File:Ocean planet1.png
Original file (1,600 × 1,200 pixels, file size: 910 KB, MIME type: image/png)
Captions
Summary
[edit]DescriptionOcean planet1.png |
English: Artist impression of wet habitable planet. Vast ocean cover almost whole planet. There are islands like at Pacific Ocean and caps of sea and island ice at poles of planet. |
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Date | ||||
Source | Own work | |||
Author | Merikanto | |||
Permission (Reusing this file) |
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POV-Ray source code of ocean planet image version 7.
Python 3 code to produce image |
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///////////////////////////////////////////////
//
//
// Terrestrial ocean planet
//
// mostly ocean, ice caps and lot of small islands
//
// POV-Ray 3.7 source code
//
// 20.9.2023 0000.0008
//
//
///////////////////////////////////
#include "functions.inc"
// global and default settings
global_settings {
#if (version < 3.7)
assumed_gamma 1.0
#end
}
default { finish { ambient 0.000000 diffuse 0.7 } }
// settings
#declare Atmos_On = 1; // 1 atmosphere on-
#declare Cloudyfrac1=0.7; // big scale
#declare Cloudyfrac2=0.7;
#declare turb1=0.1; // big scale
#declare Clouds_On = 1;
#declare Planeta_Radius=1;
#declare Camera= camera {
direction y
sky y
up y
right (image_width/image_height)*x
look_at <0,0,0>
angle 38
//orthographic
location <0,0,-5>
}
#declare Light= light_source {
150000000*<-1, 1, -6/4>
rgb 1.5 // korkkaus 1, 2 ...
}
camera {Camera}
light_source {Light}
#declare Colormap_Oceanworld_1 = color_map
{
[.76 color rgb <30, 45, 160>/(255*3) ]
[.77 colour rgb <230, 200, 180>/(255) ]
[.79 colour rgb <150, 120, 130>/(255) ]
}
#declare Planeta_Pigment = pigment
{
granite
// wrinkles
// function{ f_ridged_mf(x, y, z, 0.65, 3.1, 8 ,2, 3, 2) }
// agate
// scale 33
scale 1/2
color_map {Colormap_Oceanworld_1}
turbulence 1
} //pikmentti!
#declare Ice_Pigment = pigment
{
gradient y
scale 2
translate 1
warp {
turbulence 0.1
}
color_map
{
[0 color rgbt <1,1,1,0> ]
[0.05 color rgbt <1,1,1,0> ]
[0.07 color rgbt <1,1,1,1> ]
[0.93 color rgbt <1,1,1,1> ]
[0.95 colour rgbt <1,1,1,0> ]
[1 colour rgbt <1,1,1,0> ]
}
} //pikmentti!
#declare Clouds_Pigmap_Type1 = pigment_map
{
[.0 wrinkles color_map { [0 colour rgbt <1,1,1,0> ] [.97 colour rgbt <1,1,1,1> ]} ]
[Cloudyfrac1 wrinkles scale 0.01 color_map { [0 colour rgbt <1,1,1,0> ] [.2 colour rgbt <1,1,1,1> ]} ]
[1.0001 colour rgbt <1,1,1,0>*2 ]
}
#declare Clouds_Pigmap_Type2 = pigment_map
{
[.0 granite color_map { [0 colour rgbt <1,1,1,0> ] [.97 colour rgbt <1,1,1,1> ]} ]
[Cloudyfrac2 granite color_map { [0 colour rgbt <1,1,1,0> ] [.2 colour rgbt <1,1,1,1> ]} ]
[1.0001 colour rgbt <1,1,1,0>*2 ]
}
// in use
#declare Clouds_Texture_Type1 = texture {
pigment {
// gradient y
// sine_wave
marble
rotate z*90
sine_wave
translate y*-1/6
frequency 1.5
// warp { turbulence 0.2 }
scale 3
warp { turbulence 0.5 }
scale 1/3
turbulence turb1
pigment_map {
[ 0.0 color rgbt <1,1,1,1> ]
[ Cloudyfrac1
// function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) } scale 30
// granite
wrinkles scale 0.3
// bozo scale 0.3
// bumps scale 0.3
scale 10
warp { turbulence 0.3 }
scale 1/10
turbulence 0.3
pigment_map {Clouds_Pigmap_Type2}
]
// [ 1.0 color rgbt <1,1,1,1> ]
}
// turbulence 1
}
finish {ambient 0}
// turbulence 1
scale 1
}
#declare Planeta= sphere {
0, 1
texture {
pigment {
Planeta_Pigment
} // pig ...
