File:Super earth that has thick water layer structure 1 1 1 1.png
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Captions
Summary
[edit]DescriptionSuper earth that has thick water layer structure 1 1 1 1.png |
English: Super earth that has thick water layer - internal structure. Yellow: Iron-Nickel nucleus. Brown: Stone mantle, maybe can flow slowly, maybe not, depends on composition. Blue-white layea: water of ice. Most outer layer: atmosphere and clouds. |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray source code
- include "functions.inc"
- include "colors.inc"
- include "stones.inc"
- include "metals.inc"
- include "golds.inc"
camera {
location <0,0,-10>*0.8
look_at 0
}
light_source {
<10,10,-10>
color rgb 1
}
light_source {
<10,10,-10000>
color rgb 1
}
// starfield2
/*
sky_sphere {
pigment {
bozo
color_map {
[0.0 White*3]
[0.2 Black]
[1.0 Black] } scale .006
scale 1/10
}}
*/
// starfield3
- declare starfield3=sky_sphere {
pigment {
bozo
color_map {
[0.0 White*3]
[0.2 Black]
[1.0 Black]
}
scale .006
scale 1/10
}
pigment {
bozo
color_map {
[0.0 White*3]
[0.2 rgbt 1]
[1.0 rgbt 1]
}
scale .006
scale 3/100
}
pigment {
bozo
color_map {
[0.0 White*2]
[0.2 rgbt 1]
[1.0 rgbt 1]
}
scale .006
scale 1/100
}
pigment {
bozo
color_map {
[0.0 White*2]
[0.2 rgbt 1]
[1.0 rgbt 1]
}
scale .006
scale 3/1000
}
pigment {
bozo
color_map {
[0.0 White*1]
[0.2 rgbt 1]
[1.0 rgbt 1]
}
scale .006
scale 1/1000
}
pigment {
bozo
color_map {
[0.0 White*1]
[0.2 rgbt 1]
[1.0 rgbt 1]
}
scale .006
scale 3/10000
}
pigment {
bozo
color_map {
[0.0 White*1/2]
[0.2 rgbt 1]
[1.0 rgbt 1]
}
scale .006
scale 1/10000
}
}
sky_sphere { starfield3}
- macro layer1(radius1, radius2, color1, color2)
- declare rel1=radius1/radius2;
difference {
object {sphere { 0,radius2 } pigment {color rgbt color1} }
// cutter!
object {
box { <0,0,0>, <5,5,-5>
pigment {
//color rgbt color1
//radial
spherical
scale radius2
color_map {
[0 rgbt color1]
// [rel1 rgb color1]
[rel1 rgbt color2]
[1 rgbt color2]
}
}
}
}
object {sphere { 0,radius1 } pigment {color rgbt color1} }
}
- end
- macro layer2(radius1, radius2, tex1,tex2,tex3)
- declare rel1=radius1/radius2;
difference {
object {sphere { 0,radius2 } texture {tex1} }
// cutter!
object {
box { <0,0,0>, <5,5,-5> texture {tex1} }
}
object {sphere { 0,radius1 } texture {tex1} }
}
- end
- declare water1= texture {
pigment {
wrinkles
//scale 2
scale 1/10
color_map {
[0 rgbt <0,0,1,0>]
// [0.5 rgbt <0,0,1,0>]
[1 rgbt <0.1,0.1,1,0>]
}
}
normal { granite bump_size -1 scale 0.3}
}
- declare stone1 = texture {
/*
pigment {
wrinkles
scale 2
color_map {
[0 rgbt <0,0,1,0>]
// [0.5 rgbt <0,0,1,0>]
[1 rgbt <0,1,1,0>]
}
}
normal { granite bump_size -1 scale 0.3}
- /
T_Stone7
normal { agate bump_size -1 scale 1/10}
}
- macro atmos1(skale1)
union {
sphere // transparent sphere containing media
{ 0,1 pigment { rgbt 1 } hollow
interior
{ media
{
emission 1
//scattering {3 , 1}
density
{
//spherical
wrinkles
density_map
{
[0 rgbt <0,0,1,0>]
[1 rgbt <0,1,1,0>]
}
}
}
}
scale skale1
}
clipped_by {
object {
sphere {0,3}
inverse
}
}
clipped_by {
object {
box { <0,0,0>, <10,10,-10> }
inverse
}
}
}
- end
- declare cloudywater1 = texture {
pigment {
wrinkles
scale 2
scale y/12
color_map {
[0 rgbt <0,0,1,0> ]
// [0.5 rgbt <0,0,1,0>]
[1 rgbt <0,1,1,0>]
}
}
// normal { granite bump_size -1 scale 0.3}
//normal { agate bump_size -1 scale 1/10}
}
object {
union {
//layer1(3,3.15,<0,1,0,0.9>, <0,1,0,0.99>)
layer2(3,3.15,cloudywater1, cloudywater1, cloudywater1)
//layer2(2,3,water1, water1, water1)
layer2(1,2,stone1, stone1, stone1)
layer1(2,3,<0.3,0.3,1,0>, <0.9,0.9,1,0>)
//layer1(1,2,<1,0.5,0.3,0>, <1,0.5,0.5,0>*0.5)
//layer1(0,1,<1,0,0,0>, <1,1,0,0>)
// nucleus
sphere { 0,1 texture { pigment { color rgb (<1,1/2,0>+<0.61, 0.59, 0.54>)} } }
atmos1(3.2)
}
rotate x*-45
rotate y*30
//rotate y*180
}
Licensing
[edit]- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 19:16, 3 February 2024 | 1,600 × 1,200 (921 KB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 19:10, 3 February 2024 |
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