English subtitles for clip: File:Interview with Ton Roosendaal introducing Project Gooseberry.ogv
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1 00:00:06,960 --> 00:00:12,090 I've been thinking over this a lot and I thought it would be the best signal 2 00:00:12,090 --> 00:00:16,049 and also the most interesting project if we don't focus this on the money side 3 00:00:16,049 --> 00:00:22,390 but I want to focus it on the community side and the people side. 4 00:00:22,390 --> 00:00:27,349 Because it's actually not really hard to get money for film 5 00:00:27,349 --> 00:00:31,779 but the more money you accept from investors or from film studios 6 00:00:31,779 --> 00:00:33,450 they will start becoming the owners of the film. 7 00:00:33,450 --> 00:00:37,350 So you will make a different film it will be a more commercial film 8 00:00:37,350 --> 00:00:41,469 and they want to own it. It will be difficult to make it open source 9 00:00:41,469 --> 00:00:46,730 and it will be difficult to share it. So, do we want to have an open film 10 00:00:46,730 --> 00:00:50,449 do we want to have it open source? Do we want to have a film which is actually 11 00:00:50,449 --> 00:00:53,739 an open production? Then there is only one way to do it 12 00:00:53,739 --> 00:00:58,428 and that is to do it with you guys. With everybody around there who says 13 00:00:58,429 --> 00:01:05,300 "Ok, I will support a little bit, and with 12-13USD per month, you can have it and by 14 00:01:05,300 --> 00:01:11,000 the end of this period I will have everything to use myself". 15 00:01:11,000 --> 00:01:17,000 In the Gooseberry project the ownership is with the makers, but the makers agree on releasing 16 00:01:19,700 --> 00:01:24,700 it as Creative Commons. And the makers agree on having a specific 17 00:01:24,700 --> 00:01:30,430 period of three months in which we will try to get some money out of it. 18 00:01:30,430 --> 00:01:34,960 In that period the film, the final film -everything is in the cloud, but the final film is not 19 00:01:34,960 --> 00:01:40,839 available for the public- and somebody can say "I want to buy that period, I want to 20 00:01:40,840 --> 00:01:45,490 have these three months and put the film in cinemas, put it on Netflix -or put it wherever 21 00:01:45,490 --> 00:01:52,490 they want- and I will pay for that". That money then goes to the makers. Not to me, 22 00:01:54,329 --> 00:01:58,630 not to a big production company the deal is the makers get paid. 23 00:01:58,630 --> 00:02:02,089 I'm not going to help Hollywood to do their business better, I mean, they know how to 24 00:02:02,090 --> 00:02:09,090 make film, no problem with that, but I think that we, as makers, as community, as Blender 25 00:02:11,780 --> 00:02:18,780 community, we should try it ourselves. 26 00:02:22,250 --> 00:02:29,250 The main topic is make Blender a better product. It's about hiring lots of Blender developers 27 00:02:29,390 --> 00:02:36,140 to work full-time on the software, but combine them with artists. It's not good to only put 28 00:02:36,140 --> 00:02:40,100 money in development, you also have to put money in making things, and by combining that, 29 00:02:40,100 --> 00:02:47,100 you actually make much stronger software. And I think for open source it's the more 30 00:02:48,080 --> 00:02:55,080 natural way to do that than for closed software. Open source resembles how for example in Pixar 31 00:02:55,420 --> 00:02:59,640 or Dreamworks they work on their in-house software. They are not using software from 32 00:02:59,640 --> 00:03:01,940 the shelves, they use their own software, developed with the artists and with the developers 33 00:03:01,940 --> 00:03:02,870 and make film out of it. 34 00:03:02,870 --> 00:03:06,890 In the Gooseberry project we do the same, but then we will release the software for 35 00:03:06,890 --> 00:03:13,890 everybody to use and we also open up the film for everybody to look at how we did it and 36 00:03:16,090 --> 00:03:23,090 to use for any purpose they like to. We have a number of targets which we want 37 00:03:24,760 --> 00:03:31,489 to work on: cloth and hair simulation, we want to unify physics and the animation system, 38 00:03:31,490 --> 00:03:37,680 we want to fix the