File:Povray lunar module over moon 1.png

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Original file(2,400 × 1,800 pixels, file size: 2.52 MB, MIME type: image/png)

Captions

Captions

Lunar module over moon

Summary[edit]

Description
English: Lunar module over moon.
Date
Source Own work
Author Merikanto

This image is made with pov-ray 3.7, ivcon, Geany and Beale's hf-lab.

3d model is from Creazilla

https://creazilla.com/nodes/69262-apollo-lunar-module-3d-model

Converted with ivcon 3d conversion utility

http://ivcon-tl.sourceforge.net/

John Beale's HF-Lab 0.95 script

  1. Beale HF-Lab 0.95 script
  2. craters

tile_mode ON gforge 3200 2.1

    1. gforge 2000 2.1

seed 1234567890

crater 100000 0.5 2.0 5 smooth 2 norm 0 1.0 crater 100000 0.5 0.6 smooth 1 norm 0 1.0 crater 100000 0.5 0.2 smooth 0.5 norm 0 1.0 crater 100000 0.5 0.06 smooth 0.25 norm 0 1.0 crater 100000 0.5 0.01 smooth 0.1 norm 0 1.0


save crat4.tga


POV-Ray 3.7 script

// POV file adapted from topo example by Russell Towle

  1. include "colors.inc"
  2. include "textures.inc"


// // lunar module near fictional asteroid and ring planet // povray 3.7 source code // // lunar module is from createzilla // Apollo Lunar Module 3D Model // // https://creazilla.com/nodes/69262-apollo-lunar-module-3d-model

//

// // IVCon 3D Graphics File Converter // http://ivcon-tl.sourceforge.net/

// lunar.pov created by IVCON. // Original data in lunar.3ds.

  1. include "colors.inc"
  2. include "shapes.inc"
  3. include "textures.inc"
  4. include "stones.inc"
  5. include "metals.inc"
  6. include "stars.inc"

global_settings { assumed_gamma 2.2 }

  1. declare Textuur1= texture {
  Silver_Texture
 //Chrome_Texture
 finish {
 Metal       
 ambient 0.2
 }

}

// ... lunar module // uou must do it yourself


////////////////////



camera {

 location  <0,  .25, -0.6>*1.5 // <X Y Z> 
 
//  location  <0,  1.5, 0> // <X Y Z> 
 
 angle 26
 direction 2*z              // which way are we looking <X Y Z>
 up        y                // which way is +up <X Y Z>
 right     1.33*x           // which way is +right <X Y Z> and aspect ratio
 look_at   <0, 0, 0> // point center of view at this point <X Y Z>
   

}


light_source { <-300, 100, -200>*100000 color red 1 green 1 blue 1 } //light_source { <-300, 210, 5> color red 0.25 green 0.1 blue 0.0 } // light_source { <0, 1500, 0> color red 0.15 green 0.25 blue 0.1 }


// The heightfield object is in the X-Z plane, centered on the origin, // and extends +/- 0.5 units in the X and Z directions

object{

        height_field {
      //  tga "crat1.tga"  // huva
     // tga "crat2.tga"         
       tga "crat4.tga"
    
       smooth  
       
       }
        scale < 1, .04, 1 >      // reduce height
        translate <-.5, -0.2, -.5> 
        
      //  scale 2
        
        texture { 
          pigment {color White} 
        
          
          normal {
          bozo 1
         // granite 0.1
          scale 0.001
          }
           
          
          finish { 
          diffuse 0.99
          phong 0.1 
      //    ambient 0.01  
       //  specular 0.3
          brilliance 1 
          roughness 0.5
        // crand 0.05
         //   specular 0.2
          } 
        }
      }


object {

   lunar_module  
  
   texture {
       Textuur1 
       
   }
 scale 0.0012


 rotate y*180
 rotate y*-10
 rotate x*-30
 rotate z*-20 
 
 
 rotate y*180
 

// translate y*1.2

  translate y*0.03
// translate z*-0.27 
 //  translate <0,0.3,0.3>
       
       
            finish { 
          diffuse 0.9
          phong 0.1
          specular 0.5 
      //    ambient 0.1
          brilliance 0.5 
          roughness 0.25
          crand 0.05 
         
          
          } 

}





Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current17:14, 13 April 2022Thumbnail for version as of 17:14, 13 April 20222,400 × 1,800 (2.52 MB)Merikanto (talk | contribs)update layout and code
06:40, 12 April 2022Thumbnail for version as of 06:40, 12 April 20222,400 × 1,800 (3.87 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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