File:Evaporating exoplanet 3 1 1 1 1.png

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Captions

Captions

Evaporating exoplanet

Summary[edit]

Description
English: Exoplanet is evaporating its volatile elements.
Date
Source Own work
Author Merikanto

POV-Ray 3.8 source code

//////////////////////////////////
//
// planet is evaporating its volatile elemnts
//
// POV-Ray 3.8 source code
//
// 10.3.2024 0000.0000
//
//////////////////////////////////

  1. include "functions.inc"
  2. include "functions.inc"


  1. declare seed1= seed(2531);
  2. declare seed2= seed(3736);
  3. declare seed3= seed(123412);

camera { location <0,0,-20> look_at 0 angle 32 }

light_source { <0,0,0> color rgb <1,1,1> }

sky_sphere {
pigment {
 bozo
 scale 1/1000
 
 color_map {
 [0 color rgb 1]
 [0.15 color rgb 1]
 [0.15 color rgb 0]  
 [1 color rgb 0]
 }
}
}

  1. declare kroma1= object {
difference {
 sphere 
{
 0,1.01
}
sphere 
{
 0,1.0001 
}
}

pigment { rgbt <1,1,1,1> } hollow
  interior
  { media
    { 
    method 2
    intervals 1
    samples 10,20
   emission <1,1/2,1/2>*1/2
    absorption <1/2,1,1>*5
 //  scattering {2, 100000*<0,10,10>}
      density
      
      { 
      
      //spherical 
      function { -sqrt(x*x+y*y+z*z) }
      poly_wave 3/1
      density_map
        { [0 rgb 1]
          [1 rgb 1]
        }
      }
    }
 }

scale 1.0

}

  1. declare covid1= sphere
{ 0,1 

pigment { rgbt <1,1,1,1> } hollow
  interior
  { media
    { 
    method 2
    intervals 2
    samples 10,20
    emission 1
      density
      
      { 
      
      //spherical 
      function { -sqrt(x*x+y*y+z*z)}
      poly_wave 3/1
      density_map
        { [0 rgbt <0,0,0,1>]
          [1 rgbt <1,0,0,0>]
        }
      }
    }
 }
}



#declare sun0= sphere {
0,1

pigment {
crackle

scale 1/30
turbulence 0.5
//granite

color_map {
[0 color rgbt <1,0.25,0>]
 [0.5 color rgbt <1,0.5,0>]

 [1 color rgbt <1,1,0>]
}


}

finish {ambient 1}

}
  1. macro fleimi1(emi1)
       union {
       sphere{<0, 0, 0>, 1
       hollow
       no_shadow
       pigment {rgbt <1, 1, 1, 1>}
       interior {media {
       

emission rgb <0.6, 0.6, 1>*emi1*3

                      absorption <0.4,0.4,0>
                        scattering{1 rgbf<0.4,0.4, 0, 1>}
                        density{
                      //  onion 
                       
                        function {
                        //f_onion(x,y,z)*0.5
                        f_spherical(x,y,z)*0.5
                        +f_wrinkles(x*3,y*3,z*3)*0.5
                        }
                        
                        color_map{
                               [0.2 rgbt <0, 0, 0.0,1>]
                               [0.8 rgbt <0.8, 0.8, 1.0, 0>]
                 
                               }
                               scale 0.7
                              /*
                               turbulence <0.35, 0.1, 0.35>
                               scale 5
                               warp { turbulence 0.5}
                               scale 1/5
                               */
                               }
                               method 3
                               }
       
               }
   //    scale <1,3,1>
       }
       
     
       
   //    light_source { <0,-1,0>
     //                  rgb <.4,.2,1> 
     //  }

}

  1. end


union {

  1. declare sk1=1;
  2. declare emi1=1.0;

object { fleimi1(emi1) rotate z*270

}

  1. for (n, 1,10)

#declare emi1=(10-n)/10; object {

fleimi1(emi1)

rotate z*270

scale 0.75*sk1


translate x*n*-1*sk1*1/2 //translate x*-0.4

#declare yo1=0.2*(rand(seed1)-0.5)*4;

#declare sk1=sk1*0.99; translate y*yo1

}

  1. end

translate z*-7 }

 object { sphere {0,0.4} 
 translate y*0 pigment { color rgb <1,1,2> }
  translate z*-7
  }

union {

object {sun0 scale 0.5}
object {covid1 } 
object {kroma1 scale 0.5}

scale 5

}

Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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You are free:
  • to share – to copy, distribute and transmit the work
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Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
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Date/TimeThumbnailDimensionsUserComment
current18:36, 10 March 2024Thumbnail for version as of 18:36, 10 March 20243,200 × 2,400 (2.25 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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