File:Minimax.svg

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Summary

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Description Minimax algorithm. Circles represent the moves of the player running the algorithm (maximizing player), and squares represent the moves of the opponent (minimizing player). The values inside the circles and squares represent the value α of the minimax algorithm. The red arrows represent the chosen move, the numbers on the left represent the tree depth and the blue arrow the chosen move.
Date
Source Own work using: http://en.wikipedia.org/wiki/Image:Minimax.svg, created in Inkscape by author
Author Nuno Nogueira (Nmnogueira)
SVG development
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This trigonometry was created with Inkscape…important.
 
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Licensing

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w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 2.5 Generic license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current00:24, 11 February 2019Thumbnail for version as of 00:24, 11 February 2019900 × 410 (50 KB)Ytx21cn (talk | contribs)Improve row readability
00:20, 22 June 2007Thumbnail for version as of 00:20, 22 June 2007701 × 410 (45 KB)Rubik-wuerfel (talk | contribs){{Information |Description=''no original description'' |Source=Originally from [http://en.wikipedia.org en.wikipedia]; description page is/was [http://en.wikipedia.org/w/index.php?title=Image%3AMinimax.svg here].<br/> (Original text : ''Self-made in Inksc
23:58, 21 June 2007Thumbnail for version as of 23:58, 21 June 2007701 × 410 (45 KB)Rubik-wuerfel (talk | contribs){{Information |Description=Minimax algorithm. Circles represent the moves of the player running the algorithm (maximizing player), and squares represent the moves of the opponent (minimizing player). The values inside the circles and squares represent the

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