File:Giant planet 2.png
![File:Giant planet 2.png](https://upload.wikimedia.org/wikipedia/commons/thumb/0/03/Giant_planet_2.png/800px-Giant_planet_2.png?20230926111243)
Original file (1,600 × 1,200 pixels, file size: 1.19 MB, MIME type: image/png)
Captions
Captions
Summary
[edit]DescriptionGiant planet 2.png |
English: Fictional giant exoplanet |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.8 source code
///////////////////////////////
//
// gaseous giant planet
//
// POV-Ray 3.7 source code
//
// 26.9.2023 0000.0004
//
//////////////////////////////
#declare Earth_Radius=1;
#declare Media_Intensity=50;
//#declare Media_Emission=0.065*10;
- declare Media_Eccentricity=0.56;
//#declare Media_Eccentricity=0.3;
- declare Atmosphere_Top=0.04;
//#declare Cloud_Brightness=0.42;
//#declare Light_Intensity=4.1;
- declare atm_samples= 20; // must be 20+
- include "functions.inc"
- include "rand.inc"
// pov-ray 3.8 source code
// giant planet
// 27.9.2022 v 0000.0002
default { finish { ambient 0.000000 diffuse 0.7 } }
camera {
location <0,0,-1>*5
angle 35
look_at 0
}
light_source {
<-3/3,-0,-1>*1000000
color rgb <1,1,1> *1.5
}
- declare dark1= texture {
pigment {
wrinkles scale 0.05
// granite
// gradient y
// frequency 2
scale y*0.2
// sine_wave
turbulence 0.2
// omega 0.1
// lambda 0.1
/*
0.97, 1.00, 1.00 // white
0.72, 0.50, 0.27 // ora
0.55, 0.38, 0.30 // red
0.44, 0.42, 0.32 // gray
- /
pigment_map {
[0.0 color rgb <0.55, 0.38, 0.30 >*1.5 ]
[1.0 color rgb <0.91, 0.65, 0.45 >*1.05 ]
// [0.0 color rgb <.85,.8,.725>*0.95 ]
// [1.0 color rgb <.85,.8,.725>*1.05 ]
// [0.0 agate color_map{ [ 0 color rgb <.85,.8,.725>*0.9 ] [ 1 color rgb <.85,.8,.725>*1.0 ] } ]
// [1.0 granite color_map{ [ 0 color rgb <.85,.8,.725>*0.9 ] [ 1 color rgb <.85,.8,.725>*1.1 ] } ]
}
}
normal {
granite
// gradient y
// frequency 2
// sine_wave
scale y*0.1
turbulence 0.1
//granite scale y*0.03 bump_size 0.05
// turbulence 0.5
// omega 0.1
// lambda 0.1
bump_size 0.01
}
finish {ambient .00 diffuse .55 phong .075 phong_size 1.5 specular .025 roughness .01}
}
- declare light1 = texture
{
// pigment { color rgb <0.9,1,1> }
pigment {
// granite
wrinkles
scale 0.2
// agate
// gradient y
turbulence 0.2
// frequency 2
scale y*0.15
// sine_wave
/*
0.97, 1.00, 1.00 // white
0.72, 0.50, 0.27 // ora
0.55, 0.38, 0.30 // red
0.44, 0.42, 0.32 // gray
- /
pigment_map {
// [0.0 color rgb <1.00, 0.99, 0.94> ]
// [1.0 color rgb <1.00, 0.92, 0.82>*0.9 ]
// [0.0 agate color_map{ [ 0 color rgb <0.9,1,1>*1 ] [ 1 color rgb <0.9,1,1>*1.1 ] } ]
// [1.0 color rgb <0.9,1,1>*0.95 ]
[1.0 granite color_map{ [ 0 color rgb <0.97,1,1>*0.8 ] [ 1 color rgb <1.00, 0.99, 0.94>*1.2 ] } ]
[1.0 color rgb <0.97,1,1>*1.05 ]
}
}
normal {
granite
// gradient y
turbulence 0.2
frequency 2
scale y*0.05
//granite scale y*0.03 bump_size 0.05
// gradient y
// frequency 10
// sine_wave
bump_size -0.003
}
finish {ambient .00 diffuse .65 phong .075 phong_size 1.5 specular .025 roughness .01}
}
#macro tex1_storms1()
- declare seed1 = seed(2531);
scale y/2
#declare radi1=0.99;
#declare anx1=radians(180+20);
#declare any1=radians(20);
#declare theta1=anx1;
#declare fii1=any1;
#declare x1=radi1*sin(theta1)*cos(fii1);
#declare y1=radi1*sin(theta1)*sin(fii1);
#declare z1=radi1*cos(theta1);