scale 2
translate 1
finish { ambient 0.000000 diffuse 1.0 }
} // texture
// ice caps
texture {
pigment {
Ice_Pigment
}
finish { ambient 0.000000 diffuse 1.0 }
}
} // sphere
#declare Clouds= sphere {
0, 1.002
texture {Clouds_Texture_Type1}
finish { ambient 0.000002 diffuse 0.999 }
}
#declare Reflection1 =sphere {0,1
pigment { rgbt <0, 0, .1, 0.99995> }
finish {
ambient 0.0
diffuse 0.0
phong 0.2
phong_size 10
}
interior { ior 1.1 }
hollow yes // tai no
scale 1.0001
}
#declare atm_thickness1=0.05;
#declare atm_samples1=15;
#declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>;
#declare atm_amount1=20;
#declare Atmosphere1 = object
{
difference {
/*
sphere
{
0, 1.0001
}
*/
sphere
{
0, 1+atm_thickness1
}
}
hollow
material
{
// texture {pigment {color <1,0,0> } }// koe
texture
{
pigment
{
color rgbt 1
}
finish {
ambient 0 reflection 0 specular 0
ior 1.0
// diffuse 0.25
}
}
interior
{
media
{
intervals 1 // number of intervals used for sampling [10]
samples atm_samples1 // minimum and maximum number of samples taken per interval [1,1]
confidence 0.9 // statistic parameter higher->better quality [0.9]
variance 1.0/128 // statistic parameter lower->better quality [1.0/128]
ratio 0.9 // distribution between lit and unlit areas [0.9]
// absorption rgb<1,.9,.8>*.1 // absorbing media, block light of specified color
// 4 scattering type 1=isotropic; 2=Mie haze; 3=Mie murky
// 4=Rayleigh; 5=Henyey-Greenstein
// for balancing amount of absorption [1.0]
scattering { 3, atm_color1*atm_amount1 }
// scattering { 1, <0.6, 0.8, 1>*atm_amount1}
// scattering { 5, <0.6, 0.8, 1>*5 eccentricity 0.56 extinction 1.0 }
method 3
density
{
function { 1*exp(-8*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1) }
/*
spherical
density_map
{
[0 rgb <0.25, 0.5, 1>]
[0.005 rgb <0.25, 0.5, 1>]
[0.011 rgb <0.9, 1, 1>]
[1 rgb <0.9, 1, 1>]
}
*/
}
}
}
}
}
#declare Visible_Planet1= union {
object {Planeta}
#if (Clouds_On)
object { Clouds }
#end
#if (Atmos_On)
object {Atmosphere1}
object {Reflection1}
#end
}
object {
object {Visible_Planet1}
rotate x*25
rotate y*35
scale Planeta_Radius
}
|
Older code, version 6
Python 3 code to produce image |
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//
// terrestrial ocean planet
// mostly ocean, ice caps and only small islands
//
// POV-Ray 3.7 source code
//
// 17.9.2023 0000.0006
//
#include "functions.inc"
global_settings {
#if (version < 3.7)
assumed_gamma 1.0
#end
}
default { finish { ambient 0.000002 diffuse 0.7 } }
// atmospheric effect on ...
#declare Ilmat_Mukaan = 1; // 1 atmosph
#declare Planeta_Radius=7000;
#declare Kamera= camera {
direction y
sky y
up y
right (image_width/image_height)*x
look_at <0,0,0>
angle 38
//orthographic
location <0,0,-35000>
}
#declare Valo= light_source {
150000000*<-1, 1, -1>
rgb 1.5 // korkkaus 1, 2 ...
