File:Giant planet 3.png
Original file (1,600 × 1,200 pixels, file size: 725 KB, MIME type: image/png)
Captions
Summary
[edit]DescriptionGiant planet 3.png |
English: Giant planet, probably Neptune-like |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray source code
// pov-ray 3.8 source code
// giant planet
// 27.9.2022 v 0000.0002
default { finish { ambient 0.000002 diffuse 0.7 } }
camera {
location <0,1,1>*3.5
angle 35
look_at 0
}
light_source {
<0,1,1>*1000000
color rgb 2
}
#declare Earth_Radius=1;
#declare Media_Intensity=0.15*10;
//#declare Media_Emission=0.065*10;
- declare Media_Eccentricity=0.56;
- declare Atmosphere_Top=0.06;
//#declare Cloud_Brightness=0.42;
//#declare Light_Intensity=4.1;
- declare atm_samples= 20;
- declare k1=object {
sphere {0,1}
texture {
uv_mapping
pigment {
// granite
//agate
marble
rotate z*-90
// frequency 4
translate y*3/4
scale 1/4
// scale x*10
// scale y*1/10
turbulence 0
sine_wave
color_map {
[0 rgb <0.57, 0.75, 0.91>]
[1 rgb <0.45, 0.55, 0.74>]
}
}
}
}
- declare k2=object {
sphere {0,1}
//plane {
//y,0
//}
texture {
//uv_mapping
pigment {
// granite
granite
// agate
// marble
frequency 1
// rotate z*-90
scale y*1/4
turbulence 2
color_map {
// [0 rgbt 1]
// [1 rgbt <1,1,1,0.1>]
[0 rgbt <0,0,1,0.95>]
[1 rgbt <1,1,1,1>]
}
}
}
scale 1.001
}
#declare k3=object {
sphere {0,1}
//plane {
//y,0
//}
texture {
//uv_mapping
pigment {
granite
//agate
// marble
frequency 1
// rotate z*-90
scale 5
turbulence 0.5
scale y/200
// turbulence 0.5
color_map {
[0 rgbt <0,0,1,0.9>]
[0.3 rgbt <0,0,1,0.9>]
[0.4 rgbt <1,1,1,0.9>]
[1 rgbt <1,1,1,1>]
}
}
}
scale 1.002
}
#declare k4=object {
sphere {0,1}
//plane {
//y,0
//}
texture {
//uv_mapping
pigment {
granite
//agate
// marble
frequency 1
// rotate z*-90
scale 2
turbulence 0.5
scale y*1/4
// turbulence 0.5
color_map {
[0 rgbt <1,1,1,1>]
[0.8 rgbt <1,1,1,1>]
[0.9 rgbt <1,1,1,0>]
[1 rgbt <1,1,1,0>]
}
}
}
scale 1.003
}
#declare Density1= density{
spherical
ramp_wave
#declare mm = 0.0;
#declare nn = 1.0;
#declare deltamm=0.01;
#declare pp= 1.0;
#declare rr=1.00;
color_map {
#while(mm <= 1.0)
#declare rr=nn/2 ;
#declare ex2=exp(-(nn-0.2)*10)*7;
#declare rr=ex2;
#declare cc=<rr,rr,rr*1.8>;
#declare qq=mm*Atmosphere_Top;
[qq rgb cc]
#declare mm=mm+deltamm;
#declare nn=nn-deltamm;
#end
}
} // en
- declare Density2=density { function
{
exp(-6.7*(sqrt(x*x+y*y+z*z) -1.00001)/0.05 )/1000
}
}
- declare Mat_Atm =
material {
texture {
pigment {
color rgbt <1.0, 1.0, 1.0, 1.0>
}
}
interior {
media {
method 3
// scattering { 5 color rgb <0.2, 0.4, 1>*Media_Intensity*10 eccentricity Media_Eccentricity }
scattering { 5 color rgb <.11,.39,49>*Media_Intensity*1/100 eccentricity Media_Eccentricity }
// scattering { 5 color rgb <0.73, 0.65*0.8, 0.46>*Media_Intensity*2000 eccentricity Media_Eccentricity }
// emission <0.2, 0.4, 1>/1000000
// emission <0.73, 0.65*0.8, 0.46/2>/500000
// scattering { 5 color rgb <0.2, 0.4, 1>*Media_Intensity*2000 eccentricity Media_Eccentricity }
// emission <0.2, 0.4, 1>*1/10
emission <.11,.39,49>*1/10099
// scattering { 5 color rgb <0.73, 0.65*0.8, 0.46>*Media_Intensity*200 eccentricity Media_Eccentricity }
// emission <0.73, 0.65*0.8, 0.46>*30
// samples 20,20
samples atm_samples // increase = more precise
//intervals 1
density {
// Density1
Density2
}
}
}
}
- declare atmos1=difference {
sphere {
<0,0,0>, 1
}
sphere {
<0,0,0>, 1
scale (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top)
}
material { Mat_Atm }
scale Earth_Radius+Atmosphere_Top
hollow on
}
- declare atmos2=difference {
sphere {
<0,0,0>, 1.00
}
sphere {
<0,0,0>, 1.00
scale (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top)
}
material { Mat_Atm }
scale Earth_Radius+Atmosphere_Top
hollow on
}
- declare planetclouds1= union {
object { k1}
object { k2}
// object { k3}
object { k4}
finish {
// phong 1
// reflection 0.1
}
// rotate x*-270
// rotate y*90
// rotate z*90
}
union {
object {planetclouds1}
// object { atmos1 }
rotate <10,20,30>
}
Licensing
[edit]- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 13:43, 27 September 2022 | 1,600 × 1,200 (725 KB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 13:37, 27 September 2022 |
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