File:Terraplan11.png

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Terraplan11.png (800 × 600 pixels, file size: 364 KB, MIME type: image/png)

Captions

Captions

Terrestric, habitable planet

Summary

[edit]
Description
English: Terestric, habitabile planet, Earth analog or Earth twin
Date
Source Own work
Author Merikanto

POV-Ray 3.7 source code

// // Earth, Tellus or Terra - like planet // Earth analog or Earth twin // // POV-Ray 3.7 source code // // 18.4.2022 0000.0000

  1. include "colors.inc"
  2. include "functions.inc"

background { color 0 }

camera { // location <0, 0, -3>

 location <0, -3, -2> *0.7
 look_at <0, 0, 0>

}

light_source { <10, 0, -50>*1000*1000*1000 color White*2}


sky_sphere

  {
  pigment
     {
     bozo
     colour_map
        {
        [ 0.85 color rgb 0 ]
        [ 0.9 color rgb 1 ]
        }
     scale .0004
     }
  }


  1. declare f_crackle2 = function {pattern {crackle metric 2 form <-1,1,0>}}
  1. declare f_crackle3 = function{ pigment {crackle metric 2 form <-1,1,0>turbulence 0.5}

}


  1. declare landsea_rate_1=0.5;

//#declare landsea_tex1= agate;

  1. declare func_landsea_tex_1=function {

f_wrinkles(x,y,z)*(.56-0.004) + f_wrinkles(x*3,y*3,z*3)*0.3 + f_wrinkles(x*10,y*10,z*10)*0.1 + f_wrinkles(x*10,y*10,z*10)*0.03 + f_wrinkles(x*10,y*10,z*10)*0.01 + f_wrinkles(x*10,y*10,z*10)*0.003 + f_wrinkles(x*10,y*10,z*10)*0.001 // f_wrinkles(x,y,z)*1

}

  1. declare func_land1_height_1= function {
  abs(1+ exp( f_granite(x/3,y/3,z/3) *f_granite(x*3,y*3,z*3))*-f_crackle3(x,y,z).gray)    /3  

+f_granite(x*20,y*20,z*20)/100

+f_agate(x*20,y*20,z*20)/100

}

  1. declare func_sea1_height_1= function {
    abs(1+ exp( f_granite(x/3,y/3,z/3) *f_granite(x*3,y*3,z*3))*-f_crackle3(x,y,z).gray)    /3  

+f_granite(x*20,y*20,z*20)/100

+f_agate(x*20,y*20,z*20)/100

}



#declare  vegetation_map_1 =
color_map {
 [0.0 rgb <0.01, 0.08, 0.02>]
[0.15 rgb <0.01, 0.08, 0.02>]
 [0.26 rgb <0.09, 0.14, 0.04>]
 [0.5 rgb <0.32, 0.29, 0.15>]
[0.6 rgb <0.39, 0.34, 0.31>]
[1.0 rgb <0.39, 0.34, 0.31 >]

}

#declare land1= texture {

pigment {Green}

pigment { function {func_land1_height_1(x,y,z)}  color_map { vegetation_map_1  } } 
finish {ambient 0} 
normal { function {func_land1_height_1(x,y,z)} 3 }

}


  1. declare depth_map_1 = color_map {

[0 color rgb <0.2,0.2,0.7>] // [0.05 color rgb <0.5,0.5,1>*0.5]

[0.15 color rgb <0,0,0.5>]

[0.3 color rgb <0,0,1/3>]

[0 color rgb <0,0,1/6>] }

  1. declare sea1= texture {

pigment { function {func_sea1_height_1(x,y,z)}

color_map {depth_map_1  }

}

finish {ambient 0} 

// normal { function {func_sea1_height_1(x,y,z)} 3 }

}

//#declare land0= texture {pigment {color rgb Green } finish {ambient 0} } //#declare sea0= texture {pigment {color rgb Blue } finish {ambient 0} }

  1. declare plantex1= texture {
 function { func_landsea_tex_1(x,y,z)   }
   texture_map {
       [0 land1] 
      [landsea_rate_1 land1]
      [landsea_rate_1 sea1]
        [1 sea1]
   }

}

  1. declare carree1= union {

sphere{0,1}

//plane {z,0}

   texture {  plantex1 }  

}

#declare bigcloud1=pigment {

//wrinkles // crackle

 granite
 //   agate

// turbulence 1 //scale 0.05 //scale 0.1

scale 1/3
turbulence 0.5

scale 3

 turbulence 1

//sine_wave

 scallop_wave
   /*  
pigment_map { 
       [0 color rgbt <1,1,1,1>]
        [0.1 color rgbt <1,1,1,1>] 
         [1 color rgbt <1,1,1,0>]
       }
 */       
 pigment_map { 
       [0 color rgbt <1,1,1,0>*2]
        [0.95 color rgbt <1,1,1,1>] 
         [1 color rgbt <1,1,1,1>]
       }
 

