File:Evaporating planet 6 1 1 1 1.png
Original file (3,200 × 2,400 pixels, file size: 3.1 MB, MIME type: image/png)
Captions
Summary[edit]
DescriptionEvaporating planet 6 1 1 1 1.png |
English: Evaporating planet |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.9 source code
//////////////////////////////////
//
// puffy planet
//
// POV-Ray 3.8 source code
//
// 13.3.2024 0000.0000
//
//////////////////////////////////
// povray atomik3.pov -W3200 -H2400 -Q11 -a0.3
- include "functions.inc"
- include "rand.inc"
- declare seed1=seed(12233);
- declare seed2=seed(11233);
- declare seed3=seed(13322);
camera {
location <0,100,-2000>
look_at <0,0,0>
angle 6
}
/*
camera {
location <0,2000,0>*3
look_at <0,0,0>
angle 20
}
- /
//background { color rgb <8/10,1/2,0>*2}
/*
light_source {
<3, 5, -4>*1000*1000
color rgb <1,1,1>
}
*/
- macro fokker1(int1, emission1, absorption1, scattering1)
sphere {
<0, 0, 0>, 1
pigment { rgbt 1 } hollow no_shadow
interior
{ media
{
emission emission1*intk1
absorption absorption1*intk1
scattering {
3, scattering1*intk1
}
density
{
//spherical
function {
f_spherical(x,y,z)
*f_wrinkles(x*10,y*10,z*10)
*f_granite(x,y,z)
}
turbulence 0.5
density_map
{ [0 rgb 0]
[1 rgb 1]
}
}
}
}
}
- end
- declare planet1=object {
sphere {
<0, 0, 0>, 1
pigment {
// color rgb <0.5,0.5,1>
function {
f_agate(y,x/10,0)
}
scale 5
warp {
turbulence 0.3
}
scale 1/5
color_map {
[0 color rgb <1,1,1>]
[1 color rgb <1/2,1/2,1>]
}
}
}
}
sky_sphere {
pigment {
bozo
scale 1/6000
color_map {
[0 color rgb 1]
[0.15 color rgb 1]
[0.15 color rgb 0]
[1 color rgb 0]
}
}
pigment {
wrinkles
scale 1/10
scale 3
warp { turbulence 1/3}
scale 1/3
color_map {
[0 color rgbt <0,0,0,1>]
[0.4 color rgbt <0,0,0,1>]
// [0.4 color rgbt <1,0,0,1>]
[1 color rgbt <1,0.25,0,0>]
}
}
}
- declare kroma1= object {
difference {
sphere
{
0,1.01
}
sphere
{
0,1.0001
}
}
pigment { rgbt <1,1,1,1> } hollow
interior
{ media
{
method 2
intervals 1
samples 10,20
emission <1,1,0>*1/2
absorption <0,1,1>*1/2
scattering {2, <0,1,1>*1}
density
{
//spherical
function { -sqrt(x*x+y*y+z*z) }
// poly_wave 3/1
density_map
{ [0 rgb 0]
[1 rgb 1]
}
}
}
}
scale 1.0
}
- declare covid1= sphere
{ 0,1
pigment { rgbt <1,1,1,1> } hollow
interior
{ media
{
method 3
intervals 2
samples 10,20
emission 1/15
density
{
//spherical
//function { -sqrt(x*x+y*y+z*z)}
function {
// pow(-sqrt(x*x+y*y+z*z),3)
(
pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 ) * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.2), 1,1),2) *0.5+ pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )*0.2
)*100
}
scale 1/4
// poly_wave 3/1
density_map
{ [0 rgbt <0,0,0,1>]
[1 rgbt <1,1/4,0,0>*1/2]
}
}
}
}
}
#declare sun0= sphere {
0,1
pigment {
bozo scale 0.5
// granite scale 10
pigment_map {
[ 0
granite scale 1
turbulence 0.5 color_map {
[0 color rgbt <1,1,0>]
[0.5 color rgbt <1,0.75,0>]
[0.8 color rgbt <1,0,0>]
[1 color rgbt <0,0,0>]
}
]
[ 0.5
crackle scale 1/30
turbulence 0.5 color_map {
[0 color rgbt <1,0.75,0>]
[0.5 color rgbt <1,0.9,0>]
[1 color rgbt <1,1,1>]
}
]
}
}
finish {ambient 1}
}
- macro tail1(sk1, delta1, int1, emission1, absorption1, scattering1)
union {
- declare a1=500;
- declare da1=0;
- declare deltangle1=2*delta1;
- declare yk1=10*delta1;
//#declare sk1=1.0*25;
- declare skink1=0.97;
- declare beginangle1=180;
//#declare int1=1;
- declare intk1=0.8/1;
- for(n,0,20)
#declare nn=beginangle1+n*deltangle1;
#declare fii1=radians(nn);
#declare sx1=a1*sin(fii1);
#declare sz1=a1*cos(fii1);
#declare sy1=(rand(seed1)-0.5)*yk1;
object {
fokker1(int1, emission1, absorption1, scattering1)
//sphere1
scale sk1
translate <sx1,sy1,sz1>
#declare a1=a1+da1*n;
#declare sk1=sk1*skink1;
#declare int1=int1*intk1;
}
- end
}
- end
union {
object {sun0 scale 0.5}
object {covid1 }
object {kroma1 scale 0.5}
rotate x*60
scale 100
}
union {
object {
// tail1
- declare emission1=<1,0.5,1>/10;
- declare absorption1=<0.5,1,0.5>/10;
- declare scattering1=<1,1,1>/10;
- declare delta1=1;
tail1(25, delta1, 0.2, emission1, absorption1, scattering1)
}
object {
// tail1
- declare delta1=1/2;
- declare emission1=<1,0.5,1>/2;
- declare absorption1=<0.5,1,0.5>/2;
- declare scattering1=<1,1,1>/2;
tail1(10,delta1, 0.2, emission1, absorption1, scattering1)
}
object {planet1
scale 5
translate z*-500
}
}
Licensing[edit]
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- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 07:34, 13 March 2024 | 3,200 × 2,400 (3.1 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 07:26, 13 March 2024 |
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