File:Planet is formed to protoplanetary disk 1.png

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Original file(1,600 × 1,200 pixels, file size: 402 KB, MIME type: image/png)

Captions

Captions

Planet is formed to protoplanetary disk

Summary[edit]

Description
English: Planet is formed to protoplanetary disk. Inner region of disk has cleared.
Date
Source Own work
Author Merikanto

This image is made with Povray 3.7

settings quickres.ini aa 0.3 1600x1200

// // // planet is formed to dust&gas disk around the star // Povray 3.7 code // // 24.3.2022 v 0000.0000 //


  1. include "colors.inc"
  2. include "functions.inc"
  3. include "rand.inc"


  1. include "textures.inc"



  1. include "stars.inc"


global_settings { assumed_gamma 1.0 }

camera {

 location  <0,0,100>
// location  <0,200,0> 
 
 

// location <0,100,50>


// location  <60,80,120> 
 

//location <0,38,2>

// location  <0,40,2>
   
   
//   location  <0,60,1>
   
   
// up x sky z
 
 look_at   <0.0, 0.0, 0.0>  
 
 //  look_at   <0.0, 100, 2> 
 
 
 angle 40

}





 #declare Orange=<1,0.5,0>;
  1. declare Yellow=<1,1,0>;
  1. declare White=<1,1,1>;
  2. declare Blue=<0.8,0.8,1>;
  3. declare Black=<0.0,0.0,0.0>;
  4. declare Grey=<0.5,0.5,0.5>;
  1. macro convection_cells(c)

crackle pigment_map{ [0.0 rgb c*0.2] [0.2 rgb c] [0.9 rgb c] [1.0 rgb 1.0]

} warp{turbulence 0.3}

  1. end



  1. declare sunsurf1=object { sphere
  { 
  0, 1


    texture {
       pigment {
	    crackle

pigment_map{ [0.0 rgb Yellow] [0.2 rgb White] [0.9 rgb White] [1.0 rgb 1.0]

} warp{turbulence 0.3}

 }     
 
        finish {
     ambient 1
     diffuse 0.01
     reflection 0.01
      } // fin
 
 scale 0.05
 }
 


  scale 1  
    
  } // sphere
 
 }
 
 
    
 
  

// halo 1

  1. declare sunhalo1= object { sphere
  { 
  
  0, 1.15 hollow no_shadow
  

// normal { // wrinkles 0.3 // }

    pigment {
    rgbt 1 }
    interior
    { media
      { emission 2/1
        density
        { spherical density_map
          { [0 rgb 0]
          [0.4 rgb Yellow*0.05 ]
          [0.6 rgb Yellow*.3 ]
          }
        }
        samples 1,1 intervals 1 confidence .1 // quite fast settings
        method 3
      }
      
      
    }
       scale 1


  }     
  

} // ... sunhalo1


#declare sun2=union {    

object {sunsurf1 } object {sunhalo1 scale 3 }

}







/*

// stars sphere { 0,1

    texture{ Starfield2 scale 0.25
              } // 

scale 10000

}

*/  
  

/*

  1. declare sun1= sphere {
   <0,0,0>,2
   texture {
   
   pigment {
       color rgb <1,1,0> 
       transmit 0
   }


   finish {ambient 100}
   }   

}

 */



light_source {

   <0, 0, 0>


   //color Gray75 *200 
    color Orange*500
   fade_distance 5
   fade_power 2  
   
 looks_like {
   sun2
 
   }

}





  1. declare fn_Pigm=function {
   pigment {
     agate
     color_map {
       [0 color rgb 0]
       [1 color rgb 1]
     }
   }
 }


  1. declare motikka= isosurface {
   //function { f_sphere(x, y, z, 0.5) - f_noise3d(x, y, z) }
   function { f_sphere(x, y, z, 0.5) - f_noise3d(x * 5, y * 5, z * 5) * 0.5 }
   //  function { f_sphere(x, y, z, 0.5)-fn_Pigm(x/2, y/2, z/2).gray*0.5 }
   threshold 0
   accuracy 0.005
   texture {
       pigment {color Gray  }
       finish{
       diffuse 0.5
       ambient 0.0
       specular 0.0
       reflection 0.1
     }
   }

}



  1. declare rmax=30;
  2. declare rmin=5;
  3. declare rdelta=rmax-rmin;
  4. declare rmid=(rmax+rmin)/2;
  1. declare fiidelta=10;


  1. local nn=0;


  1. declare theta=0.0;
  2. declare fii=0.0;


  1. while (nn<3000)
   object 
   {
       motikka    
       


       #declare seed1=seed(nn*1);
       #declare seed2=seed(nn*15143);
       #declare seed3=seed(nn*76359);
       #declare seed4=seed(nn*8987547);
       #declare seed5=seed(nn*1543); 
       
       #declare seed6=seed(nn*76923439);
       #declare seed7=seed(nn*87639);
       #declare seed8=seed(nn*76312); 
       
       #declare theta=radians( rand(seed1)*360 );
 
       #declare a1=Rand_Normal( 1.0, 0.33, seed2 );
       #declare rc1=a1*rdelta+rmid;   
        
       #declare a2=Rand_Normal( 1.0, 0.5, seed3 );
        
       
       #declare zc1= rand(seed4)*rc1/10-rc1/20; 
       
       #declare zc2=zc1*a2;
                                  
                                    
       #declare x1=cos(theta)*rc1;
       #declare y1=sin(theta)*rc1;
       #declare z1=zc2;


       #declare de1=rand(seed5);
       
       // fictional size distribution
       //#declare skale1=pow(de1,-0.111)*0.1;  
       
        #declare skale1=pow(de1,-0.333)*0.1; 
       
         
       #declare rot1=rand(seed6)*360;
       #declare rot2=rand(seed7)*360;     
       #declare rot3=rand(seed8)*360;
         
     
       scale skale1 
       
       rotate <rot1,rot2, rot3>  
 
       translate <x1,y1,z1>
    }
     
 #local nn=nn+1;
  1. end



  1. declare disko=object

{

torus {0.8, 0.5} /* sphere {0,1.0} sphere {0,0.5}

  • /


pigment { color rgbf 1 }
 hollow    
 
  interior
  { media
    { 
     //emission rgbf <0.001,0.001,0, 0.03>
     
    scattering {1.0, 0.0005 extinction 75 }
      samples 100,200
    
    intervals 1
    //samples 10,50
    
    }
  }
 


};


object { disko //translate <sax,0,say> scale <1,0.3,1>

scale 60 rotate x*90 }



  1. declare planet1=object{

sphere {0,1} texture { pigment {

 color Green

// White_Marble

}


      finish{
         ambient 0.05
     diffuse 1
     reflection 0.0
    
     //  diffuse 1
     // ambient 1.0
      // specular 0.2
    //   reflection 0.5
     }
  

}

 no_shadow

};


object {

planet1

scale 2

translate x*10



}


Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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You are free:
  • to share – to copy, distribute and transmit the work
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Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current09:20, 24 March 2022Thumbnail for version as of 09:20, 24 March 20221,600 × 1,200 (402 KB)Merikanto (talk | contribs)Big shadow off
14:27, 23 March 2022Thumbnail for version as of 14:27, 23 March 20221,600 × 1,200 (510 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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