File:Terraplan5.png
Original file (1,600 × 1,200 pixels, file size: 818 KB, MIME type: image/png)
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Summary[edit]
DescriptionTerraplan5.png |
English: Terrestric, maybe Earth like planet, fictional |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.7 source code
- include "colors.inc"
- include "consts.inc"
- include "functions.inc"
global_settings
{
#if (version < 3.7) assumed_gamma 1 #end
max_trace_level 20
}
default { finish { ambient 0.000002 diffuse 0.000001 reflection 0.0 } }
// Units
- declare m = 0.1; // A value of 1 makes the sun's distance ouside POV's numerical domain.
- declare km = 1000*m;
- declare mm = 0.001*m;
// -------------
// -- | Parameters | ------
// -------------
// Earth parameters
- declare TP_EARTH_RADIUS = 6378.137*km;
// Sun parameters
- declare TP_SUN_HEADING = 0;
- declare TP_SUN_ELEVATION = 15;
- declare TP_BRIGHTNESS = 1;
- declare TP_SUN_COLOR = White;
- declare TP_SUN_APPARENT_APERTURE = 0.5; // Commonly admitted value
// Atmosphere parameters
- declare TP_ATMO_BOTTOM = -1*m;
- declare TP_RAYLEIGH_FACTOR = 1;
- declare TP_RAYLEIGH_DENSITY_MAX = 1;
- declare TP_RAYLEIGH_AMOUNT = 1;
- declare TP_ATMO_INTERVALS = 3; // Necessary for good integration
- declare TP_ATMO_SAMPLES = 3;
- declare TP_ATMO_METHOD = 3; // Adaptive
// Default camera parameters
- declare TP_DEFCAM_HEIGHT = 2*m; // Let's be tall
- declare TP_DEFCAM_HEADING = 0;
- declare TP_DEFCAM_ELEVATION = 5; // Let's look up a little
- declare TP_DEFCAM_ANGLE = 40;
// -------------
// -- | Engine | ------
// -------------
// Earth
- declare _tp_earth = sphere
{
0, TP_EARTH_RADIUS
// pigment {White} // Could be any predefined texture, but normally, the terrain hides the sphere
/*
pigment {
granite
scale TP_EARTH_RADIUS
}
normal {
granite 0.01
scale TP_EARTH_RADIUS
bump_size 100
}
finish {ambient 0}
*/
pigment {
// color rgb <0.9294, 0.7882,0.6863>*0.1
// color rgb <0.9686, 0.8784,0.6627>
function {
// f_hetero_mf(x,y,z, 0.9, 1.7, 12, 0.5,0.9, 3 )
// f_noise3d(x/200,y/200,z/200)
// f_ridge(x/500, y/500, z/500, 1, 8, 1, 3,1,1)
f_ridged_mf(x/1000, y/1000, z/1000, 0.5, 4, 13, 3, 5, 1)*-1
}
scale TP_EARTH_RADIUS
// agate
// granite
// scale 3
octaves 14
pigment_map
{
[0.0 color rgb <0.0,0.6,0.2>/5 ]
// [0.5 color rgb <0.9,0.8,0.7> ]
[0.5 colour rgb <216, 137, 105>/128 ]
[0.51 color rgb <0.0,0.0,0.3> ]
[1.0 color rgb <0.0,0.0,0.20> ]
}
// Desert0
// scale 4
} // ... pigment
normal {
function {
f_ridged_mf(x/1000, y/1000, z/1000, 0.5, 4, 13, 3, 5, 1)*-1
}
scale TP_EARTH_RADIUS
bump_size 2
// agate
// granite
// scale 3
octaves 14
}
finish {
reflection 0.1
diffuse 0.2
// specular 0.05
// phong 0.05
}
rotate y*180
translate -TP_EARTH_RADIUS*y
}
// Sun
- declare TP_SUN_DISTANCE = 10*TP_EARTH_RADIUS; // Far enough. Actual distance in the scene is not very critical, as the light ays are parallel
- declare TP_SUN_RADIUS =
TP_SUN_DISTANCE*tan(radians(TP_SUN_APPARENT_APERTURE/2));
- declare _tp_basic_sun = light_source
{
<0, 0, 0>
color rgb TP_SUN_COLOR*TP_BRIGHTNESS
looks_like {sphere{0, TP_SUN_RADIUS pigment{Yellow} finish {diffuse 0
ambient 1}}}
translate TP_SUN_DISTANCE*z
