File:Carbon rich planet povray 5 r 1.png

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Original file(1,600 × 1,200 pixels, file size: 905 KB, MIME type: image/png)

Captions

Captions

Carbon rich planet

Summary[edit]

Description
English: Carbon rich planet.
Date
Source Own work
Author Merikanto

POV-Ray 3.7

// // carbon rich planet // pov-ray 3.7 source code // 29.03.2023 v 0000.0001 //

  1. include "colors.inc"
  2. include "textures.inc"
  3. include "shapes.inc"
  4. include "functions.inc"
  1. declare planetsize=1000;

camera {

   location <0,0,-1000*8>
   look_at <0,0,0>
   angle 24

}


light_source {

   <1,1,-1>*1000*1000*150 
   color rgb <1,1,1>

}


sky_sphere {

  pigment {
  
   bozo    
    
   scale 0.001
   color_map
    {
       [0 color rgb 0]
       [0.8 color rgb 0]
       [1 color rgb 1]
       }
    
       rotate z*45
   }
   pigment {
   bozo
   scale 0.0001
    color_map { 

       [0 color rgb 0 transmit 1]
       [0.8 color rgb 0 transmit 1]
       [1 color rgb 1 transmit 0]
       }
   }     
    rotate z*80

}

#declare blacker1a = pigment {
        wrinkles
        turbulence 0.2
       pigment_map {
       [0  color Black]
       [ 0.5 color <1,1,1>/20 ]
       [1 color <1,1,1>/30]
       }

}

  1. declare blacker1b = pigment {
        wrinkles
        turbulence 0.2
       pigment_map {
       [0  color Black]
       [ 0.5 color <1,1,1>/30 ]
       [1 color <1,1,1>/40]
       }

}

  1. declare blacker1c = pigment {
        wrinkles
        turbulence 0.2
       pigment_map {
       [0  color <1,1,1>/100]
       [ 0.5 color <1,1,1>/70 ]
       [1 color <1,1,1>/40]
       }

}

  1. declare blacker1 = pigment {
        wrinkles
        turbulence 0.2
       pigment_map {
       [0   blacker1c ]
       [ 0.5 blacker1b  ]
       [1 blacker1a  ]
       }

}


#declare browner1a = pigment {
        wrinkles
        turbulence 0.2
       pigment_map {
       [0  color Brown]
       [ 0.5 color Brown/2 ]
       [1 color Brown/4]
       }

}

#declare browner1b = pigment {
        wrinkles
        turbulence 0.2
       pigment_map {
       [0  color Brown/4]
       [ 0.5 color Brown/6 ]
       [1 color Brown/8]
       }

}

#declare browner1 = pigment {
        wrinkles
        turbulence 0.2
       pigment_map {
       [0  color Brown]
       [ 0.5 browner1a ]
       [1  browner1b]
       }

}


  1. declare funk1=function {
 exp(  f_wrinkles(x,y,z)/2+ f_wrinkles(x*3,y*3,z*3)/4 + f_wrinkles(x*10,y*10,z*10)/8 

+ f_wrinkles(x*30,y*30,z*30)/16 + f_wrinkles(x*100,y*100,z*100)/32 + f_wrinkles(x*300,y*300,z*300)/64 + f_wrinkles(x*1000,y*1000,z*1000)/128

 + f_wrinkles(x*3000,y*3000,z*3000)/256 + f_wrinkles(x*10000,y*10000,z*10000)/512 

) *0.9 }

  1. declare carbon_tex_2 = texture {
  pigment {
  // wrinkles
    function {
 
     funk1(x,y,z)
   }
   pigment_map {
   
   [0.2 //color rgb Black 
           agate  
       scale 0.1
                pigment_map {
             [0 color rgb <0.01,0.01,0.01>] 
             [1 color rgb  <0.01,0.01,0.01>] 
       }
   ] 
   
