File:Principles-underlying-the-design-of-The-Number-Race-an-adaptive-computer-game-for-remediation-of-1744-9081-2-19-S1.ogv
Principles-underlying-the-design-of-The-Number-Race-an-adaptive-computer-game-for-remediation-of-1744-9081-2-19-S1.ogv (Ogg Theora video file, length 2 min 5 s, 762 × 283 pixels, 64 kbps, file size: 977 KB)
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[edit]DescriptionPrinciples-underlying-the-design-of-The-Number-Race-an-adaptive-computer-game-for-remediation-of-1744-9081-2-19-S1.ogv |
English: Additional File 1 Example knowledge space movie. This movie file, output from our Matlab analysis program, shows the progress in knowledge space over time of one child using the software, shown as ten "slices" through the three-dimensional knowledge space cube. The x axis is speed, the y axis distance, and the z axis complexity. Red represents high probability of success, blue high probability of failure, green background = chance level (50%). As the child makes errors, patches of blue appear. We can see particular areas of difficulty which are consistently blue (e.g. for this child the speed dimension and higher levels of the complexity dimension), however we see that over time many of these become red as the child makes progress. |
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Source | Wilson A, Dehaene S, Pinel P, Revkin S, Cohen L, Cohen D (2006). "Principles underlying the design of "The Number Race", an adaptive computer game for remediation of dyscalculia". Behavioral and Brain Functions. DOI:10.1186/1744-9081-2-19. PMID 16734905. PMC: 1550244. | ||
Author | Wilson A, Dehaene S, Pinel P, Revkin S, Cohen L, Cohen D | ||
Permission (Reusing this file) |
This file is licensed under the Creative Commons Attribution 2.0 Generic license.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 08:40, 20 November 2012 | 2 min 5 s, 762 × 283 (977 KB) | Open Access Media Importer Bot (talk | contribs) | Automatically uploaded media file from Open Access source. Please report problems or suggestions here. |
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Short title | Additional File 1 |
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Author | Wilson A, Dehaene S, Pinel P, Revkin S, Cohen L, Cohen D |
Usage terms | http://creativecommons.org/licenses/by/2.0/ |
Image title | Example knowledge space movie. This movie file, output from our Matlab analysis program, shows the progress in knowledge space over time of one child using the software, shown as ten "slices" through the three-dimensional knowledge space cube. The x axis is speed, the y axis distance, and the z axis complexity. Red represents high probability of success, blue high probability of failure, green background |
Software used | Xiph.Org libtheora 1.1 20090822 (Thusnelda) |
Date and time of digitizing | 2006 |