File:Why Microsoft Tried to Buy Nintendo (and got laughed at).webm

From Wikimedia Commons, the free media repository
Jump to navigation Jump to search

Original file(WebM audio/video file, VP9/Opus, length 5 min 16 s, 1,920 × 1,080 pixels, 1.18 Mbps overall, file size: 44.56 MB)

Captions

Captions

Add a one-line explanation of what this file represents

Summary

[edit]
Description
English: According to an article on Bloomberg, recounting the oral history of the original Xbox, there was once a time when Microsoft actually tried to buy Nintendo.


You can't fault their logic - Microsoft wanted to compete against Sony, but knew they didn't actually have any games. So, they tried to buy Nintendo to solve their problem. Of course, Nintendo didn't actually want to be bought, which threw a spanner in the works somewhat.


We were going to do a video today on Nintendo buying Next Level Games, the makers of the more recent Luigi's Mansion games, but the idea of Microsoft buying Nintendo was just too funny to pass up, so we made this video instead. Sometimes, especially after a busy December, you've got to go with the video that makes you personally happy, I guess!


The Nintendo purchase is interesting, though, especially considering Microsoft's long and illustrious record of buying companies to get a leg up. As more and more studios get gobbled up by the big companies looking to set up a games subscription service, we're in danger of reaching a point where there are really only a handful of AAA companies overseeing bigger and bigger blockbusters.


It'd end up looking not that dissimilar to the state of the movie industry. Every game would have to be a hit, or else thousands of people will lose their jobs - so AAA games could potentially get increasingly bland and formulaic to prevent risky ventures tanking.


Of course, unlike the movie industry, the gaming community has a phenomenally strong indie scene that can more or less compete with many of the big studios, so who knows if things will end up quite the same.


So long as a random teenager can throw something together in their bedroom and accidentally sell ten million copies, the games industry will continue to be an odd place.


Lots of love,


BretonStripes (https://twitter.com/bretonstriped) and Kotor (https://twitter.com/kotorcomics)


Source:

https://www.bloomberg.com/news/features/2021-01-06/xbox-the-oral-history-of-an-american-video-game-empire?sref=dJuchiL5
Date
Source YouTube: Why Microsoft Tried to Buy Nintendo (and got laughed at) – View/save archived versions on archive.org and archive.today
Author Video Game Story Time

Licensing

[edit]
This video, screenshot or audio excerpt was originally uploaded on YouTube under a CC license.
Their website states: "YouTube allows users to mark their videos with a Creative Commons CC BY license."
To the uploader: You must provide a link (URL) to the original file and the authorship information if available.
w:en:Creative Commons
attribution
This file is licensed under the Creative Commons Attribution 3.0 Unported license.
Attribution: Video Game Story Time
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
This file, which was originally posted to an external website, has not yet been reviewed by an administrator or reviewer to confirm that the above license is valid. See Category:License review needed for further instructions.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current19:39, 22 September 20245 min 16 s, 1,920 × 1,080 (44.56 MB)TaronjaSatsuma (talk | contribs)Imported media from https://www.youtube.com/watch?v=YtO1Rzqy6tU

The following page uses this file:

Transcode status

Update transcode status
Format Bitrate Download Status Encode time
VP9 1080P 1.38 Mbps Completed 20:36, 22 September 2024 7 min 48 s
VP9 720P 803 kbps Completed 20:28, 22 September 2024 4 min 49 s
VP9 480P 459 kbps Completed 19:48, 22 September 2024 3 min 31 s
VP9 360P 273 kbps Completed 19:45, 22 September 2024 2 min 23 s
VP9 240P 183 kbps Completed 19:44, 22 September 2024 1 min 42 s
WebM 360P 541 kbps Completed 19:46, 22 September 2024 2 min 6 s
Streaming 144p (MJPEG) 801 kbps Completed 19:42, 22 September 2024 14 s
Stereo (Opus) 82 kbps Completed 19:45, 22 September 2024 5.0 s
Stereo (MP3) 128 kbps Completed 19:45, 22 September 2024 7.0 s

Metadata