps Completed 13:43, 17 December 2023 1.0 s
WebM 360P 509 kbps Completed 10:25, 9 November 2012 14 s
Streaming 144p (MJPEG) 872 kbps Completed 18:18, 19 November 2023 1.0 s

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