}

#declare bigcloud2=pigment {
    granite
  //   agate

// turbulence 1 scale 0.2

scale 1/5
turbulence 0.5

scale 5

pigment_map { 
       [0 color rgbt <1,1,1,1>]
        [0.2 color rgbt <1,1,1,1>] 
         [1 color rgbt <1,1,1,0>*2]
       }

}


#declare bigcloud3=pigment {
   granite
  //   agate

// turbulence 1 //bozo

// leopard  

//spiral1 5

// spiral2 10
   // crackle
//  spotted               
  scale 0.3

scale 5 warp {turbulence 1} scale 1/5 //scale 0.2

//scale 1/5

// turbulence 1

// warp {repeat }
pigment_map { 
       [0 color rgbt <1,1,1,1>]
        [0.4 color rgbt <1,1,1,1>] 
    [0.8 color rgbt <1,1,1,0>*2] 
         [1 color rgbt <1,1,1,0>*2]
       }

}

  1. declare kloud1=sphere { <0, 0, 0>, 1.0

texture {

   pigment{   
   gradient y 
   scale 2  
   translate y*1

   scale 1/3
   turbulence 0.2
   scale 3
 //     turbulence 1
      pigment_map { 
      [0 color rgbt <1,1,1,1>]
     [0.02 bigcloud1] 
         [0.15 bigcloud1]
       [0.35 color rgbt <1,1,1,1>] 
             [0.45 color rgbt <1,1,1,1>] 
         [0.5 bigcloud3] 
           [0.55 color rgbt <1,1,1,1>]     
           [0.65 color rgbt <1,1,1,1>]  
         [0.85 bigcloud1]
       [0.97 bigcloud1] 
         [1 color rgbt <1,1,1,1>]
       }
   }  

finish {ambient 0}

}

}


#declare litecloud1=pigment {
//wrinkles   
granite
 //    agate

// crackle

//turbulence 0.5 scale 1/2

turbulence 1

// rotate x*90

rotate y*90
pigment_map { 
       [0 color rgbt <1,1,1,1>]
        [0.3 color rgbt <1,1,1,1>] 
         [1 color rgbt <1,1,1,0>*2]
       }

}

#declare litecloud2=pigment {
wrinkles   

// granite

 //    agate

// crackle

//turbulence 0.5 scale 1/100

turbulence 1

// rotate x*90

rotate y*90
pigment_map { 
       [0 color rgbt <1,1,1,1>]
        [0.7 color rgbt <1,1,1,1>] 
         [1 color rgbt <1,1,1,0>*3]
       }

}

#declare smallcloud1=pigment {
wrinkles   

// granite

 //    agate

// crackle

//turbulence 0.5 scale 0.1

scale 1/5
turbulence 1

// rotate x*90

rotate y*90

scale 5

pigment_map { 
       [0 color rgbt <1,1,1,1>]
        [0.3 color rgbt <1,1,1,1>] 
         [1 litecloud1]
       }

}

  1. declare kloud2=sphere { <0, 0, 0>, 1.0

texture {

   pigment{   
   gradient y 
   scale 2  
   translate y*1

   scale 1/3
   turbulence 0.5
   scale 3
  //    turbulence 1
      pigment_map { 
      [0 litecloud2] 
         [0.15 smallcloud1]
       [0.35 litecloud2] 
             [0.45 litecloud2] 
         [0.5 smallcloud1] 
           [0.55 litecloud2]     
           [0.65 litecloud2]  
         [0.85 smallcloud1] 
         [1 litecloud2 ]
       }
   }  

finish {ambient 0}

}

}


#declare atm_thickness1 = 0.02;
  1. declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>;
  2. declare atm_amount1=1;


  1. declare atm_density1 = density

{

    function
    {
   
      1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1)
   }

}

  1. declare atm_media1 = media

{

    method 3
    intervals 3
    samples 3
    scattering
    { 4

color atm_amount1*atm_color1/atm_thickness1 // extinction 1

    }
    density {atm_density1}

}

  1. declare atmos1 = difference

{

    sphere {0, 1.00001 + atm_thickness1}
 //   sphere {0, 1.00001}
    hollow
    pigment {rgbt 1}
    interior {media{atm_media1}}

}


  1. declare icepig1= pigment {
        gradient y
         scale 10
 warp {turbulence 0.25} 

scale 1/10

       color_map {
         [0.00 color rgb <1,1,1>]
         [0.03 color rgb <1,1,1>]
                   
         [0.04 color rgbt 1] 
         [0.5 color rgbt 1] 
        
           [0.965 color rgbt 1] 
          [0.975 color rgb <1,1,1>]
         [1.00 color rgb <1,1,1>]
       }    

scale 2 translate y*1

}

  1. declare icetex1=texture {
  pigment { icepig1}
  finish {ambient 0}

}

  1. declare ice1=

object {

sphere {
0,1

}

 texture { icetex1}

scale 1.0005 }

union {

object {carree1}

object {ice1}
object { kloud1 scale 1.002 } 
  object { kloud2 scale 1.001 }   
 object {atmos1}  

}


Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current12:31, 18 April 2023Thumbnail for version as of 12:31, 18 April 2023800 × 600 (364 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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