File:Volcanic planet 3 r 1.png

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Original file(1,600 × 1,200 pixels, file size: 1.41 MB, MIME type: image/png)

Captions

Captions

Volcanic planet, quite hot

Summary

[edit]
Description
English: Volcanic planet
Date
Source Own work
Author Merikanto

POV-Ray source code

// // cytherean planet - venus like planet runaway greenhouse planet // pov-ray 3.7 source code // 30.03.2023 v 0000.0014 //

  1. include "colors.inc"
  2. include "textures.inc"
  3. include "shapes.inc"
  4. include "functions.inc"
 global_settings {
  assumed_gamma 1.5
  noise_generator 2

}

camera {

 location <0,0, -3>
 look_at <0,0,0>

}

light_source {

   <100,0,-100>*1000*1000*100 
   color rgb <1,1,1>

}


  1. declare normal_function3= function {

// f_granite(x*3,y*3,z*3)/6 //*f_granite(x*10,y*10,z*10)/6 // *f_granite(x*30,y*30,z*30)/6 // 0.1+f_wrinkles(x*3,y*3,z*3)/2 +f_granite(x*2,y*2,z*2)/6 +f_granite(x,y,z)/5 +f_granite(x*10,y*10,z*10)/10 +f_agate(x*100,y*100,z*100)/20 +f_wrinkles(x*1000,y*1000,z*1000)/40

// f_wrinkles(f_granite(x,y,z),f_granite(x,y,z),f_granite(x,y,z)) 
//   f_granite(f_wrinkles(x,y,z),f_wrinkles(x,y,z),f_wrinkles(x,y,z)) 
   // f_wrinkles(f_wrinkles(x*10,y*10,z*10),f_wrinkles(x*10,y*10,z*10),f_wrinkles(x*10,y*10,z*10)) 
//      f_granite(f_agate(x*10,y*10,z*10),f_granite(x*10,y*10,z*10),f_wrinkles(x*10,y*10,z*10))/2   
//    + f_wrinkles(f_granite(x,y,z),f_granite(x,y,z),f_granite(x,y,z))

0+ f_wrinkles(f_granite(x,y,z),f_granite(x,y,z),f_granite(x,y,z)) /2 + f_wrinkles(f_granite(f_granite(x*3,y*3,z),f_granite(x*3,y*3,z*3),f_granite(x,y,z)),f_granite(x,y,z),f_granite(x,y,z)) /2

+f_noise3d(x*200,y*200,z*200)/3 
 +f_granite(x*200,y*200,z*200)/5 

}


  1. declare normal_function2= function {

// f_granite(x*3,y*3,z*3)/6 //*f_granite(x*10,y*10,z*10)/6 // *f_granite(x*30,y*30,z*30)/6 // 0.1+f_crackle(x,y,z)/2+f_granite(x,y,z)/2+f_wrinkles(x*1000,y*1000,z*1000)/10 // f_wrinkles(f_granite(x,y,z),y,z*1)

//f_wrinkles(x,y,f_agate(f_granite(x,y,z),y,z))

// f_wrinkles(f_granite(f_wrinkles(x,y,z),y,z),f_agate(x,y,z),f_agate(f_granite(f_crackle(f_granite(x,y,z),y,z),y,z),y,z)) // f_wrinkles(f_agate(f_granite(x,y,z),y,z),f_agate(f_granite(x,y,z),y,z),f_wrinkles(f_granite(x,y,z),y,z))

// f_wrinkles(f_granite(x,y,z),y,z*1)+ f_granite(x*3,y*3,z*3)/4 + f_granite(x*30,y*30,z*30)/8+ f_wrinkles(f_granite(x,y,z)*5,y*5,z*5)/16

-0.1 +f_crackle(f_granite(x,y,z),f_agate(x,y,z),f_wrinkles(x,y,z))

  • f_granite(f_granite(x,y,z),f_granite(x,y,z),f_granite(x,y,z))

+f_granite(x*2,y*2,z*2)/2 +f_granite(x*6,y*6,z*6)/4 +f_granite(x*18,y*18,z*18)/8 +f_granite(x*60,y*60,z*60)/16 +f_granite(x*200,y*200,z*200)/32

