File:Eccentric Jupiter animation 1 1 1 1.ogg

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Original file(Ogg Theora video file, length 30 s, 1,600 × 1,200 pixels, 2.09 Mbps, file size: 7.48 MB)

Captions

Captions

Eccentric Jupiter animation

Summary

[edit]
Description
English: Eccentric Jupiter animation
Date
Source Own work
Author Merikanto

POV-rai ini file

Input_File_Name="amma1.pov" Initial_Frame = 1 Final_Frame = 180 Initial_Clock = 0.0 Final_Clock = 360 Width=1600 Height=1200 Antialias=Off Antialias_Threshold=0.3 Antialias_Depth=2 Quality=11 Cyclic_Animation=on Pause_when_Done=off


Animation making script for Linux

    1. rm *.ogv

ffmpeg -framerate 24 -pattern_type glob -i '*.png' -c:v libtheora -q:v 9 -c:a libvorbis -q:a 4 jupiter.ogv ffmpeg -stream_loop 3 -i jupiter.ogv -c copy eccentric_jupiter_animation_1_1_1_1.ogv


POV-Ray 3.8 source code

// // // eccentric Jupiter animation // // POV-Ray 3.8 source code tested on Linux // // 4.2.2024 0000.0001 //


  1. include "colors.inc"
  2. include "functions.inc"
  3. include "rand.inc"


// DEBUG //#declare taunolla=0;

  1. declare taunolla=clock+180.0;
  1. declare tau1=radians(taunolla);

//#declare ra=2.0; //#declare ax = (sin(tau1)*ra+1)*4; //#declare ay = (cos(tau1)*ra*0.5)*4;

  1. declare ecce=0.5;
  1. declare ra=1/(1+(ecce*cos(tau1)));
  2. declare fii1=tau1;
  1. declare ax = (cos(fii1)*ra)*6;
  2. declare ay = (sin(fii1)*ra)*6;

default { finish { ambient 0.000002 diffuse 0.4 } }

camera {

   location <-3,15,15>*0.85
   look_at <-3,0,0> 
   // angle 20
  // rotate z*-10

}


light_source { <0,0,1000>*100000000 color rgb <1,1,1>*1 //color <1.0,0.641,0.289>*2 // spectral class M 5.5V }

  1. declare f_planet1= function {

//exp(exp(f_wrinkles(x*1,y*1,z*1))*wrinkles(x,y,z))

// base //exp((exp(f_agate(x,y,z))*1/3)*f_wrinkles(x,y,z))*f_bozo(x*3,y*3,z*3)*0.5

exp((exp(f_agate(x,y,z))*1/3)*f_wrinkles(x,y,z))*f_bozo(x*3,y*3,z*3)*0.5

+ exp(f_agate(x*6,y*6,z*6)*f_granite(x*3,y*3,z*3)*f_wrinkles(x*3,y*3,z*3))*0.25
- exp(f_agate(x*20,y*20,z*20)*f_granite(x*31,y*10,z*10)*f_wrinkles(x*10,y*10,z*10))*0.1
- exp(f_agate(x*60,y*60,z*60)*f_granite(x*61,y*60,z*60)*f_wrinkles(x*60,y*60,z*60))*0.03
 - exp(f_agate(x*200,y*200,z*200)*f_granite(x*200,y*200,z*200)*f_wrinkles(x*200,y*200,z*200))*0.01

}

  1. declare tex1= texture {

pigment {

function {f_planet1(x,y,z)} scale 3 warp {turbulence 0.1} scale 1/3 //granite

color_map{ [0 color rgb <0.898039, 0.756863, 0.494118>] [0.5 color rgb <0.533333, 0.368627, 0.258824>] [1.0 color rgb <0.0980392, 0.0980392, 0.172549 >] } }

normal { 

function {f_planet1(x,y,z)} bump_size 1 scale 3 warp {turbulence 0.1} scale 1/3

}

}

// haze

  1. declare cloudtex1= texture {

pigment { wrinkles color_map { [0 color rgbt 1] [1 color rgbt 0.5 ] }

}

}

  1. declare cloudtex2= texture {

pigment { wrinkles turbulence 0.3 scale 0.3 pigment_map { [0 color rgbt 1] [0.4 color rgbt 1] [1 wrinkles scale 0.1 pigment_map { [0 color rgbt <1,1,1,0>] [0.5 color rgbt <1,1,1,1>] [1 color rgbt <1,1,1,1>] } ] }

