File:Spiral galaxy 3 r1.png

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Original file(1,600 × 1,200 pixels, file size: 1.24 MB, MIME type: image/png)

Captions

Captions

Spiral galaxy POV-Ray rendering

Summary[edit]

Description
English: Renderinf of spiral galaxy, with POV-Ray functions.
Date
Source Own work
Author Merikanto

POV-Ray 3.7 souyrce code

///////////////////////////////////////// // // spiral galaxy // // POV-Ray 3.7 source code // // 30.6.2023 0000.0003 //

  1. include "functions.inc"

camera { location <0,1,-2>*0.5 look_at <0,0,0>

angle 35

}


  1. declare expf1=function {

max(1-min ( -1* exp( -sqrt(x*x+y*y+0*0)),0 ),1) }

  1. declare hole1= function {
max( min( 1*f_sphere(x*5.5,y*5.5,0,2),1),0)

}


  1. declare powhole1=function {

pow( max(min(f_sphere(x*10,y*10,(0),1),1),0) ,6)

}

  1. declare f_normal1=function {


exp (-0.5*pow(((( sqrt(x*x+y*y) ))/0.5),2))

}


  // logarithmic spiral 0
  1. declare logspiral0=function {
    (1*log(sqrt(x*x+y*y))*pi*2)+10*(atan2(x,y)/(pi/2))

// ( sin ( (1*log(sqrt(x*x+y*y))*pi*2)+1*(atan2(x,y)/(pi/2)) *pi/2 ) ) }

  // logarithmic spiral 1
  1. declare logspiral1=function {
  ((sin(logspiral0(x,y,z)*2*pi)/2)+0.5)   

}


  // logarithmic spiral 2
  1. declare logspiral2=function {
max(   min( (  ((sin((3*log(sqrt( (x*x+y*y) ))*pi*3)+((atan2(x,y))/(pi*2))*2*pi)/2)+0.5) ) ,1),0)  

}

  // logarithmic spiral 1
  1. declare logspiral3=function {
//  ((sin(logspiral0(x,y,z)*1*pi/2)/2)+0.5)   

min ( max (

((( sin ( (4*log(sqrt( (x*x+y*y) ))*pi*2)+0.5*((atan2(x,y)/(1))/(pi/8)) *pi/2 ) ) +1)/2)

,0) ,1)

}

   // logarithmic spiral 1
  1. declare logspiral4=function {
//  ((sin(logspiral0(x,y,z)*1*pi/2)/2)+0.5)   

min ( max (

((( sin ( (4*log(sqrt( (x*x+y*y) ))*pi*2)+0.5*((atan2(x,y))/(pi/16)) *pi/2 ) ) +1)/2)

,0) ,1)

}

   // logarithmic spiral 1
  1. declare logspiral5=function {
//  ((sin(logspiral0(x,y,z)*1*pi/2)/2)+0.5)   

min ( max (

((( sin ( (5*log(sqrt( (x*x+y*y) ))*pi*2)+0.5*((atan2(x,y))/(pi/16)) *pi/2 ) ) +1)/2)

,0) ,1)

}

  1. declare spirals1= function

{

max ( min( (logspiral4(x,y,z) *f_normal1(x,y,z)) ,1) ,0)

}


#declare spirals2= function

{

max ( min( (logspiral3(x,y,z) *f_normal1(x,y,z)) ,1) ,0)

}


  1. declare spiralnormal1 = function {
 (f_normal1(x*1.5,y*1.5,z*1.5)*logspiral4(x,y,z)/2 )

}

#declare spiralnormalhole1 = function {
 (f_normal1(x*1.5,y*1.5,z*1.5)*logspiral4(x,y,z)/2 ) *hole1(x*3,y*3,z*3)

}

#declare spiralnormalhole2 = function {
 (f_normal1(y*1.5,x*1.5,z*1.5)*logspiral5(x,y,z)/2 ) *hole1(x*3,y*3,z*3)

}


  1. declare galax_trunc1= function {
spiralnormalhole1(x,y,z)/3
+pow(f_normal1(x*1.5,y*1.5,z*1.5)/2,2)/3
+max ( f_normal1(x*5,y*5,z*5)/3, spiralnormalhole1(x,y,z)/3 )

}

#declare galax_trunc2= function {
spiralnormalhole2(x,y,z)/3
+pow(f_normal1(x*1.5,y*1.5,z*1.5)/2,2)/3
+max ( f_normal1(x*5,y*5,z*5)/3, spiralnormalhole1(x,y,z)/3 )

}

 #declare galax1=function {

( //2*galax_trunc2(x,y,z)* f_granite ( galax_trunc2(x,y,z),1-f_granite(x*3,y*3,z*3),f_wrinkles(x*30,y*30,z*30))/2

2* galax_trunc1(x,y,z)* f_granite ( galax_trunc1(x,y,z),1-f_granite(x*3,y*3,z*3),f_wrinkles(x*30,y*30,z*30))/2

)                       
*(f_wrinkles(x*10,y*10,z*10)/2+f_wrinkles(x*100,y*100,z*100)/2)*1
*f_granite(x*10,y*10, z*10) 
*f_granite(x*100,y*100, z*100)*3
+f_normal1(x*3,y*3,z*3)*0.6

//+ (exp(f_normal1(x/0.5,y/0.5,z/0.5))-0.01)*0.02

+ f_normal1(x,y,z)*0.02


}


#declare pigu1= function {
  galax1(x,y,z)

}

  1. declare galtex1= texture {
  pigment {
   
       function { pigu1(x,y,z)*1 }
      color_map {
       [0 rgbt <1,1,1,1>]
       [1 rgbt <1/2,1/2,1,0>*4]
       }
   }
finish {ambient 1}
// normal {   function { pigu1(x,y,z) }}

}

  1. declare gal1=object {

plane {z,0}

texture {galtex1 scale 1/2} }


union {

   object {gal1}

}


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File history

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Date/TimeThumbnailDimensionsUserComment
current06:02, 30 June 2023Thumbnail for version as of 06:02, 30 June 20231,600 × 1,200 (1.24 MB)Merikanto (talk | contribs)Update
15:21, 29 June 2023Thumbnail for version as of 15:21, 29 June 20231,600 × 1,200 (1.21 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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