File:Super earth that has thick water layer structure 1 1 1 1.png

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Captions

Captions

Super earth that has thick water layer - internal structure

Summary

[edit]
Description
English: Super earth that has thick water layer - internal structure. Yellow: Iron-Nickel nucleus. Brown: Stone mantle, maybe can flow slowly, maybe not, depends on composition. Blue-white layea: water of ice. Most outer layer: atmosphere and clouds.
Date
Source Own work
Author Merikanto

POV-Ray source code

  1. include "functions.inc"
  1. include "colors.inc"
  2. include "stones.inc"
  3. include "metals.inc"
  4. include "golds.inc"

camera { location <0,0,-10>*0.8 look_at 0 }

light_source { <10,10,-10> color rgb 1 }

light_source { <10,10,-10000> color rgb 1 }

// starfield2

 /*

sky_sphere { pigment { bozo color_map { [0.0 White*3] [0.2 Black] [1.0 Black] } scale .006 scale 1/10 }}

 */
 
// starfield3
  1. declare starfield3=sky_sphere {

pigment {

   bozo
   color_map {
       [0.0 White*3]
       [0.2 Black]
       [1.0 Black] 
       } 
   
   scale .006
    scale 1/10
   }

pigment {

     bozo
   color_map {
       [0.0 White*3]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 3/100

}

pigment {

     bozo
   color_map {
       [0.0 White*2]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 1/100

}

pigment {

     bozo
   color_map {
       [0.0 White*2]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 3/1000

}


pigment {

     bozo
   color_map {
       [0.0 White*1]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 1/1000

}

pigment {

     bozo
   color_map {
       [0.0 White*1]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 3/10000

}

pigment {

     bozo
   color_map {
       [0.0 White*1/2]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 1/10000

}


}



sky_sphere { starfield3} 

  1. macro layer1(radius1, radius2, color1, color2)
  1. declare rel1=radius1/radius2;

difference {

object {sphere { 0,radius2 } pigment {color rgbt color1} }

// cutter! object { box { <0,0,0>, <5,5,-5> pigment { //color rgbt color1 //radial spherical scale radius2 color_map {

[0 rgbt color1]

// [rel1 rgb color1] [rel1 rgbt color2] [1 rgbt color2] } }

} }

object {sphere { 0,radius1 } pigment {color rgbt color1} }

}

  1. end
  1. macro layer2(radius1, radius2, tex1,tex2,tex3)
  1. declare rel1=radius1/radius2;

difference {

object {sphere { 0,radius2 } texture {tex1} }

// cutter! object { box { <0,0,0>, <5,5,-5> texture {tex1} } }

object {sphere { 0,radius1 } texture {tex1} }

}

  1. end
  1. declare water1= texture {

pigment { wrinkles //scale 2 scale 1/10 color_map { [0 rgbt <0,0,1,0>]

// [0.5 rgbt <0,0,1,0>] [1 rgbt <0.1,0.1,1,0>] } }

normal { granite bump_size -1 scale 0.3} }

  1. declare stone1 = texture {

/* pigment { wrinkles scale 2 color_map { [0 rgbt <0,0,1,0>]

// [0.5 rgbt <0,0,1,0>] [1 rgbt <0,1,1,0>] } }

normal { granite bump_size -1 scale 0.3}

  • /

T_Stone7


normal { agate bump_size -1 scale 1/10} }

  1. macro atmos1(skale1)

union {

sphere // transparent sphere containing media { 0,1 pigment { rgbt 1 } hollow

interior

  { media
    { 
    emission 1
    //scattering {3 , 1}
      density

{

//spherical wrinkles density_map { [0 rgbt <0,0,1,0>] [1 rgbt <0,1,1,0>] } }

    }
    

}


scale skale1

}

 clipped_by {

object { sphere {0,3} inverse }

}

 clipped_by {

object { box { <0,0,0>, <10,10,-10> } inverse }

}

}

  1. end
  1. declare cloudywater1 = texture {

pigment { wrinkles scale 2 scale y/12 color_map { [0 rgbt <0,0,1,0> ] // [0.5 rgbt <0,0,1,0>] [1 rgbt <0,1,1,0>] } }

// normal { granite bump_size -1 scale 0.3}


//normal { agate bump_size -1 scale 1/10}

}

object {

union {

//layer1(3,3.15,<0,1,0,0.9>, <0,1,0,0.99>)

layer2(3,3.15,cloudywater1, cloudywater1, cloudywater1) //layer2(2,3,water1, water1, water1)

layer2(1,2,stone1, stone1, stone1)

layer1(2,3,<0.3,0.3,1,0>, <0.9,0.9,1,0>)

//layer1(1,2,<1,0.5,0.3,0>, <1,0.5,0.5,0>*0.5)

//layer1(0,1,<1,0,0,0>, <1,1,0,0>)

// nucleus

sphere { 0,1 texture { pigment { color rgb (<1,1/2,0>+<0.61, 0.59, 0.54>)} } }

atmos1(3.2)

}

rotate x*-45

rotate y*30

//rotate y*180

}

Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current19:16, 3 February 2024Thumbnail for version as of 19:16, 3 February 20241,600 × 1,200 (921 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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