}

}

  1. declare Reflection1 =sphere {0,1

pigment { rgbt <0, 0, .1, 0.99995> } finish { ambient 0.0 diffuse 0.0 phong 0.2 phong_size 10 } interior { ior 1.1 } hollow yes // tai no scale 1.0001 }


  1. declare atm_thickness1=0.03;
#declare atm_samples1=15;
#declare atm_color1 = rgb  <pow(460/650, 4), pow(460/555,  4), 1>;
  1. declare atm_amount1=20;
#declare Atmosphere1 = object

{

   difference {
   sphere
   {
   0, 1+atm_thickness1  
   }
   }
  hollow
  material
  { 
 // texture {pigment {color <1,0,0> } }// koe  
  
  
    texture
    {
      pigment
      {
        color rgbt 1
      }      
            finish {  
     ambient 0 reflection 0 specular 0
    ior 1.0
   // diffuse 0.25
     }
    }
    interior
    {
      media
      {     
 
      intervals 1           // number of intervals used for sampling [10]
      samples atm_samples1            // minimum and maximum number of samples taken per interval [1,1]
     confidence 0.9         // statistic parameter higher->better quality [0.9]
      variance 1.0/128       // statistic parameter lower->better quality [1.0/128]
      ratio 0.9              // distribution between lit and unlit areas [0.9]
 

  //   absorption rgb<1,.9,.8>*.1  // absorbing media, block light of specified color
     //  4 scattering type 1=isotropic; 2=Mie haze; 3=Mie murky
          // 4=Rayleigh; 5=Henyey-Greenstein
          // for balancing amount of absorption [1.0]
      
  
     
        //  scattering { 3, atm_color1*atm_amount1 }
           scattering { 1, <0.6, 0.8, 1>*atm_amount1}
     //    scattering { 5, <0.6, 0.8, 1>*atm_amount1 eccentricity 0.56   extinction 1.0 }      
         
            method 3 

        
        
        density
        {  
function {   1*exp(-8*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1) } 

/*

          spherical
          density_map
          {
            [0     rgb <0.25, 0.5, 1>]
            [0.005 rgb <0.25, 0.5, 1>]
            [0.011 rgb <0.9, 1, 1>]
            [1    rgb <0.9, 1, 1>]
          }
  • /
     }
         
         
     }
    }
  
  }   

}


// povray 3.7 code to generate red dwarf star

  1. declare Yellow =rgb <1,1,0>;
  2. declare White= rgb <1,1,1>;
  3. declare Black =rgb <0,0,0>;
  1. declare DarkRed=rgb <0.1,0,0>;
  1. declare Red=rgb <1.0,0,0>;
  1. declare Orange=rgb <1,0.5,0>;
  2. declare RedOrange=rgb <1,0.05,0>;
  3. declare RedRedOrange=rgb <1,0.15,0>;

//#declare YellowOrange=rgb <1,0.75,0>; //#declare YellowYellowOrange=rgb <1,0.825,0>;

  1. declare LightBlue=rgb <0.5,0.5,1>;

//#declare DarkYellow=rgb <0.25,0.25,0>;




  1. declare granulas = pigment {
   //granite
   crackle
   turbulence 0.5
   color_map {
     [0.0 color RedOrange]
     [0.15 color RedOrange]
     [0.25 color RedRedOrange]
     [1.0 color Red]
   }
   scale 0.05
 //  	warp{turbulence 0.1}
   };
   
