File:Mystery airship 1.png

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Original file (3,200 × 2,400 pixels, file size: 424 KB, MIME type: image/png)

Captions

Captions

Mystery airship

Summary

[edit]
Description
English: Mystery airship
Date
Source Own work
Author Merikanto

Povray 3.7 source code

// ghost airship

// povray 3.7 src

// 23.5.2022 0000.0000

  1. include "colors.inc"
  2. include "textures.inc"
  3. include "shapes.inc"
  4. include "metals.inc"
  5. include "skies.inc"
  6. include "stars.inc"


camera {

//location <0,1,-100> //look_at <0,1,0>


/*

location <0,30,-75>

look_at <0,30,0>

  • /


location <0,1,-50> look_at <0,20,0>


}

/*

light_source {

   <1000,1000,-1000>*1000
   color White

}

*/

sky_sphere {

  pigment {
   //    color rgb <0.9,0.9,1>
   color rgb Black
  }

}


/* sphere{ <0,0,0>, 1

       texture{ Starfield1 scale 0.25
              } // end of texture
       scale 10000
     } //end of sphe   
  
  
  
 */ 
  
  
 

plane { y,0

   texture {
   pigment {  
       granite
       color_map { 
           [0.0 color Green/8  ]
           [1.0 color Green/6  ]
         }
       }
   }   

}


#declare Number_of_Radial_Stripes=5;


#macro Radial_Rotor_TextureX (Number_of_Radial_Stripes)
radial
frequency 4 // = number of blades
rotate<90,0,0>
texture_map { [0.00  pigment {color rgbt<1,1,1,0.5>}
                     finish  {ambient 0.15 diffuse 0.85
                              phong 0.1}]
              [0.60 pigment{color Clear}]
              [1.00 pigment{color Clear}]
            }
  1. end //----------------------------------- other textures
  1. declare Blades_Texture =
   texture { Chrome_Metal
             finish {ambient 0.10 diffuse 0.80 phong 1}}
  1. declare Engine_Texture =
   texture { pigment{color rgb<1,1,1>}
             finish {ambient 0.15 diffuse 0.85 phong 1}}

//-------------------------------------------------------

  1. macro Engine(Number_Blades, B_Length, R_Angle, Activate_B)

union{ // --------------------- the casing of the engine

  torus{1.0,0.175 rotate<90,0,0>
        scale <1,1,5>*0.35
     //   texture{Engine_Texture}
        translate<0,0,-0.3>
       }  // end of torus
  difference {
        sphere { <0,0,0>,1 scale <0.35,0.35,1.3>
                 translate<0,0,0.5>}
        box    { <-1,-1,-1.2>,<1,1,-0.48>}
      //  texture{Engine_Texture}
     }
  union{  // propeller
    cylinder{ <0,0,-0.01>,<0,0,1.00>,0.10}// propeller axis
    difference{ sphere{<0,0,0>, 1}        // propeller nose
                box {<-1,-1,-0.1>,<1,1,1>}
                scale <1,1,2.5>*0.3
                translate<0,0,0.2>
          //      texture{Blades_Texture}
              }
    union{  // --------------------------------- the blades
      #declare Nr = 0;
      #declare End = Number_Blades;
      #while ( Nr < End)
      sphere { <0,0,0>,0.5
               scale <1,0.15,0.04>
               translate <0.5,0,0>
               rotate <10,0,0>
               scale B_Length // = Blade_Radius
           //    texture {Blades_Texture}
             rotate< 0,0, 360/End * Nr >
           }
      #declare Nr = Nr + 1;
      #end // end of #while ------------------------------
      #if (Activate_B = 1) // --------------------------- blur
      cylinder { <0,0,0>,<0,0,0.001>, B_Length
                 texture{ Radial_Rotor_TextureX(Number_Blades)}
                 rotate <0, 0,0>
                 translate <0,0, 0.025>
               }
      #end // end of #if (Activate_B = 1) ---------------------
    }                             // end of union of the blades
    translate<0,0,-0.7>
    rotate<0,0,R_Angle>
  } // --------------------------------- end of union "Propeller"