   [0.6 
             //  granite  
       wrinkles
       scale 0.03    
       turbulence 1
                pigment_map {
             [0 color rgb <0.015,0.01,0.01>] 
             [1 color rgb  <0.015,0.01,0.01>*2] 
       }
   ] 
   [1
    //color rgb White
       wrinkles
      turbulence 0.5
       scale 1/40
       pigment_map {
             [0 color rgb Black] 
             [1 color rgb Brown] 
       }
   ]
   }

}


normal {

function {funk1(x,y,z)}

// wrinkles 0.1 //scale 0.05

}

finish {
ambient 0
diffuse 0.2

} }


  1. declare carbon_tex_1 = texture {
   pigment {
        wrinkles
        turbulence 0.5
       pigment_map {
       [0  blacker1]
       [ 0.5 blacker1 ]
       [1 browner1]
       } 
   }


 normal 
{ 

granite

normal_map {
   //     [ 0.0 agate -.2 scale 0.2  ]
       [ 0.0 agate  
          normal_map {
                [ 0.0 agate -.2 scale 0.02  ]
               [ 0.5 agate -.2 scale 0.02  ]
               [1  agate .2 scale 0.02 ]
               }
        ]
       [1  granite  //scale 0.2 
          normal_map {
                [ 0.0 agate -.2 scale 0.05  ]
               [ 0.5 agate -.2 scale 0.05  ]
               [1  agate .2 scale 0.05 ]
               }
       ]
   }

}

}


  1. declare Clouds_Colormap_Type1 = colour_map
      {
            [.3   colour rgbf 1   ] 
            [.7   colour rgb 1   ]   
            [1.0001   colour rgbf 1   ] 
       }      


  1. declare Clouds_Colormap_Type2 = colour_map
      {
            [0   colour rgbt 1   ] 
            [0.6   colour rgbt <1,1,1,0.98>   ]   
            [1  colour rgbt <1,1,1,0.99> ] 
       }    

  1. declare Clouds_Pigment_Type1 = pigment
     {

// agate

// granite

 wrinkles  
// bumps
//   function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) } 
   scale 10
        //    octaves 16
     // scale 0.01
        scale 1
     // scale 50         
      turbulence 3
   //     omega 0.5
 //   lambda 0.5
   
     pigment_map {
             
       [ 0.0  color rgbt <1,1,1,.9> ] 
    [ 0.2   granite turbulence 1 scale 0.1  colour_map {Clouds_Colormap_Type2} ]
         [ 0.5  color rgbt <1,1,1,1> ] 
       [ 1  color rgbt <1,1,1,1> ] 
      
             
     
     }
     
                                 
      warp {    turbulence 0  }
        //    turbulence 1.0 
 }



  1. declare Clouds_Texture_Type1 = texture {
       pigment {
       
       Clouds_Pigment_Type1
       
            scale 0.2
      scale <1, 2/3, 1>    

  //      turbulence 1
       } 
  
       
     //  turbulence 1  
           scale 1
     }


#declare Clouds1= sphere {

  0, 1.002
     
     
  texture {Clouds_Texture_Type1}   


      finish { ambient 0.000002 diffuse 0.999 }  

}


 #declare halo_2=sphere
{ 0,1 pigment { rgbt 1 } hollow
  interior
  { media
    { 
 //      emission 1/10000*<182,192,201>/256  

// absorption 1/10000

      scattering {4,1/planetsize*<1,2,3> }
      density
 
     {
   function {
   //    exp(1/(sqrt(x*x+y*y+z*z)) )  
   2* (1/(pow(sqrt(x*x+y*y+z*z),.75)))

// * f_granite(x,y,z)

     }
     
   density_map
        { [0 rgbt <0,0,0,1>] 
           [0.02 rgbt <1,1,1,0>]
          [1 rgbt <1,1,1,0>]
        }
      }
   
}
 }
scale 1
}
  1. declare carbon_planet=union {

object { sphere {0,1}

texture { carbon_tex_1} // texture { carbon_tex_2}

}

object {

Clouds1   
  

}

  scale planetsize

}

object { carbon_planet

}

object {halo_2 scale 1.01

scale planetsize }

Licensing[edit]

I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current06:46, 29 March 2023Thumbnail for version as of 06:46, 29 March 20231,600 × 1,200 (905 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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