File:Hycean planet 3 1 1 1.png

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Original file(1,600 × 1,200 pixels, file size: 1.1 MB, MIME type: image/png)

Captions

Captions

Hycean planet

Summary

[edit]
Description
English: Hycean planet. Eater and ice clouds over ocean planet. Hydrogen atmosphere.
Date
Source Own work
Author Merikanto

POV-Rau 3.7

// hycean planet // pov-ray 3.7 source code // 16-9-2023 v 0000.0000

  1. include "colors.inc"
  2. include "textures.inc"
  3. include "shapes.inc"
  4. include "functions.inc"

camera {

   location <0,500,-1000>
   look_at <0,0,0>
   angle 18

}


sky_sphere { pigment { bozo scale 0.001

    color_map { 
       [0.0 color rgb <1,1,1>]   
       [0.2 color rgb <1,1,1>]
       [0.2 color rgb <0,0,0>]
       [1 color rgb <0,0,0>]
       }

} }

light_source { <10,10,-10>*1000*1000*1000 color rgb 1 }

  1. declare brown_dwarf_1=object {

sphere {0,1}

texture {

pigment {

  // wrinkles 
   gradient y
   // wood
  // granite  
 //  scale 5

// agate

   octaves 100
  // lambda 0.1
  // omega 0.3
      // scale 1/3  
   scale 2
   scale y*0.2
          sine_wave
          turbulence 1
   pigment_map {
       [
       0. 
           //color rgb <1/2,0,0>
             granite
               scale 0.05
              pigment_map {
                        [0.0 color rgb <0,0,1>]
                       [1 color <1,1,1>*1.5]
               }
           ]

/*

    [0.5 
       //color rgb <1,0,0>
                  agate
               scale 0.05
              pigment_map {
                        [0.0 color rgb <0,0,1>]
                       [1 color <1,1,1>]
                   }
       ]
  • /
     [1 //color <2,0,0>
                   wrinkles       
               // agate
               scale 0.05
              pigment_map {
                        [0.0 color rgbt <0,0,1,0>]
                       [1 color rgbt <2,2,2,0>]
                   }
       ]
       }
   }

finish {

  ambient 0.0

// refraction 1000 }

}



texture {

pigment {

//   scale y*0.1
  gradient y  sine_wave  
   turbulence 0.1
     scale 1
   frequency 2
 pigment_map { 
 [ 0  wrinkles scale 1/6 scale y/6  sine_wave
   pigment_map {
       [ // 0.0 color rgbt <1,0,0,0.5>
         0.0  granite  scale 1
           pigment_map  {
               [0 color rgbt <1,1,1,1> ]
               [1 color rgbt <1,1,2,0.9> ]
           }
       ]
     //  [0.5 color rgbt <1/4,0,0>]
       [1 color rgbt <1,1,1,1>]
       }
  ] 


  [
   1
   // granite
    wrinkles  
    scale 0.01  scale y/6   color_map {
      //    [0.0 color rgbt <1,1,1,0>]
     //  [1.0 color rgbt <0,0,1,0.8>]
     //  [0.5 color rgbt <1/4,0,0>]
       [1 color rgbt <2,2,2,0.5>]
       }
   ]
   

// map }

//  }  // pikmet
warp { turbulence 0.1}

}

//normal {granite } finish {ambient 0} }



texture {

pigment {
   gradient y 
    turbulence 0.06
   sine_wave      
   frequency 1.5
   translate y*-0.5
   pigment_map {
   //[0 rgbt <0,0,0,1>]
   [0 wrinkles scale 0.1
    pigment_map {
         [1 rgbt <1,1,1,1>]
       [1 rgbt <1,1,1,0>]
       }   // pm
       ]     
   [1 rgbt <1,1,1,1>]
       } // pigmap 


   warp { turbulence 0.05}
 }    // pigm
 

finish {ambient 0}

} // tex


scale 100

}


light_source { <0,0,0> color rgb <1,0,0> looks_like {

object {brown_dwarf_1 }

} }


  1. declare halo1=sphere // transparent sphere containing media
{ 0,1 pigment { rgbt 1 } hollow
  interior
  { media
    { 
       emission 0.001  
     //     absorption 0.03
     //  scattering {4,1/10 }
      density
 
     {
   function {
      // exp(1/(sqrt(x*x+y*y+z*z)) )  
   2* (1/(pow(sqrt(x*x+y*y+z*z),.75)))
  //     *f_granite(x*5,y*5,z*5)/100
     }
  
   density_map
        { [0 rgbt <0,0,0,1>] 
       //   [0.1 rgbt <1/16,0,0,0.9>]
       //   [0.2 rgbt <1/4,0,0,1/4>]
          [1 rgbt <0,0,1,0>]
        }
      }
   
}
 }
scale 170  
}   
#declare halo2=sphere // transparent sphere containing media
{ 0,1 pigment { rgbt 1 } hollow
  interior
  { media
    { 
     //  emission 0.003  
     //     absorption 0.03
       scattering {4,1/1000*<1,1,1> }
      density
 
     {
   function {
      // exp(1/(sqrt(x*x+y*y+z*z)) )  
   2* (1/(pow(sqrt(x*x+y*y+z*z),.75)))
  //     *f_granite(x*5,y*5,z*5)/100
     }
  
   density_map
        { [0 rgbt <1,1,1,0>] 
       //   [0.1 rgbt <1/16,1/16,1/16,0.9>]
     //     [0.2 rgbt <1/4,1/4,1/4,0.7>]
          [1 rgbt <1,1,1,0>]
        }
      }
   
}
 }
scale 102 
}   

//object {halo1}

  object {halo2}

//object { brown_dwarf_1}

Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current17:29, 16 September 2023Thumbnail for version as of 17:29, 16 September 20231,600 × 1,200 (1.1 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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