  1. declare kromos=intersection

{ sphere {0,1.025} sphere {0,1.00}

 // pigment {color Red}
   
pigment { color rgbf 1 }
 hollow
 interior {
   media {
     emission 20
     method 2
     intervals 1
     samples 5, 5
     density {
       spherical
       color_map {
         [ 0.0 rgb 0.0 ]
         [ 0.2 rgb <0.25, 0.0, 0.0> ]
         [ 0.4 rgb <0.5, 0.0, 0.0> ]
         [ 1.0 rgb <1.0, 0.0, 0.0> ]
       }
     }
   }
   media {
     absorption 5.0
     method 1
     intervals 1
     samples 5, 5
     density {
       spherical
       color_map {
         [ 0.0 rgb 1.0 ]
         [ 0.1 rgb 1.0 ]
         [ 1.0 rgb 1.0 ]
       }
     }
   }
 }
 

};

  1. declare spots = pigment {
   //granite
   bozo
   turbulence 0.5
   color_map {
     [0.0 color Black]
     
     [0.95 color Black]
     [1.0 color DarkRed]
   }
   scale 1
   
   };
   
  1. declare sun_surf =pigment

{

   bozo
   turbulence 0.5
   scale 0.5
   //  scale 1  
     
      pigment_map {
     
      [0.0 granulas]
      [0.5 granulas  scale 2]
  //   [0.7 Yellow]
      [1.0 spots scale 0.1]       
     }    
      

};

  1. declare korona=object

{ sphere {0,6}

pigment { color rgbf 1 }

 hollow
 interior {
   media {
     emission 10
     method 3
     intervals 1
     samples 5, 5
     density {
       spherical
       color_map {
         [ 0.0 rgb 0.0 ]
         [ 0.25 rgb <0.5, 0.5, 0.5> ]
         [ 1.0 rgb <1.0, 1.0, 1.0> ]
       }
     }
   }
 }
 

};

  1. declare sun0=union {

object { sphere {0,1} pigment {sun_surf} //pigment {Yellow}

finish {ambient 5}

scale 3 }

object { kromos rotate y*clock //translate <sax,0,say> //scale 3.25 scale 3.25 }

object {korona

 rotate x*fii1*6*( 1+(sin(radians(fii1*12))+1))
 //  rotate x*clock*90

scale 1 }

};

  1. declare sun= light_source

{ <0,0,0> color <1.0,0.641,0.289>*1 // spectral class M 5.5V looks_like {sun0} //media_interaction on

}

  1. declare starr01= object {

sphere {0,1}

texture { pigment { granite scale 0.3

color_map { //[0 color rgb <1,0,0> ] //[1 color rgb <1.0,0.641,0.289> ]

[0 color <1.0,0.542,0.202>*0.8] // m8 [0 color <1.0,0.638,0.315>*1.2] // m3 } } finish {ambient 2} }

 scale 0.1

}

  1. declare starmedia1= object {

sphere {0,2 }

pigment { rgbt 1 } hollow

  interior
  { 
  media
    { 
    samples 40,80
    emission 1*<1.0,0.641,0.289>
      density {
        function {
     //  exp(-3*sqrt(x*x+y*y+z*z))
           //    function { 1/(2000)*pow( sqrt(x*x+y*y+z*z),-4 ) *f_granite(atan(x/y),atan(y/x),atan(z/x))
         //      *pow( sqrt(x*x+y*y+z*z),-4 )
             
   exp(-3*sqrt(x*x+y*y+z*z))
  • f_wrinkles(atan(x/y),atan(y/x),atan(z/x))
 *f_agate(atan(x/y),atan(y/x),atan(z/x))*2.5
                }
             
          //    }
      poly_wave 2
      density_map
        { [0 rgbt <0,0,0,1>]
          [1 rgbt <1,1,1,0>*10]
            
   }
      }
    }
 }

} // ob

  1. declare star1=light_source {
   <0,0,0>

color rgb <1.0,0.641,0.289>*2 // spectral class M 5.5V looks_like { object {starr01 } }

}

  1. declare star2=union {
   light_source {star1 scale 2.4 }
  object {starmedia1 scale 0.8 scale 1+0.02*(sin(radians(clock*6))) rotate x*(1+0.2*sin(radians(clock)))*360  }

}


  1. macro blackholes1()
  1. declare seed1 = seed(2531);

scale y/2

   #declare radi1=0.99;
    #declare anx1=radians(180+20);
   #declare any1=radians(20);
 
