File:Plane and orange sky 1.png

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Original file(3,200 × 2,400 pixels, file size: 881 KB, MIME type: image/png)

Captions

Captions

Plane and orange sky

Summary[edit]

Description
English: Plane and orange sky
Date
Source Own work
Author Merikanto

Povray 3.7 source code. Neet poseray to convert, geany etc to edit.

// f-117, orange sky, sun

// povray 3.7 script

// 4.6.2022 0000.0000

// poseray conversion & edit of 3d model

// // https://www.cadnav.com/3d-models/model-46725.html // F-117 Nighthawk Stealth Fighter 3D Model //

  1. local Temp_version = version;
  2. version 3.7;
  1. include "colors.inc"
  2. include "textures.inc"

//================================================== //IMPORTANT: //This file was designed to run with the following command line options: // +W320 +H240 +FN +AM1 +A0.3 +r3 +Q9 +C -UA +MV3.7 //if you are not using an INI file copy and paste the text above to the command line box before rendering


global_settings {

 //This setting is for alpha transparency to work properly.
 //Increase by a small amount if transparent areas appear dark.
  max_trace_level 15
  adc_bailout 0.001
  assumed_gamma 1

}

  1. include "f117_POV_geom.inc" //Geometry

//CAMERA PoseRayCAMERA camera {

       perspective
       up <0,1,0>
       right -x*image_width/image_height
       location <0,0,-1000>
       look_at <0,250,0>
       angle  40 
       }

//background { color srgb <0,0,1> }


// sky ---------------------------------- sky_sphere{

pigment{ 


//gradient <0,1,0>
  granite      
        
         color_map{
    [0.0 color rgb<1,0.35,0>*1 ]
    [1 color rgb<1,1,0>*1 ]
                  } // end color_map
    scale 2 
    scale y*0.2
//    rotate <-20,0,0>
//    translate <0,0.7,0>
} // end pigment     


} // end sky_sphere -------

 // cloud  layer 1
 
    
plane{<0,1,0>,1 hollow
      texture{
       pigment{ 
       
    //   bozo turbulence 0.92
         
         granite
         
         color_map {
           [0.00 rgbf <1,1/4,0,1>] 
           [1.00 rgbf <1,3/4,0,0.2>] 
          
           }
          
         scale<1,1,1.5>*5
         translate<1.0,0,-1>
         }
       finish {ambient 1 diffuse 0}
       }
       scale 10000
    }
      
      
    

 // layer 2
  

plane{<0,1,0>,1 hollow

      texture{
       pigment{
       
       // bozo turbulence 0.92
        // granite
          
          agate
         // turbulence 1
          octaves 100
          
          
         color_map {
          [0.8 rgbf <0,0,0,1>]
          [1.0 rgbf <1,1,0,0.5>]   
          }
         scale<1,1,1.5>*5
         translate<1.0,0,-1>
         }// end of pigment
       finish {ambient 1 diffuse 0}
       }// end of texture
       scale 20000
    }// end of plane 




 fog{ fog_type   2   
    distance   1500  
    color      rgb<1,0.1,0>
    fog_offset 0.0 
    fog_alt    300 
    turbulence 0.0}
 
 
 
 
 
 
 
 
 
 
 
 

 
 

//Assembled object that is contained in f117_POV_geom.inc with no SSLT components

//restore the version used outside this file

  1. version Temp_version;

//==================================================


  1. declare surfa1= sphere{
   <0,0,0>, 1
   pigment{
    rgb <1,1,0>
   }
 finish {ambient 300}   

} ;

  1. declare kor1=sphere{
   <0,0,0>, 1


   pigment{rgbt 1}

   hollow

interior

{ media{

emission 0.00050


density{ spherical ramp_wave

#declare mm = 0.0; #declare nn = 1.0;

#declare deltamm=0.01;

           #declare pp= 1.0;
           
           #declare rr=1.00; 
           
  
            color_map {  
            
           #while(mm <= 1.0)
       
             
           #declare  rr=nn/2  ; 
           
            
           #declare ex2=exp(-(nn-0.2)*10)*7;
            
           #declare rr=ex2;
           
             
           #declare cc=<rr,rr/5,rr/20>*1;   
          //  #declare cc=<rr,rr,rr>;  
            
            
             #declare ccd=<rr,rr,rr,(1-rr)>;
    
             
          // [mm rgb ccd] 
            [mm rgbf cc]
           #declare mm=mm+deltamm;  
           #declare nn=nn-deltamm;
     
    
   
           #end        
           
           }


} // end of density



} // end of media --- } // end of interior

 scale 1.85

} ;

  1. declare whitesun1= union {

// object {surfa1 scale 0.5}

object {kor1}

scale 2000 }



light_source {

  <0,300,1000>*10
   color White
   looks_like {
       object {
       whitesun1
       }
   }

}


//Model assembly from the meshes

  1. declare F117_B=

union { object{f117_FlatBlac_ } object{f117_Material__3_ } object{f117_F117BO_ } object{f117_NEGRO_ } object{f117_CROMO_ } object{f117_Material__2_ } object{f117_F117T7_ } object{f117_F117T9_ } object{f117_F117BO1_ } object{f117_Material__56_ } object{f117_f117fute_ } object{f117_Material__98_ } object{f117_f117fuse_ } object{f117_f117fupe_ } object{f117_Whitemet_ } object{f117_f117re_ } object{f117_Material__236_ } object{f117_f117fusecr_ } object{f117_F15_CUERO_ } object{f117_F15_METAL_ } object{f117_F15_PNEG_ } object{f117_F117T10_ } object{f117_f117fup2_ } object{f117_f117fune_ } object{f117_f117fup1_ } object{f117_f117fusecr1_ } object{f117_Material__2361_ } object{f117_F117tren_ } object{f117_F117R4_ } object{f117_F117TE2_ } object{f117_F117TE3_ } object{f117_F117TE_ } object{f117_F117TE1_ } object{f117_F117T4_ } object{f117_F117R1_ } object{f117_F117R3_ } object{f117_F117R2_ } object{f117_F117ALT_ } object{f117_F117T6_ } object{f117_F117t5_ } object{f117_Material__47_ } object{f117_DOBLE_ } object{f117_F117CRIS_ } object{f117_F117LE_ } object{f117_F117T8_ } object{f117_F117T11_ } object{f117_F15_MPLAT_ } object{f117_F15_MROJO_ } }


// ivcon convetred and edited stuff

//#include "f117.inc"


  object{
   //  F117_B   
     f117_
     
     texture {
     pigment {
     color rgb Black
     }  
     
     finish {
     ambient 0
     reflection 0
     specular 0
     phong 0
     
     }
     
     }
     
     rotate x*10
     rotate y*40
     
     translate y*400
     }
 

Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

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Date/TimeThumbnailDimensionsUserComment
current05:56, 4 June 2022Thumbnail for version as of 05:56, 4 June 20223,200 × 2,400 (881 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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