parallel point_at -z
rotate -TP_SUN_ELEVATION*x
rotate TP_SUN_HEADING*y
}
// Atmosphere: density
- declare TP_BASE_RAYLEIGH_POWER = 6.7; // Constant
- declare _tp_rayleigh_power = TP_BASE_RAYLEIGH_POWER*TP_RAYLEIGH_FACTOR;
//#declare TP_ATMO_THICKNESS = 50*km;
- declare TP_ATMO_THICKNESS = 150*km;
- declare _tp_rayleigh_density = density
{
function
{
TP_RAYLEIGH_DENSITY_MAX*exp(-_tp_rayleigh_power*(sqrt(x*x+(y+TP_EARTH_RADIUS)*(y+TP_EARTH_RADIUS)+z*z)
- TP_EARTH_RADIUS - TP_ATMO_BOTTOM)/TP_ATMO_THICKNESS)
}
}
// Atmosphere: scattering color
- declare TP_LAMBDA_RED = 650; // nanometres
- declare TP_LAMBDA_GREEN = 555; // nanometres
- declare TP_LAMBDA_BLUE = 460; // nanometres
- declare TP_RAYLEIGH_SCATTERING_COLOR = rgb
<pow(TP_LAMBDA_BLUE/TP_LAMBDA_RED, 4), pow(TP_LAMBDA_BLUE/TP_LAMBDA_GREEN,
4), 1>;
// Atmosphere: media
- declare _tp_rayleigh_media = media
{
method TP_ATMO_METHOD
intervals TP_ATMO_INTERVALS
samples TP_ATMO_SAMPLES
scattering
{
RAYLEIGH_SCATTERING
color TP_RAYLEIGH_AMOUNT*TP_RAYLEIGH_SCATTERING_COLOR/TP_ATMO_THICKNESS
extinction 1 // The only physically accurate value
}
density {_tp_rayleigh_density}
}
// Atmosphere: shell
- declare _tp_rayleigh_atmosphere = difference
{
sphere {0, TP_EARTH_RADIUS + TP_ATMO_BOTTOM + TP_ATMO_THICKNESS
translate -TP_EARTH_RADIUS*y}
sphere {0, TP_EARTH_RADIUS + TP_ATMO_BOTTOM translate
-TP_EARTH_RADIUS*y}
hollow
pigment {rgbt 1}
interior {media{_tp_rayleigh_media}}
}
// Default camera
- declare _tp_default_camera = camera
{
location 0
angle TP_DEFCAM_ANGLE
right x*image_width/image_height
look_at z
rotate -TP_DEFCAM_ELEVATION*x
rotate TP_DEFCAM_HEADING*y
translate TP_DEFCAM_HEIGHT*y // Could use trace() to make sure we are above the surface. But no terrain yet ...
}
// Scene
union {
object {_tp_earth}
object {_tp_rayleigh_atmosphere}
object {_tp_basic_sun}
}
#declare Clouds3x = pigment {
//marble
dents
turbulence 6
octaves 32
lambda 4
// omega 0.75
scale 10
color_map {
[0.0 color White*1.5 filter 0]
[0.05 color White filter 1 ]
[0.95 color White filter 1 ]
[1.0 color White*1.4 filter 0]
}
}
#declare CloudArea = texture {
pigment {
gradient y
// onion
// sine_wave
turbulence 3
octaves 15
scale 1
//lambda 2
// omega 2
scale 10
//scale 0.2
// scale <10,10,10>
pigment_map {
[0.00 Clouds3x scale 0.1]
// [0.00 Clouds3 scale 1]
[0.2 Clouds3x]
[0.50 Clouds3x scale 0.01]
[0.8 Clouds3x scale 1]
[1.00 Clouds3x scale 0.5]
}
}
finish {
ambient 0.000002
diffuse 0.9
phong 0.1
specular 0.05
reflection 0.1
}
}
- declare CloudsLayer1 = sphere
{
0, 1
texture {
CloudArea
}
}
object {
CloudsLayer1
scale 1.00001*-TP_EARTH_RADIUS
translate y*-TP_EARTH_RADIUS
}
//camera {_tp_default_camera}
camera {
location <1,1,0>*900000
//look_at <0,0,0>
look_at <0,-TP_EARTH_RADIUS,0>
}
Licensing[edit]
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- to share – to copy, distribute and transmit the work
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- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 10:37, 15 September 2022 | 1,600 × 1,200 (818 KB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 10:22, 15 September 2022 |
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