   #declare theta1=anx1;
   #declare fii1=any1;
   #declare x1=radi1*sin(theta1)*cos(fii1);
   #declare y1=radi1*sin(theta1)*sin(fii1);
   #declare z1=radi1*cos(theta1);
        warp {black_hole <x1,y1,z1>,0.4 falloff 1 strength 2 turbulence <1,1,1>*10 inverse } 
     #declare radi1=0.99;
  1. for (n,1,50)
    #declare j1=rand(seed1)*360;
         #declare j2=rand(seed1)*90;
 #declare anx1=radians(180-j1);
   #declare any1=radians(j2);
 
   #declare theta1=anx1;
   #declare fii1=any1;
   #declare x1=radi1*sin(theta1)*cos(fii1);
   #declare y1=radi1*sin(theta1)*sin(fii1);
   #declare z1=radi1*cos(theta1);
        warp {black_hole <x1,y1,z1>,0.15*rand(1) falloff 2 strength 3.5 turbulence 0.4 inverse  } 
   #end


  //    scale y/2
  1. end



  1. macro lamak1()
    function {

//(sin(exp(abs(y))*pi)+1)/2

// (sin(y*pi*3)+1)/2 //1*f_granite(0,y,0) //*f_agate(0,y,0) //1 *f_wrinkles(0,abs(sin(y*8)),0)

 ((cos(abs(y)*4)/2)+0.5)*0.7+f_wrinkles(x*10,y*40,z*10)*0.3

}

//rotate x*90  
// sine_wave

//scallop_wave

  frequency 1

//scale 1/2 scale 3

warp {
turbulence 0.2*<1/8,6,1/8>
}       

scale 1/3

scale 10
warp {
turbulence 0.1*<1,6,1>
}       

scale 1/10


blackholes1()

   scale y/2
  1. end


// layer 2

#macro lamak2()
    function {

// ((cos(abs(y)*4)/2)+0.5)*0.5+f_wrinkles(x*15,y*30,z*15)*0.5

//   f_marble(abs(-y)/3,abs(-x)/3,abs(z)/3)*0.7+0.3*( f_wrinkles(x*6,y*3,z*6)*f_wrinkles(x*10,y*10,z*10))

// f_marble(sin(exp(abs((y-0.05)/2))*2)/2,x,z) *0.7+ .3*( f_wrinkles(x*6,y*3,z*6)*f_wrinkles(x*10,y*10,z*10))

//sin(abs(y/(pi/2))) *f_wrinkles(0,y,0)

//cos(abs(y/(pi/1)))*0.5 + ( f_wrinkles(x*0,y/4,z*0)*f_wrinkles(x*0,y*2,z*0)) *0.5

 cos(abs(y/(pi/1)))*f_wrinkles(0,y,0)

}

//rotate x*90  

// sine_wave //scallop_wave

// frequency 2
// omega 0.2

// lambda 0.2

//  turbulence 0.2

//scale 1/2 scale 3

warp {
turbulence 0.13 *<1,3,1>
}       

scale 1/3


scale 10

warp {
turbulence 0.25 *<1,4,1>
}       

scale 1/10 /*

scale 30
warp {
turbulence 0.3 *<1,4,1>
}       

scale 1/30

 */
     blackholes1()  

/*

scale 100
warp {
turbulence 1/4  *<1,4,1>
}       

scale 1/100

 scale 300
warp {
turbulence 1/3  *<1,3,1>
}       

scale 1/300

 */  

scale y/2

  1. end
  1. declare planetball1= object {
   sphere {0,1  texture {pigment {color rgb <1/5,0,0,0>}}}
 

// tex 1

texture {

pigment {
   lamak1()

color_map {


      [1/4 color rgb <0.77, 0.64, 0.45>*1] 
       [4/4 rgb <0.91, 0.65, 0.45>*1]
}

//warp {turbulence y*0.01}


}


normal {
lamak1()
bump_size 1/20

}

finish {ambient 0 diffuse 0.75  phong 0.00 specular 0.0 }

}

// ... tex 1

/// tex layer 2


texture {

pigment {

//marble rotate z*90 scale 0.5

lamak2()

color_map {

      [0 color rgbt <1,1,1,1>]
    [1 color rgbt <1.2,1.2,1.2,0.0>]

