File:Terraplan8.png
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Summary[edit]
DescriptionTerraplan8.png |
English: Habitable planet. |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.8 beta source code
POV-Ray 3.8 script to render image |
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// povray isosurface planet test
// 19.9.2022 v 0000.0001
#include "functions.inc"
#include "textures.inc"
#include "metals.inc"
#include "colors.inc"
// isosurface not function with atmosphere
#declare Earth_Radius = 10;
// very slow render with isosourace
#declare WITH_ISOSURFACE=1;
#declare CLOUDS_ON=1;
// very slow render with atmosphere
#declare ATMOSPHERE_ON=1;
#declare Cloud_Height = 0.007;
#declare Atmosphere_Top = 1/100;
default { finish { ambient 0.000002 diffuse 0.4 } }
camera {
location <1*100,2*100,0>*0.7*0.7
look_at <0,0,0>
angle 18
}
light_source {
<1,1,0>*100000000
color rgb <1,1,1>*2
}
#declare norma1=function {
pigment {
wrinkles
octaves 16
turbulence 0.1
}
}
#declare norma2=function {
pigment {
// wrinkles
granite
turbulence 0.1
octaves 16
// agate
sine_wave
}
}
#declare norma3=function {
pigment {
//granite
agate
octaves 16
turbulence 0.1
sine_wave
}
}
#declare funka_norma1=
function {
- norma1(x/2,y/2,z/2).gray/2
- norma1(x,y,z).gray/4
- norma1(x*2,y*2,z*2).gray/8
- norma1(x*4,y*4,z*4).gray/16
- norma1(x*8,y*8,z*8).gray/32
- norma1(x*16,y*16,z*16).gray/64
- norma1(x*32,y*32,z*32).gray/128
- norma1(x*64,y*64,z*64).gray/256
- norma1(x*128,y*128,z*128).gray/512
- norma1(x*256,y*256,z*256).gray/1024
- norma1(x*256,y*256,z*256).gray/1024
- norma1(x*512,y*512,z*512).gray/2048
- norma1(x*1024,y*1024,z*1024).gray/4096
- norma1(x*2048,y*2048,z*2048).gray/8192
- norma1(x*4096,y*4096,z*4096).gray/(16384)
- norma1(x*8192,y*8192,z*8192).gray/(32768)
}
#declare funka_norma2=
function {
- norma2(x/2,y/2,z/2).gray/2
- norma2(x,y,z).gray/4
- norma2(x*2,y*2,z*2).gray/8
- norma2(x*4,y*4,z*4).gray/16
- norma2(x*8,y*8,z*8).gray/32
- norma2(x*16,y*16,z*16).gray/64
- norma2(x*32,y*32,z*32).gray/128
- norma2(x*64,y*64,z*64).gray/256
- norma2(x*128,y*128,z*128).gray/512
- norma2(x*256,y*256,z*256).gray/1024
- norma2(x*256,y*256,z*256).gray/1024
- norma2(x*512,y*512,z*512).gray/2048
- norma2(x*1024,y*1024,z*1024).gray/4096
- norma2(x*2048,y*2048,z*2048).gray/8192
- norma2(x*4096,y*4096,z*4096).gray/(16384)
- norma2(x*8192,y*8192,z*8192).gray/(32768)
}
#declare funka_norma3=
function {
- norma3(x/2,y/2,z/2).gray/2
- norma3(x,y,z).gray/4
- norma3(x*2,y*2,z*2).gray/8
- norma3(x*4,y*4,z*4).gray/16
- norma3(x*8,y*8,z*8).gray/32
- norma3(x*16,y*16,z*16).gray/64
- norma3(x*32,y*32,z*32).gray/128
- norma3(x*64,y*64,z*64).gray/256
- norma3(x*128,y*128,z*128).gray/512
- norma3(x*256,y*256,z*256).gray/1024
- norma3(x*256,y*256,z*256).gray/1024
- norma3(x*512,y*512,z*512).gray/2048
- norma3(x*1024,y*1024,z*1024).gray/4096
- norma3(x*2048,y*2048,z*2048).gray/8192
- norma3(x*2048,y*2048,z*2048).gray/8192
- norma3(x*4096,y*4096,z*4096).gray/(16384)
- norma3(x*8192,y*8192,z*8192).gray/(32768)
}
#declare funka1= function {
exp(funka_norma1(x/100,y/100,z/100) *exp(-funka_norma2(x/100,y/100,z/100) ) )
}
#declare funka2= function {
funka_norma2(x/100,y/100,z/100)
}
#declare funka4= function {
-1* max( funka2(x,y,z)*2+0.5, 0)*1.0
}
// planet
object {
#if(WITH_ISOSURFACE)
isosurface {
function {
f_sphere(x,y,z,Earth_Radius)+funka4(x,y,z)*0.1
}
contained_by
{
sphere { 0,Earth_Radius+0.01 }
}
}
#else
sphere { 0, Earth_Radius }
#end
texture {
pigment {
function {
funka4(x,y,z)
}
// turbulence 0.5
color_map {
[-1 color rgb <1,1,1> ]
[0 color rgb <0,0,1> ]
[0.6 color rgb <0,0,1> ]
// [0.61 rgb <0.17, 0.28, 0.10>]
// [0.7 rgb <0.17, 0.28, 0.10>]
[0.7 color rgb <0.96, 0.77, 0.52>]
// [1.0 color rgb <0.72, 0.59, 0.44>]