warp {black_hole <x1,y1,z1>,0.35 falloff 1 strength 2 turbulence <1,1,1>*10 inverse }
#declare radi1=0.99;
- for (n,1,10)
#declare j1=rand(seed1)*360+20;
#declare j2=rand(seed1)*90;
#declare anx1=radians(180-j1);
#declare any1=radians(j2);
#declare theta1=anx1;
#declare fii1=any1;
#declare x1=radi1*sin(theta1)*cos(fii1);
#declare y1=radi1*sin(theta1)*sin(fii1);
#declare z1=radi1*cos(theta1);
warp {black_hole <x1,y1,z1>,0.15*rand(1) falloff 2 strength 2.5 turbulence 0.4 inverse }
#end
// scale y/2
- end
#declare tex1= texture {
function { ((sin(abs(y*2)*pi)/2)+.5)*f_wrinkles(0,y*2,0)*f_wrinkles(0,y*1,0)*1 }
scallop_wave
// sine_wave
//
// frequency 2
//
// turbulence .03
scale 3
warp {turbulence <0.07, 0.3, 0.07>*1}
scale 1/3
scale 10
warp {turbulence <0.1, 0.2, 0.1>*2}
scale 1/10
scale 30
warp {turbulence <0.1, 0.2, 0.1>*1}
scale 1/30
scale 100
warp {turbulence <0.1, 0.2, 0.1>*1}
scale 1/100
texture_map {
[0 dark1 ]
[1 light1 ]
// [1 dark1 ]
}
tex1_storms1()
scale y/2
}
#declare tex2= texture {
gradient y
// scale pi/2*0.01
sine_wave
// scallop_wave
scale 2
translate y*1/2
// turbulence 0.4
texture_map {
[0 pigment {rgbt <1,1,1,1> } finish {ambient .00 diffuse .55 phong .075 phong_size 1.5 specular .025 roughness .01} ]
[1 pigment {rgbt <0.95, 0.85, 0.67,0.5 > } finish {ambient .00 diffuse .55 phong .075 phong_size 1.5 specular .025 roughness .01}
// normal {granite scale 0.1 bump_size 0.05 turbulence 0.4 }
]
}
}
- declare Density1=density { function
{
exp(-6.7*(sqrt(x*x+y*y+z*z) -1.00001)/0.05 )/1000
}
}
- declare Mat_Atm =
material {
texture {
pigment {
color rgbt <1.0, 1.0, 1.0, 1.0>
}
}
interior {
media {
method 3
// emission <0.73, 0.65*0.8, 0.46>*30
// emission <0.73, 0.65*0.8, 0.46>
scattering { 4 color rgb <0.4, 0.6, 1>*Media_Intensity }
// scattering { 5 color rgb <0.73, 0.65*0.8, 0.46>*Media_Intensity eccentricity Media_Eccentricity }
// scattering { 5 color rgb <0.2, 0.4, 1>*Media_Intensity eccentricity Media_Eccentricity }
samples atm_samples // increase = more precise
//intervals 1
density {
Density1
}
}
}
}
- declare atmos1=difference {
sphere {
<0,0,0>, 1
}
sphere {
<0,0,0>, 1
scale (Earth_Radius+0.001)/(Earth_Radius+Atmosphere_Top)
}
material { Mat_Atm }
scale Earth_Radius+Atmosphere_Top
hollow on
}
//background{rgb .1}
// giant planet
- declare giantplanet1=sphere {0,1
texture {
tex1
}
}
- declare giantplanet2=sphere {0,1
texture {
tex2
}
}
- declare gigaplanet1= union {
object { giantplanet1}
object { giantplanet2 scale 1.002}
object {atmos1}
// rotate y*-35
rotate x*40
}
object {gigaplanet1}
Licensing
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![attribution](https://upload.wikimedia.org/wikipedia/commons/thumb/1/11/Cc-by_new_white.svg/24px-Cc-by_new_white.svg.png)
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- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 11:12, 26 September 2023 | ![]() | 1,600 × 1,200 (1.19 MB) | Merikanto (talk | contribs) | Update of code |
09:05, 22 September 2023 | ![]() | 1,600 × 1,200 (1,022 KB) | Merikanto (talk | contribs) | Update: new code,layout | |
10:45, 27 September 2022 | ![]() | 1,600 × 1,200 (985 KB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 11:10, 26 September 2023 |
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