// [ 1 rgbt <1.00, 0.99, 0.94,0>] }

}



//    [0 color rgb <1/2,1/2,1>*0.9]

// [1 color rgb <0.9,0.9,1>]

// [0 color rgb <1/5,1/5,1>*0.9]

//   [1 color rgb <0.9,0.9,1>]
   // saturn set
//   [0 color rgb <0.92, 0.79, 0.51>*1.1 ]       
 
 //     [1 color rgb <0.77, 0.64, 0.45>*1.1]
 
 // some jupiter colors

//[0 rgb <0.91, 0.65, 0.45>] //[1 rgb <1.00, 0.99, 0.94>]


// jupiter+saturn combine



//[1/4 rgb <1.00, 0.99, 0.94>*1.1]

      //  [1/4 color rgb <0.92, 0.79, 0.51>*1 ] 


  normal {
lamak2()
bump_size 1/20

}

finish {ambient 0 diffuse 0.75  phong 0.00 specular 0.0 }

} // ... tex2


 /*
// texture 3
// spots

texture {

pigment {

//leopard

 function {

//f_leopard(x,y,z) //1*f_(0,x*10,0)

 f_marble(y,x,z) *  f_leopard(x*6,y*6,z*6)

}

//warp {turbulence 1}

//scale 0.1 translate x*0.2

scale 2/3

scale y/2 color_map {

      [0 color rgbt <1,1,1,1>]
      [1/3 color rgbt <1,1,1,0.5>]
[ 1/2 rgbt <1, 1, 1,0.0>] 
[ 1 rgbt <1, 1, 1,.0>*1.1]
  }

} } // ... texture 3

   */
 // texture 4

texture {

pigment {

 function {sin(abs(y/(pi/4)))

// *f_wrinkles(x*10,y*12,z*10)

}

 color_map {
      [0 color rgbt <1,1,1,1>]
 [ 1 rgbt <0.0, 0.0, 0.0,0.1>]

} }

finish {ambient 0 diffuse 0.75  phong 0.00 specular 0.0
 refraction 1
} 

} // tex4

}



  1. declare planeta0=sphere {0,1
texture {tex1}
texture {cloudtex1}
texture {cloudtex2}

}

  1. declare planet1=union {

object {planeta0 }

   object {Atmosphere1}  
   object {Reflection1}  

}

  1. declare giant1=union {
   object {planetball1 }
   //rotate x*90
   rotate y*clock*6

}

object { star2 scale 4 }

object {

   giant1 
   scale 1
   translate x*ax
   translate z*ay

}

///object {planet1 scale 3}

Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current18:39, 4 February 202430 s, 1,600 × 1,200 (7.48 MB)Merikanto (talk | contribs)Smaller file size
11:54, 3 February 20241 h 4 min 15 s, 800 × 600 (291.85 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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Format Bitrate Download Status Encode time
VP9 1080P 743 kbps Completed 18:55, 4 February 2024 1 min 35 s
Streaming 1080p (VP9) 743 kbps Completed 18:54, 4 February 2024 43 s
VP9 720P 366 kbps Completed 18:54, 4 February 2024 45 s
Streaming 720p (VP9) 365 kbps Completed 18:55, 4 February 2024 1 min 53 s
VP9 480P 184 kbps Completed 18:53, 4 February 2024 18 s
Streaming 480p (VP9) 184 kbps Completed 18:53, 4 February 2024 18 s
VP9 360P 100 kbps Completed 18:52, 4 February 2024 14 s
Streaming 360p (VP9) 100 kbps Completed 18:52, 4 February 2024 15 s
VP9 240P 53 kbps Completed 18:52, 4 February 2024 10 s
Streaming 240p (VP9) 53 kbps Completed 18:52, 4 February 2024 10 s
WebM 360P 98 kbps Completed 18:52, 4 February 2024 9.0 s
Streaming 144p (MJPEG) 323 kbps Completed 18:51, 4 February 2024 3.0 s

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