}
// Atmos v0000
#declare Media =
media {
emission 0.0004 // 0.05 original
intervals 1 // 1
samples 5
method 3 // method 3
density {
spherical
// ramp_wave
// turbulence 0.05
color_map {
[0.0 color rgb <0, 0, 0>]
[0.1 color rgb <0, 0, .5>] //0.1
[1.0 color rgb <0, 0, 1>]
}
}
}
#declare Reunatummennus =
sphere
{
0, 1.01
hollow
material
{
// texture {pigment {color <1,0,0> } }// koe
texture
{
pigment
{
color rgbt 1
}
}
interior
{
media
{
scattering { 1, <0.3, 0.3, 1>/500 }
method 3
density
{
spherical
density_map
{
[0 rgb <0.25, 0.5, 1>]
[0.005 rgb <0.25, 0.5, 1>]
[0.011 rgb <0.9, 1, 1>]
[1 rgb <0.9, 1, 1>]
}
}
}
}
}
}
#declare Ilimakeha =
sphere
{
0, 1.02
hollow
material
{
texture
{
pigment
{
rgbt <0,0,0,1>
}
finish {
ambient 0 reflection 0 specular 0
ior 1.0
// diffuse 0.25
}
}
interior
{
media
{
scattering { 1, <0.5, 0.7, 1>/300 }
// method 3
density
{
spherical
// function {7*exp(sqrt(x*x+y*y+z*z))}
density_map
{
[0 rgbt <0.25, 0.25, 0.25,1>]
[0.1 rgbt <0.75, 0.75, 0.75,0.5>]
[1 rgbt <1, 1, 1,0>]
}
}
}
}
}
}
// ilmakehän heijastuskoe
#declare Heijastus =sphere {0,1
pigment { rgbt <0, 0, .1, 0.99995> }
finish {
ambient 0.0
diffuse 0.0
phong 0.2
phong_size 10
}
interior { ior 1.1 }
hollow yes // tai no
scale 1.0001
}
// varo BAD nok
#declare Hehku_kokoympyra=sphere {< 0, 0, 0>, 1
pigment { color rgbf <1, 1, 1, 1> }
finish { ambient 0 diffuse 0 }
interior {
media { Media }
}
scale 1.07
hollow
// rotate y*90
}
#declare Reunatummennus =
sphere
{
0, 1.01
hollow
material
{
// texture {pigment {color <1,0,0> } }// koe
texture
{
pigment
{
color rgbt 1
}
}
interior
{
media
{
// intervals 1 // number of intervals used for sampling [10]
// samples 5,5 // minimum and maximum number of samples taken per interval [1,1]
// confidence 0.9 // statistic parameter higher->better quality [0.9]
// variance 1.0/128 // statistic parameter lower->better quality [1.0/128]
// ratio 0.9 // distribution between lit and unlit areas [0.9]
/*
// absorption rgb<1,.9,.8>*.1 // absorbing media, block light of specified color
scattering { // scattering media
3, // 4 scattering type 1=isotropic; 2=Mie haze; 3=Mie murky
// 4=Rayleigh; 5=Henyey-Greenstein
// rgb<.5,.8,1>*1 // color
<0.3, 0.3, 1>/500
//eccentricity 0.25 // eccentricity for type 5 [0.0]
//extinction 1.0 // for balancing amount of absorption [1.0]
}
*/
// intervals 4
//samples 1,1 // 5,5
scattering { 1, <0.3, 0.3, 1>/500 }
method 3
density
{
spherical
density_map
{
[0 rgb <0.25, 0.5, 1>]
[0.005 rgb <0.25, 0.5, 1>]
[0.011 rgb <0.9, 1, 1>]
[1 rgb <0.9, 1, 1>]
}
}
}
}
}
}
// .... Ilmakehä atmos v0000
#declare Colormap_Oceanworld_2 = color_map
{
[.76 color rgb <30, 45, 160>/(255*3) ]
[.77 colour rgb <230, 200, 180>/(255) ]
[.79 colour rgb <150, 120, 130>/(255) ]
}
#declare Colormap_Oceanworld_3bad = color_map
{
[.1 color rgb <30, 45, 160>/(255*3) ]
[.2 colour rgb <230, 200, 180>/(255) ]
[.3 colour rgb <150, 120, 130>/(255) ]
}
#declare Planeta_Pigment = pigment
{
granite
// agate
scale 0.5
// function{ f_ridged_mf(x, y, z, 0.65, 3.1, 8 ,2, 3, 2) }
color_map {Colormap_Oceanworld_2}
turbulence .5
} //pikmentti!