particles in Blender, we'll fix Cycles, we will work on Freestyle cartoon 39 00:03:37,680 --> 00:03:44,680 rendering, we want to have threaded animation. And every unit will have at least one technical 40 00:03:44,770 --> 00:03:51,770 person on board. So usually when I talk about 80 artists, actually I mean 65 artists and 41 00:03:52,090 --> 00:03:54,740 15 developers. Something along those lines. But there will be a nice grey area between 42 00:03:54,740 --> 00:04:01,250 the artists and the developer too. Many people do technical scripting or they know how to 43 00:04:01,250 --> 00:04:08,250 make rigs and they can help with the coding. So there's overlap but at least every studio 44 00:04:08,270 --> 00:04:15,270 should have somebody on board who knows how to fix bugs and who can handle the code. 45 00:04:24,430 --> 00:04:30,960 The Blender cloud will give the subscribers access to the same backend that is being in 46 00:04:30,960 --> 00:04:37,530 use by the makers and the developers so you can follow our progress from storyboarding, 47 00:04:37,530 --> 00:04:44,530 from all the concept art, from the writers, from the first shots and breakdowns and the 48 00:04:44,620 --> 00:04:48,080 modeling, the designs up to the final end when the film is finished. We expect it will 49 00:04:48,080 --> 00:04:55,080 take 18 months so if you stay on board for 18 months you will be able to see how the 50 00:04:56,539 --> 00:04:58,110 project starts from 0 a final product. 51 00:04:58,110 --> 00:04:59,240 One of the key aspects of the cloud idea is that it doesn't only give you access to seeing 52 00:04:59,240 --> 00:05:03,389 what people do but we also will add methods for people to write about it, to share, to 53 00:05:03,389 --> 00:05:07,150 have forums about it, and to contribute back. Somebody says I need a model for this specific 54 00:05:07,150 --> 00:05:14,068 shot but the community can also say I'm tackling the modeling, you can post it and if it's 55 00:05:14,069 --> 00:05:21,069 a good model it might be picked up by one of the teams and be in use for the film. People 56 00:05:24,219 --> 00:05:31,219 can also use it for asset browsing and perhaps you can have standard sets of cool materials 57 00:05:33,849 --> 00:05:40,650 and rigs and models for people to inspect and to load but also we give them their own 58 00:05:40,650 --> 00:05:47,650 space to upload data, to share data, to have versioning of data or you can a small project 59 00:05:49,110 --> 00:05:55,069 space shared with others to do short film or games or whatever together. 60 00:05:55,069 --> 00:06:02,069 That's a very interesting use of the cloud system but because we're going to test making 61 00:06:02,199 --> 00:06:09,199 a film we'll have to render the film so we'll need a good render farm or render services 62 00:06:11,169 --> 00:06:18,169 working in this cloud system again. Once that is working we can also roll it out to all 63 00:06:23,169 --> 00:06:26,948 the cloud members so they can have access to the same product, so you got rendering 64 00:06:26,949 --> 00:06:28,199 services. So all those aspects of what you would get nowadays in the cloud from commercial 65 00:06:28,199 --> 00:06:34,810 companies, we are going to develop that as well, good services but we keep our everything 66 00:06:34,810 --> 00:06:35,689 open. 67 00:06:35,689 --> 00:06:42,460 The Blender project needs ways to get a solid and reliable income. We used to be able to 68 00:06:42,460 --> 00:06:47,859 do that mainly through our internet shop by selling books and DVDs but people are not 69 00:06:47,860 --> 00:06:54,860 buying that many books anymore, they are not buying that many DVDs anymore so what I say 70 00:06:56,219 --> 00:07:02,490 selling plastic and wood is not really a business and because we are an open source organization 71 00:07:02,490 --> 00:07:09,490 we should not sell data, right? Our data has to be free and you should be able to share 72 00:07:11,279 --> 00:07:16,800 it. So we need to find a way to have some kind of a system where data and software and 73 00:07:16,800 --> 00:07:22,620 content continue to develop and that it's interesting to pay for it. The Blender cloud's 74 00:07:22,620 --> 00:07:29,620 concept is to become a