File:Cigar shaped ufo mothership or ghost rocket 2 r 1.png

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Original file(1,600 × 1,200 pixels, file size: 1.79 MB, MIME type: image/png)

Captions

Captions

Cigar shaped ufo mothership or ghost rocket

Summary[edit]

Description
English: Cigar shaped ufo mothership or ghost rocket
Date
Source Own work
Author Merikanto

POV-Ray

// // cigar shaped ufo over grass and mountains // // POV-Ray 3.7 source code // // 8.8.2023 v 0000.0000 //

  1. include "colors.inc"
  2. include "textures.inc"
  3. include "metals.inc"
  4. include "glass.inc"
  5. include "stones.inc"
  6. include "woods.inc"
  7. include "functions.inc"
  8. include "skies.inc"
  1. declare sel_radiosity=0;
  2. declare sel_photons=0;
global_settings { ambient_light <1,1,1>*0
  1. if (sel_radiosity=1)

radiosity {

   pretrace_start  64/image_width
   pretrace_end    8/image_width
   count 120     
   nearest_count 20 
   error_bound .5   
   recursion_limit 3


   }
  1. end
#if (sel_photons=1)
 photons {
   count 1000
   media 100

// expand_min 40 gather 20, 100 jitter 0.4 media 0

 }
#end

}


background { color <1,1,1.2>*0.8 }

camera {

location <0, 1, -7>  

look_at <0, 0.5, 0> // angle 45

 angle 50

}

light_source { <10, 10, -15>*1000*1000*200 color White*1

 #if (sel_photons=1)
 photons {
 refraction on
   reflection on 
   }
#end

}


sky_sphere {
   pigment {
     gradient y
    color_map {
       [(1-cos(radians( 30)))/2 color <1,1,1.2>*0.8]
       [(1-cos(radians(120)))/2 color <0.7,0.7,1>]
     }
     scale 2
     translate -1
   }

pigment {
     bozo
     turbulence 0.65
     octaves 6
     omega 0.7
     lambda 2
     color_map {
    [0.0 0.1 color rgb <0.85, 0.85, 0.85>
                  color rgb <0.75, 0.75, 0.75>]
         [0.1 0.5 color rgb <0.75, 0.75, 0.75>
                  color rgbt <1, 1, 1, 1>]
         [0.5 1.0 color rgbt <1, 1, 1, 1>
                  color rgbt <1, 1, 1, 1>]
   }
     scale <1, 0.5, 1>  *0.6
   }
 pigment {

granite // wrinkles

// bozo
     turbulence 0.05
     octaves 66
     omega 0.4
     lambda 0.2
     color_map {
             [0.0 0.5 color rgbt <1, 1, 1, 1>
                  color rgbt <1, 1, 1, 1>]
          [0.5 0.8  color rgbt <1, 1, 1, 1> color rgb <0.75, 0.75, 0.75>
                ]
        [0.8 1.0  color rgb <0.75, 0.75, 0.75> color rgb <0.85, 0.85, 0.85>
                  ]
     }
 
   scale <1, 0.5, 1>  *0.6
   }  
}

/* sky_sphere {

S_Cloud5 rotate x*25 }

 */


  1. declare planecloud1=plane {

y, 1500


rotate x*30

texture { pigment {

// agate

//granite //turbulence 0.1

 wrinkles

scale 1

octaves 16 scale 1000

   color_map {
   [0 color rgbt <1,1,1,1>]
   [0.5 color rgbt <1,1,1,1>]
   [1 color rgbt <1/30,1/30,1/30,0>]
   }
   }

}

finish { ambient 1 reflection 0 refraction 1 diffuse 0.5}

//double_illuminate

}

  1. declare groundtex1 = texture {
   pigment { 
//  wrinkles scale 1
 //  bumps scale 1

// color_map { [0 rgb <124, 252, 0>/255 ][1 rgb <124, 252, 0>/255 ] }

// color rgb <0,154,23>/255

color rgb <0.53, 0.68, 0.21>
//  color_map { [0 rgb <0.53, 0.68, 0.21> ][1  rgb <0.31, 0.41, 0.13>] }
}
   normal { 
    granite
  // bumps
   scale 0.001
   //wrinkles scale 0.001 bump_size 0.4 
  //  bump_size 100
   }         


 finish {ambient 0.8}
 }
/*

plane {

   y,0
  texture {groundtex1}

}

  */ 
fog {
   distance 1500
   color rgbt<0.3, 0.4, 0.5, 0.2>*4
 }

// mountains

  1. declare mountains1= object {
      isosurface {
       function { 
   y+f_wrinkles(x/10,0,z/10)*5 
  //   y+1+f_bumps(x/2,0,z/2)*1 
    

// y+sin(x)*cos(z)*0.3

   } 
 

// threshold 0.01

     max_gradient 1
   contained_by { box { -150, 150 } } 
        
      texture {pigment { color Gray}}
 }
translate y*-40
translate z*200

}


  1. declare surfa1= function {
   y+f_wrinkles(x/10,0,z/10) 

}

// base grass surface 1

  1. declare basegras1=object {
      isosurface {
       function { 
      surfa1(x,y,z)
  //   * f_granite(x*10,0,z*10)*0.3
   } 
 

// threshold 0.01

     max_gradient 1
   contained_by { box { -5, 5 } } 
     

// pigment { color Green}

// finish {ambient 0.1}
      texture {groundtex1}
 }

rotate z*-5

}

// base grass surface 2

  1. declare basegras2=object {
      isosurface {
       function { 
      surfa1(x,y,z)
     * f_granite(x*10,0,z*10)*0.3
   } 
 

// threshold 0.01

     max_gradient 1
   contained_by { box { -5, 5 } } 
     

// pigment { color Green}

// finish {ambient 0.1}
      texture {groundtex1}
 }

rotate z*-5

}

  1. declare ufo1= object {
// sphere {
//  <0, 0, 0>, 1  }

ovus {

 1, 0.65

}


texture {

//Chrome_Metal, Brass_Metal, Bronze_Metal, Gold_Metal, Silver_Metal, Copper_Metal

 Silver_Metal

// New_Brass // Aluminum // pigment { color rgb <1, 1, 1>*1.0 }

//  finish  {reflection 0.8       }
 finish {
 

//Metal SilverFinish //Metallic_Finish

// metallic reflection 0.5

} }

// scale y/5

scale x*0.3 scale y*0.3

scale 1.5

rotate z*90 scale x*5 }


object { planecloud1}


object {mountains1}

object {basegras1}

//object {basegras2}

object {ufo1 rotate y*15 rotate z*10 translate y*2 translate z*4}

Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current13:36, 8 August 2023Thumbnail for version as of 13:36, 8 August 20231,600 × 1,200 (1.79 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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