File:Ghost flier 2.png

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Original file(3,200 × 2,400 pixels, file size: 522 KB, MIME type: image/png)

Captions

Captions

Ghost flier

Summary[edit]

Description
English: Ghost flier.
Date
Source Own work
Author Merikanto

Povray 3.7 src.

Need convert 3d moiled to povray format.

See

File:Ghost_flier_1.png

// ghost flier


// povray 3.7 src

// 24.5.2022 0000.0003


// needs model of aeroplane converted with ivcon and processed



  1. include "colors.inc"
  2. include "shapes.inc"
  3. include "colors.inc"
  4. include "textures.inc"
  5. include "shapes.inc"
  6. include "metals.inc"
  7. include "skies.inc"
  8. include "stars.inc"

//global_settings { assumed_gamma 2.2 }


camera {

right < 4/3, 0, 0>
up < 0, 1, 0 >
sky < 0, 1, 0 >
angle 1.5

  

// location < 0, 800, -5000 > // look_at < 0, 1000, 0>


// location < 0, 1000, -500 >

// look_at < 0, 1000, 0>

  location < 1000, 600, 100 >
look_at < 0, 1000, 0>

}

//light_source { < 20, 50, -100 >*10000 color White }

//background { color Black }

  1. include "stars.inc"

/* sphere{ <0,0,0>, 1

       texture{ Starfield1 scale 0.001
              } // end of texture
       scale 10000
     } //e  
 
  • /


sky_sphere { pigment { granite //turbulence 1.2 //omega 0.7 //lambda 0.6 scale 0.1 octaves 100 color_map { [0 color rgb <0.02,0.02,0.05>]

[1 color rgb <0.05,0.05,0.1>]

}

}

}


plane { y,0

   texture {
   pigment {  
       granite
       color_map { 
           [0.0 color Green/20  ]
           [1.0 color Green/30  ]
         }
       }
   }   

}





  1. declare PlaneText = texture {

// pigment { color rgb < 0.2, 0.2, 0.2> } // finish { ambient 0.2 diffuse 0.5 }

 //   pigment { color rgb <0.01,0.01,0.01> }
    
     pigment { color rgb <0.05,0.05,0.05> } 
    
   finish {
       F_MetalA
   }


}

  1. declare RedText = texture {

PlaneText }

  1. declare GreenText = texture {

PlaneText }

  1. declare BlueText = texture {

PlaneText }


#include "plane5.inc"
 
 
 

object {

 plane5  
 rotate x*-270
 rotate z*180
 
 rotate y*180
 
 scale 1/500
 
 translate y*1000

}



light_source {
   <4, 1000.5, 1>
   color White*50*5
   spotlight
   radius 100
   falloff 30000
   tightness 1000
   point_at <1000, 0, 0>
 } 

  
 /* 
 sphere {
 <10,998,0>,2
 texture {
 pigment {
 color Red
 } 
 
 finish {
 ambient 2
 }
 }
 
 }
  */ 
  

media{

 scattering{
   1,  // media type
   1/1000 //
   extinction 0.0000000001
           }
 intervals 30 
  //  absorption 1   
 
 /*
   density {granite scale 300
     color_map {
       [0.0 rgb <1,1,1>*0.1]
       [0.5 rgb <1,1,1>*0.3]
       [1.0 rgb <1,1,1>*1  ]
       } 
  } 
   */
  

}


Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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You are free:
  • to share – to copy, distribute and transmit the work
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Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
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File history

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Date/TimeThumbnailDimensionsUserComment
current05:45, 24 May 2022Thumbnail for version as of 05:45, 24 May 20223,200 × 2,400 (522 KB)Merikanto (talk | contribs)update
17:35, 23 May 2022Thumbnail for version as of 17:35, 23 May 20223,200 × 2,400 (690 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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