new revenue model for Blender Foundation to support our project, 75 00:07:32,490 --> 00:07:39,490 for the developers who are active with Blender, and also to create learning material and content 76 00:07:39,659 --> 00:07:46,659 for people to learn from. It is an experiment but it's gonna be very very interesting to 77 00:07:49,809 --> 00:07:53,219 see where does it go. 78 00:07:53,219 --> 00:08:00,219 So yes, I think we started a bit slow and of course you can always prepare better, on 79 00:08:05,960 --> 00:08:10,308 the other hand in my experience in doing open source I've always learned that you should 80 00:08:10,309 --> 00:08:17,309 go open as quick as possible because it is never finished anyway. It is new, nobody ever 81 00:08:17,779 --> 00:08:24,620 did this before, we have to find out how to do it. So try this, try that, we listen to 82 00:08:24,620 --> 00:08:29,270 people talk about maybe this is a better way and then it iterates and then after a moment 83 00:08:29,270 --> 00:08:35,549 you think ok, now we have a really good message, we have a good campaign, we have a good system, 84 00:08:35,549 --> 00:08:41,809 now we can start for real. And the first 2 weeks, that they were a bit slow, who cares? 85 00:08:41,809 --> 00:08:45,400 We're looking at the next 3 weeks, how is that going to work. 86 00:08:45,400 --> 00:08:52,400 Blender is really much bigger than 10,000 people too. And we need all of them, everyone 87 00:08:53,700 --> 00:09:00,580 can be helping us in all that we'd like to do. Which is, tweet about it, put it up on 88 00:09:00,580 --> 00:09:03,790 Facebook, tell it to people, go to the website and download our banners or the press kit, 89 00:09:03,790 --> 00:09:10,790 talk about it to magazines if you know people, make a lot of noise! And for the next weeks, 90 00:09:15,970 --> 00:09:22,090 I really want the internet to start talking about this unique moment in history. 91 00:09:22,090 --> 00:09:28,290 Of course, I wouldn't do this if it would be easy, right? That's not fun, so you have 92 00:09:28,290 --> 00:09:35,290 to do something you think, 5000, aha, I think we can do that. Let's do 10, right? That's 93 00:09:37,190 --> 00:09:41,990 more impossible, and if we make it, then we really have something cool, because, that's 94 00:09:41,990 --> 00:09:48,990 the simple truth, with 2000 or even 5000, we will not get enough money in to make the 95 00:09:49,930 --> 00:09:56,930 film. One and a half year, having 70 - 80 people to work full time on it, this is not 96 00:09:57,830 --> 00:10:03,240 a Disney film, we don't have two hundred million, but we try to collect like 4 or 5, or maybe 97 00:10:03,240 --> 00:10:10,240 6 million euro to do this, which is extremely low budget. Out of the 6 million, I would 98 00:10:10,260 --> 00:10:16,510 like the blender community or the cloud members to contribute one third, 1.9 million. That's 99 00:10:16,510 --> 00:10:22,960 what we will get from the cloud if people stay on board for the full 18 months. The 100 00:10:22,960 --> 00:10:29,640 other is already being taken care of. Normally, if you crowdfund a film, you pay, 101 00:10:29,640 --> 00:10:33,080 then wait, and all the interesting perks you get have nothing to do with making the film. 102 00:10:33,080 --> 00:10:40,080 You get a card, or a poster with an autograph, you can visit the film set, 103 00:10:41,850 --> 00:10:45,710 you get many things, but you don't get the film. 104 00:10:45,710 --> 00:10:49,930 You might be happy if after 2 years you get the film on a DVD but in between that whole 105 00:10:49,930 --> 00:10:56,930 period everybody is locked out. In our project we think it's much better if you don't pay 106 00:10:59,470 --> 00:11:06,470 everything up front but you pay every month a little bit, you can see the film progressing 107 00:11:09,070 --> 00:11:09,980 and that's something like a live performance. 108 00:11:09,980 --> 00:11:16,980 So, if you think we wont make it then I would ask you to go to the Blender Cloud and subscribe 109 00:11:17,630 --> 00:11:21,630 because you will get your money back, or you won't even have to pay, there is nothing to 110 00:11:21,630 --> 00:11:27,100 lose. If you really believe we won't make it you should subscribe.