File:White cloud tlp at moon artist rendering 1.png

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Original file(2,400 × 1,800 pixels, file size: 4.06 MB, MIME type: image/png)

Captions

Captions

White cloud TLP at moon - rendering of artist

Summary

[edit]
Description
English: White cloud TLP at moon - rendering of artist
Date
Source Own work
Author Merikanto

POV-Ray source code

shell script povray hefi1.pov -W4800 -H3600 +fn16 -Q11 povray hall1.pov -Q11 -W2400 -H1800


Height field

///////////////// // // heightmap generating // // pov-ray script // //////

  1. include "functions.inc"
  2. include "colors.inc"

// command line

// povray hefi1.pov -W800 -H600 +fn16 // REMEMBER : +fp16, 16 bit gray scale

global_settings { assumed_gamma 2.2 hf_gray_16 }

camera {

  location <0, 0, -20>
  look_at <0,0,0>

} //camera

light_source {<0, 0, -100> color White * 1.0}

  1. declare f_craters_1 =

function{

 pigment{
   crackle form <1.2, 0, 0> 
   turbulence 0.1 omega 0.6
   scale 3
   color_map{
     [0.00 color rgb 1.00] 
     [0.25 color rgb 0.75]
     [0.33 color rgb 0.25]
     [0.40 color rgb 0] 
     [1.00 color rgb 0] 
   }
 }

}

  1. declare f_moon_1 = function {
            (abs(1-sin(f_spherical(x,y,z))*0.5)*1.0-f_wrinkles(x*2,y*2,z*2)*0.2)
            
    
  //           -f_craters_1(1+x/10,y/10,z/10).gray*0.1
    //        -f_craters_1(2+x/3,y/3,z/3).gray*0.05

}

  1. declare terrain1 = object {
  plane {
     z, 0



     texture {
   pigment {
   function { (1-f_craters_1(x/2,y/2,z/2).gray)*0.5 
    +f_noise3d(x,y,z)*0.25
    }
               color_map {
              [0 Black]
              [1 White * 2.0]
           } //  ...color_map
   
   }
   
   
   }
      
    texture {
   pigment {
   function { (f_craters_1(x,y,z).gray)*0.3  }
                 color_map {
              [0 rgbt <0,0,0,1>]
              [1 rgbt <1,1,1,0.5>]
           } //
   }
   
   
   }


/*  
   texture {
   pigment {
   function { f_moon_1(x,y,z)}
               color_map {
              [0 Black]
              [1 White * 1.0]
           } //  ...color_map
   
   }
   
   
   }
  */ 
   
   
     texture {
        pigment {
           function {
         
         
           f_noise3d(x/3,y/3,z/3)*0.89
           
           +f_noise3d(x*10,y*10,z*10)*0.1
             +f_noise3d(x*100,y*100,z*100)*0.01
           }
          // bumps 
        //  bozo
        //  dents
          
         // sine_wave
           scale 1
            color_map {
              [0 rgbt <0,0,0,1>]
              [1 rgbt <1,1,1,0.0>]
           } //  ...color_map

        } // .. pig 
       
     } // ... tex
     texture {
        pigment {
           bumps 
          // granite
          sine_wave
           scale 1/100
           color_map {
              [0 rgbt <0,0,0,1>]
              [1 rgbt <1,1,1,0.95>]
           } //  ...color_map
        } // .. pig 
       
    //   finish { refaction 0.9 transmit 0.9}
       
     } // ... tex
  } //plane

} //object

object { terrain1}

Image

// tlp - crater glow

// pov ray 3.7 source code

  1. include "colors.inc"
  1. include "functions.inc"
  2. include "rand.inc"
  1. include "colors.inc"
  2. include "stones.inc"

global_settings {

 max_trace_level 5

}

  1. declare seed1=seed(123);
  1. declare Color=rgb <1,1/2,0.0>*1;
 camera{
   location <0, 10, -10>*4
   look_at 0
   angle 30
 }
 light_source{ <1000,300,-1000>*1000*1000 White*2 }
  1. declare surfobj1= height_field {
   png "hefi1.png"
   smooth
   pigment { color rgb <1,1,1> }

finish {ambient 0.1 phong 0.1 specular 0.5 diffuse 0.7 } normal { wrinkles scale 1/1000 bump_size -0.1 }

   translate <-.5, -.5, -.5>
   scale <20, 1., 20>
 }
  1. declare smouk1=sphere{ <0,0,0>, 2
       pigment { rgbt 1 }
       hollow
interior{ //---------------------
   media{ method 3
          emission 0.6
         
          scattering{ 4, 
                      <1,1,1>*3.00   
                      extinction  1.50  
          } 
          density{ spherical // or: boxed

octaves 16

                   turbulence 1
                   color_map {
                   [0.00 rgb 0] 
                   [0.05 rgb 0]
                   [0.20 rgb 0.2]
                   [0.30 rgb 0.6]
                   [0.40 rgb 1]
                   [1.00 rgb 1] 
                              } 
          } 
          samples 10,20     // 3,3 for adaptive sampling
          intervals 3     //
          confidence 0.9  //
    } // end of media
 } 
scale 1
rotate<0,0,0>

// translate < -0.5, 1.50 + 0.20,0> }

object {surfobj1 scale 2 rotate y*90 scale y/1} object {smouk1 scale 8 scale y/4 translate y*0.3}

Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
Creative Commons CC-Zero This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication.
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of their rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

File history

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Date/TimeThumbnailDimensionsUserComment
current18:23, 11 June 2024Thumbnail for version as of 18:23, 11 June 20242,400 × 1,800 (4.06 MB)Merikanto (talk | contribs)Update of resolution
17:55, 11 June 2024Thumbnail for version as of 17:55, 11 June 2024800 × 600 (689 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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