[1.0 rgb <0.17, 0.28, 0.10>]
[10 color rgb <1,1,1> ]
}
// color rgb <1,1,1>
scale 1
}
#if(WITH_ISOSURFACE)
#else
normal
{
function {
-1*funka4(x,y,z)
}
bump_size 5
scale 1
}
#end
}
// rotate y*180
}
#declare cloud_area_1=
pigment {
granite
turbulence 1
scale 1
pigment_map {
[0.0 color rgbt Clear ]
[0.3 color rgbt Clear ]
[0.4 granite scale 0.05
turbulence 2
color_map {
[0 rgbf <1,1,1,1>]
[0.7 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[0.5 granite scale 0.1
turbulence 5
color_map {
[0 rgbf <1,1,1,1>]
[0.4 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[1.0 color rgb White ]
}
} // pig
#declare cloud_area_2=
pigment {
//granite
bozo
turbulence 1
scale 200
pigment_map {
[0.0 color rgbt Clear ]
[0.3 color rgbt Clear ]
[0.4 granite scale 0.05
turbulence 2
color_map {
[0 rgbf <1,1,1,1>]
[0.7 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[0.5 granite scale 0.1
turbulence 5
color_map {
[0 rgbf <1,1,1,1>]
[0.4 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[1.0 color rgb White ]
}
} // pig
#declare cloud_area_1=
pigment {
granite
turbulence 1
scale 1
pigment_map {
[0.0 color rgbt Clear ]
[0.3 color rgbt Clear ]
[0.4 granite scale 0.05
turbulence 2
color_map {
[0 rgbf <1,1,1,1>]
[0.7 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[0.5 granite scale 0.1
turbulence 5
color_map {
[0 rgbf <1,1,1,1>]
[0.4 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[1.0 color rgb White ]
}
} // pig
#declare cloud_area_2=
pigment {
//granite
bozo
turbulence 1
scale 200
pigment_map {
[0.0 color rgbt Clear ]
[0.3 color rgbt Clear ]
[0.4 granite scale 0.05
turbulence 2
color_map {
[0 rgbf <1,1,1,1>]
[0.7 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[0.5 granite scale 0.1
turbulence 5
color_map {
[0 rgbf <1,1,1,1>]
[0.4 rgbf <1,1,1,1>]
[1 rgbf <1,1,1,0>]
}
]
[1.0 color rgb White ]
}
} // pig
#if (CLOUDS_ON)
object {
sphere {
0,(1+Cloud_Height)
}
texture {
gradient y
turbulence 0.5
octaves 60
texture_map {
[0.0 pigment {cloud_area_2} finish {brilliance 0.4 diffuse 0.6} scale 0.5 ]
[0.5 pigment {cloud_area_1} finish {brilliance 0.4 diffuse 0.6} scale 0.5 ]
[1.0 pigment {cloud_area_2} finish {brilliance 0.4 diffuse 0.6} scale 0.5 ]
}
scale 2
translate x*1
// scale 2
}
scale Earth_Radius
}
#end
#if (ATMOSPHERE_ON)
// reflector. maybe nok
#declare atmos_reflection_lab =sphere {0,1
pigment { rgbt <0, 0, .1, 0.99995> }
finish {
ambient 0.0
diffuse 0.0
phong 0.2
phong_size 10
}
interior { ior 1.1 }
hollow yes // tai no
scale 1.0001
}
#declare atmosphere2= object {
sphere {
0,(1+Atmosphere_Top)
}
// pigment {
/// color rgbt <1,1,1,1>
// }
texture
{
pigment
{
rgbt <0,0,0,1>
}
finish {
ambient 0 reflection 0 specular 0
ior 1.0
// diffuse 0.25
}
}
hollow
interior{
media{
// emission <0.5,0.5,1>*3
// scattering{ 1,<0.5,0.5,1>/10}
// scattering { 1, <0.3, 0.3, 1>/10 }
scattering {4, rgb <.4,.5,1>*5*(1/5) extinction .00005}
samples 20 // increase = more precise
intervals 1
density
{
spherical
density_map
{
[0 rgb <0.25, 0.5, 1>]
[0.005 rgb <0.25, 0.5, 1>]
[0.011 rgb <0.9, 1, 1>]
[1 rgb <0.9, 1, 1>]
}
}
}
}
}
object {
atmosphere2
scale Earth_Radius
}
#end
|
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I, the copyright holder of this work, hereby publish it under the following license:
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- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 09:14, 19 September 2022 | 1,600 × 1,200 (1.1 MB) | Merikanto (talk | contribs) | Update of code: trying atmosphere | |
06:17, 19 September 2022 | 1,600 × 1,200 (1.22 MB) | Merikanto (talk | contribs) | update | ||
19:00, 18 September 2022 | 1,600 × 1,200 (1.35 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 09:12, 19 September 2022 |
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