File:Beaming-into-the-Rat-World-Enabling-Real-Time-Interaction-between-Rat-and-Human-Each-at-Their-Own-pone.0048331.s005.ogv
Beaming-into-the-Rat-World-Enabling-Real-Time-Interaction-between-Rat-and-Human-Each-at-Their-Own-pone.0048331.s005.ogv (Ogg multiplexed audio/video file, Theora/Vorbis, length 5 min 6 s, 352 × 288 pixels, 466 kbps overall, file size: 17.01 MB)
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[edit]DescriptionBeaming-into-the-Rat-World-Enabling-Real-Time-Interaction-between-Rat-and-Human-Each-at-Their-Own-pone.0048331.s005.ogv |
English: A human participant interacts with the rat represented as a virtual human character in immersive virtual reality. |
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Source | Video S1 from Normand J, Sanchez-Vives M, Waechter C, Giannopoulos E, Grosswindhager B, Spanlang B, Guger C, Klinker G, Srinivasan M, Slater M (2012). "Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale". PLOS ONE. DOI:10.1371/journal.pone.0048331. PMID 23118987. PMC: 3485138. | ||
Author | Normand J, Sanchez-Vives M, Waechter C, Giannopoulos E, Grosswindhager B, Spanlang B, Guger C, Klinker G, Srinivasan M, Slater M | ||
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 22:25, 9 November 2012 | 5 min 6 s, 352 × 288 (17.01 MB) | Open Access Media Importer Bot (talk | contribs) | Automatically uploaded media file from Open Access source. Please report problems or suggestions here. |
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This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it. If the file has been modified from its original state, some details such as the timestamp may not fully reflect those of the original file. The timestamp is only as accurate as the clock in the camera, and it may be completely wrong.
Author | Normand J, Sanchez-Vives M, Waechter C, Giannopoulos E, Grosswindhager B, Spanlang B, Guger C, Klinker G, Srinivasan M, Slater M |
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Usage terms | http://creativecommons.org/licenses/by/3.0/ |
Image title | A human participant interacts with the rat represented as a virtual human character in immersive virtual reality. |
Software used | |
Date and time of digitizing | 2012 |
Language | English |