File:Some kind of ufo 2 r 1.png

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Original file(1,600 × 1,200 pixels, file size: 409 KB, MIME type: image/png)

Captions

Captions

Some kind of ufo, glowing

Summary[edit]

Description
English: Some kind of ufo, glowing
Date
Source Own work
Author Merikanto

POV-Ry 3.7 source code

// // ufo has purple glow // POV-Ray 3.7 source code // // 16.7.2023 v 0000.0000 //

  1. include "colors.inc"
  2. include "glass.inc"
  3. include "golds.inc"
  4. include "metals.inc"
  5. include "stones.inc"
  6. include "woods.inc"
  7. include "skies.inc"
  8. include "shapes.inc"

camera {

  location <0,-5,-10>*0.8  
 look_at   <0,0,0>    
 angle 40    

}


global_settings { ambient_light <1,1,1>*0 }

light_source {

 <100,100,-100>*1000*1000*1000    
 color White*1        

}

light_source {
 <0,-50,-1>    
 color (White+Red)/2        

}

//Set a background color background { color <1,1,1.2>*0.9 }

sky_sphere {

S_Cloud1
rotate x*30

//pigment {P_Cloud1}

}

  1. declare ufo1=

object {

union{ /* cone { <0, 0, 0>, 2, <0, -1.5, 0>, 0.6 }

cone { <0, 0, 0>, 2, <0, 1/4, 0>, 1 }  
 cone { <0, 1/4, 0>, 1, <0, 1, 0>, 0.6 } 
  • /

object { Round_Cone(<0, 0, 0>, 2, <0, -1.5, 0>, 0.6, 0.01, 1) }

object {Round_Cone(<0, 0, 0>, 2, <0, 1/4, 0>, 1,   0.01, 1)  }
object { Round_Cone( <0, 1/4-0.03, 0>, 1, <0, 1, 0>, 0.6 ,  0.02, 1) }

}


 texture { 

pigment { //P_Silver3 // P_Chrome1

// Orange+NeonPink+Silver

color rgb <1,0,0> }

//pigment {color rgb Maroon}

finish { //F_MetalD

//F_Glass01

  reflection { .01, .95 fresnel } conserve_energy
     phong 30 phong_size 20 metallic 1
    specular 50 roughness .0004   //layer a sharp highlight on top.

ambient (Orange+NeonPink+Silver)*100 }


normal { ripples sine_wave bump_size 0.05 scale 1/1000 }

}
 
 interior {
   ior 1.5
   fade_colour <1,.25,.0>
   fade_distance 0.1
   fade_power 2
  }


   scale y/2 
 

}


  1. declare glowdensity1=density{
 spherical   
 poly_wave 6
 scale 10

warp {

 turbulence .3
    }

scale 0.1

lambda 3
 density_map {
   [.00 rgbt <0,0,0,1>]
   [1/2 rgbt <1,0,0,0.95>]
   [4/4 rgbt <1,0.0,0.0,0.8>]
 }

}

  1. declare glow1=object {sphere { 0,2 hollow no_shadow
 texture { pigment { rgbt 1 } }
 interior {
   media { 

samples 100,200 emission 1*(Red+Orange)/2 absorption 1

     density { glowdensity1 }
    scattering {4,1*(1-Red) }
   }

/*

media {
 emission 1*Red absorption 1  
  density {
  wrinkles

}

}

 */
 }

scale 7 scale y/2 }

}


/*

plane {y,-100

 material {
 texture {
   pigment {
     color rgbt <0.8, 0.8, 1, 1>
   }
   finish {
     ambient 0.0
     diffuse 0.0
     reflection {
       0.0, 1.0
       fresnel on
     }
     specular 0.4
     roughness 0.003
   }
   normal {
     function {
       f_ridged_mf(x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2)
     } 0.8
     scale 0.13
   }
 }
 interior {
   ior 1.3
 }

} }


  • /

object {ufo1 rotate x*-15 rotate z*5 }

object {glow1

//translate y*-0.5

}

Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current14:05, 16 July 2023Thumbnail for version as of 14:05, 16 July 20231,600 × 1,200 (409 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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