#declare Clouds_Colormap_Type1 = colour_map
{
[.3 colour rgbf 1 ]
[.7 colour rgb 1 ]
[1.0001 colour rgbf 1 ]
}
#declare Clouds_Colormap_Type2 = colour_map
{
[.0 colour rgbt <1,1,1,0> ]
[.7 colour rgbt <1,1,1,1> ]
[1.0001 colour rgbt <1,1,1,0> ]
}
#declare Clouds_Pigment_Type1 = pigment
{
gradient y
scale 30
sine_wave
frequency 3
warp { turbulence 2 }
scale 10
warp { turbulence 0.3 }
scale 0.1
turbulence 0.5
scale 6
pigment_map {
[ 0.0 color rgbf <1,1,1,1> ]
// [ 0.35 color rgbf <1,1,1,1> ]
// [ 0.5
// wrinkles turbulence 2 scale 0.01
// colour_map {Clouds_Colormap_Type1} ]
[ 0.5 // function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) } scale 30
// granite 0
wrinkles scale 0.01
turbulence 1
colour_map {Clouds_Colormap_Type2} ]
// [ 0.9 color rgbf <1,1,1,1> ]
[ 1.0 color rgbf <1,1,1,1> ]
// function { f_ridged_mf(x, y, z, 0.5, 4, 8, 3, 5, 1) }
// bumps
// agate
}
// turbulence 0.5
// turbulence 1.0
}
#declare Clouds_Texture_Type1 = texture {
pigment {
Clouds_Pigment_Type1
scale 0.2
scale <1, 2/3, 1>
// turbulence 1
}
// turbulence 1
scale 1
}
#declare Planeta= sphere {
0, 1
texture {
pigment {
/*
gradient y
pigment_map {
[ 0.0 Planeta_Pigment ]
} // pigmap
*/
gradient y
scale 10
warp { turbulence 0.1 }
scale 0.1
warp { turbulence 0.1 }
pigment_map {
[ 0.0 color rgb 1 ]
[ 0.05 color rgb 1 ]
[ 0.1 Planeta_Pigment ]
[ 0.9 Planeta_Pigment ]
[ 0.95 color rgb 1 ]
[ 1.0 color rgb 1 ]
} // pigmap
// translate y*1
} // pig ...
scale 2
translate 1
finish { ambient 0.000002 diffuse 1.0 }
} // texture
} // sphere
#declare Clouds= sphere {
0, 1.002
texture {Clouds_Texture_Type1}
finish { ambient 0.000002 diffuse 0.999 }
}
camera {Kamera}
light_source {Valo}
#declare Nakyva_Planeetta= union {
object {Planeta}
object {Clouds }
#if (Ilmat_Mukaan)
object {Reunatummennus}
object {Ilimakeha}
object {Heijastus}
#end
}
object {
object {Nakyva_Planeetta}
rotate x*25
rotate y*35
scale Planeta_Radius
}
|
Licensing
[edit]Public domainPublic domainfalsefalse |
I, the copyright holder of this work, release this work into the public domain. This applies worldwide. In some countries this may not be legally possible; if so: I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law. |
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 10:03, 20 September 2023 | 1,600 × 1,200 (910 KB) | Merikanto (talk | contribs) | Update | |
06:27, 18 September 2023 | 800 × 600 (299 KB) | Merikanto (talk | contribs) | update | ||
11:13, 17 September 2023 | 1,600 × 1,200 (877 KB) | Merikanto (talk | contribs) | New style and code | ||
13:35, 17 September 2022 | 1,600 × 1,200 (1,005 KB) | Merikanto (talk | contribs) | Update | ||
17:52, 5 August 2022 | 2,400 × 1,800 (1.57 MB) | Merikanto (talk | contribs) | update | ||
23:57, 5 July 2015 | 1,024 × 768 (346 KB) | Cmdrjameson (talk | contribs) | Compressed with pngout. Reduced by 181kB (34% decrease). | ||
15:56, 24 August 2010 | 1,024 × 768 (527 KB) | Merikanto~commonswiki (talk | contribs) | {{Information |Description=Platet that has ocean |Source=Own Work |Date=23.8.2010 |Author=User:Merikanto |Permission={{PD-Self}} |other_versions= }} | ||
14:29, 24 August 2010 | 1,024 × 768 (587 KB) | Merikanto~commonswiki (talk | contribs) | {{Information |Description=Fictional habiteble terrestrial planet with vast ocean that almost fully covers the planet. This image is created with POV-Ray raytracer. |Source=User:Merikanto |Date=23-8.2010 |Author=User:Merikanto |Permission={{PD-sel | ||
11:49, 24 August 2010 | 800 × 600 (429 KB) | Merikanto~commonswiki (talk | contribs) | {{Information |Description={{en|1=Artist impression of wet planet, there are islands like ot Pacific Ocean. }} |Source={{own}} |Author=Merikanto |Date=23.8.2010 |Permission= |other_versions= }} </code> #include "functions.inc" |
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File change date and time | 10:00, 20 September 2023 |
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