+f_granite(x*600,y*600,z*600)/64 
// +f_granite(x*2000,y*2000,z*2000)/128

}



  1. declare normal_function= function {

// f_granite(x*3,y*3,z*3)/6 //*f_granite(x*10,y*10,z*10)/6 // *f_granite(x*30,y*30,z*30)/6

0.1+

f_wrinkles(x*3,y*3,z*3)/2 +f_granite(x*2,y*2,z*2)/6 +f_granite(x,y,z)/5 +f_granite(x*10,y*10,z*10)/10 +f_agate(x*100,y*100,z*100)/20

+f_wrinkles(x*1000,y*1000,z*1000)/40 

}


  1. declare lava1= color_map{

[0.000 color rgb <0,0,0>]

       [0.3 color rgb <.3,.3,.3>]
       [0.7 color rgb <1,0,0*1.5>]

[1.000 color rgb <1,1/2,0>*5] }


#declare lava2=  color_map{ 

[0.000 color rgb <1,1/2,0>*5]

      [0.3 color rgb <1,0,0*1.5>]
       [0.7 color rgb <.3,.3,.3>]
       [1.000 color rgb <0,0,0>]  

}


#declare solid1=  color_map{ 

[0.000 color rgbt <0,0,0,1>]

       [1.000 color rgbt <1,1,1,0>]  

}


#declare solid2=  color_map{ 

[0.000 color rgbt <1,1,1,1>] [0.05 color rgbt <0.4,0.4,0.5,0>]

       [1.000 color rgbt <0.1,0.1,0.1,0>]  

}

#declare lava3=  color_map{ 

[0.000 color rgb <1,1/2,0>*5]

      [0.1 color rgb <1,0,0*1.5>]
  //     [0.2 color rgb <.3,.3,.3>] 
      [0.4 color rgbt <1,1,1,1>]  
       [1.000 color rgbt <1,1,1,1>]  

}

sphere { <0, 0, 0>, 1 // rotate <0,0,180> pigment{

function {normal_function3(x,y,z) }
    color_map {lava1}

// turbulence 0.1 scale 1

   }

normal { //granite

 function {normal_function3(x,y,z)}

-0.2 //turbulence 0.2 scale 2 }

finish {

ambient 0.3 }

}

// solid surface

sphere { <0, 0, 0>, 1 // rotate <0,0,180> pigment{

 crackle 

// granite

scale 0.3

turbulence 0.5

// function {normal_function3(x,y,z) }

    color_map {solid2}

// turbulence 0.1 scale 1

   }

normal { //granite

 function {normal_function3(x,y,z)}

//turbulence 0.2 scale 2 }

/*

finish {

ambient 0.3 }

  • /

scale 1.01 }


// upper lava

sphere { <0, 0, 0>, 1 // rotate <0,0,180> pigment{

// crackle 
granite  

scale 0.3

turbulence 0.5

// function {normal_function3(x,y,z) }

    color_map {lava3}

// turbulence 0.1 scale 1

  scale 0.2
   }

normal { //granite

 function {normal_function3(x,y,z)}

//turbulence 0.2 scale 2 }

/*

finish {

ambient 0.3 }

  • /

scale 1.02 }


  1. declare atm1=sphere {0,1
  pigment { rgbt 1 } hollow
  interior
  { media
    { scattering { 1, 1 extinction 0.0 }
      samples 10,20  
     
     density {

wrinkles turbulence 1 scale 0.01 //agate

// granite   

//spherical // crackle

  color_map {
       [0, color rgb <1,0,0>]
     //  [0.05, color rgb 1] 
       [1, color rgb 1]
       }
       }
    }
  }

scale 1.02 }


  1. declare atm2=sphere {0,1
  pigment { rgbt 1 } hollow
  interior
  { media
    { 
   emission <1,1/2,1/3>
     scattering { 1, 1*<1,0,0> extinction 0.0 }
      samples 10,20  
     
     density {
   

spherical // function { -exp(10/sqrt(z*x+y*y+z*z)) }

color_map {

       [0, color rgb 0]
       [0.5, color rgb 0.5] 
       [1, color rgb 1]
       }
       }
    }
  }

scale 1.2 }

//object {atm1} object {atm2}

Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

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Date/TimeThumbnailDimensionsUserComment
current11:35, 12 April 2023Thumbnail for version as of 11:35, 12 April 20231,600 × 1,200 (1.41 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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