} // --------------------------------------- end of union engine

  1. end // -------------------------- end of macro "Engine ( ... )"
  1. declare propel2= object {
Engine( 4, 2.35, 10, 1)     

texture {
    pigment { color rgb <0.1,0.1,0.1> }
    
   finish {
       F_MetalA
   }
   }

}




  1. declare airship1=union {

/* sphere { 0,1 scale y*0.33 }

  • /

ovus{ 1.00, 0.65

 // base_radius, top_radius
 // with  top_radius < base_radius!
 
 rotate z*90
 
 scale y*1/3      
 scale z*1/3
 
 translate<0,0.0,0>  
 
 

// texture // {

// Chrome_Texture

// finish { // F_MetalA // }

// }


} //



object {

Wire_Box(<-1/4,-1/8,-1/8>,<1/4,1/8,1/8>, 0.01, 0)

// texture{ // pigment{ color rgb<0.75,0.55,1>} // finish { phong 1} // } // end of texture

scale<1,1,1>
rotate<0,0,0>
translate<0,-0.4,0>

}


box { -1,1

scale 0.25 scale y*0.3 scale z*0.5 translate y*-0.5 }


// peräsin

box { -1,1

scale <1/5,1/2,1/2>

translate x*-1.8 scale y*0.01

}

box {

-1,1

scale <1/5,1/2,1/2> translate x*-1.8 scale y*0.01 rotate x*90

}

// motors attach

object {

Wire_Box(<-1/8,-1/320,-2/3>,<1/8,1/320,2/3>, 0.02, 0)

// texture{ // pigment{ color rgb<0.75,0.55,1>} // finish { phong 1} // } // end of texture

scale<1,1,1>
rotate<0,0,0>
translate<0,0.0,0>

}

// keulaprop object { propel2 scale 0.1 rotate y*180 rotate y*90 //translate y*-0.5 //translate z*-0.3 translate x*1.07

}



// sivuprop

object {

propel2 scale 0.09

rotate y*90 translate x*-0.05 translate y*0.01 translate z*(-2/3+0.02)

}


object {

propel2 scale 0.09

rotate y*90 translate x*-0.05 translate y*0.01 translate z*(2/3-0.02)

}



// keula object { sphere {0,1} scale 0.1 translate x*1

}

// valonh. object { sphere {0,1} scale 0.1/2 translate x*0.25 translate y*-0.35 }


texture

   {
       
   //    Chrome_Texture
    pigment { color rgb <0.1,0.1,0.1> }
    
   finish {
       F_MetalA
   }
   }   

}


/* sphere

{0,1
 translate y*19
 pigment {
 color Red
 }
}
  • /
light_source {
   <5, 23, 0>
   color White*10
   spotlight
   radius 10
   falloff 30
   tightness 30
   point_at <30, 0, 0>
 } 


media{

 scattering{
   1,  // media type
   1/20 //
   extinction 0.0000001
           }
 intervals 30 
  //  absorption 1
   density {granite scale 100
     color_map {
       [0.0 rgb <1,1,1>*0.1]
       [0.5 rgb <1,1,1>*0.3]
       [1.0 rgb <1,1,1>*1  ]
       } 
  }

}



  1. declare funk1 =
function(x, y, z)
 {1-(-f_snoise3d(x*2,y*2,z*2)*0.25)}

object{ HF_Square( funk1,

          0, 
          1, 
          <50,50>, 
          1, 
           "", 
       
          <-1,0,-1>*2, 
          <1,1,1>*2    
        ) 

texture{ pigment{ granite 
                   color_map {
                  [0.0 color rgb<0,0.6,0>*0.2 ]
                  [1.0 color rgb<0,1,0>*0.2 ]
                  }
                  scale 0.05}
         finish { phong 0.1}
       } 
       
scale<20,1.0,20>*1
rotate<0,0,0>
translate<0,-1.5,0>

}






object { airship1

scale 20

//rotate y*90

rotate y*30

translate y*30 }


Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current13:43, 23 May 2022Thumbnail for version as of 13:43, 23 May 20223,200 × 2,400 (424 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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