File:Evaporating exoplanet 2 1 1 1 1.png
![File:Evaporating exoplanet 2 1 1 1 1.png](https://upload.wikimedia.org/wikipedia/commons/thumb/c/c6/Evaporating_exoplanet_2_1_1_1_1.png/800px-Evaporating_exoplanet_2_1_1_1_1.png?20240310135015)
Original file (3,200 × 2,400 pixels, file size: 2.66 MB, MIME type: image/png)
Captions
Captions
Summary
[edit]DescriptionEvaporating exoplanet 2 1 1 1 1.png |
English: Evaporating exoplanet. Rendering of space artist. Hot Jupiter, Neptune or ocean planet evaporates its volatile componnets to space. |
Date | |
Source | Own work |
Author | Merikanto |
Additional information
[edit]POV-Ray 3.8 source code. Rendered under Linux at year 2024.
//////////////////////////////////
//
// puffy planet
// POV-Ray 3.8 source code
//
// 10.3.2024 0000.0000a1
//
//////////////////////////////////
#include "colors.inc"
#include "functions.inc"
global_settings { assumed_gamma 1 }
// background { rgb <1/2, 1/2, 1> }
sky_sphere {
pigment {
bozo
scale 1/1000
color_map {
[0 color rgb 1]
[0.15 color rgb 1]
[0.15 color rgb 0]
[1 color rgb 0]
}
}
}
//camera { location <0,60,0> look_at 0 angle 12 }
//camera { location <1/20,1/20,-10> look_at 0 angle 12 }
camera { location <2,0,-20> look_at 0 angle 12 }
light_source { <0,0,10>*1000*1000, 1 media_interaction on }
- declare kroma1= object {
difference {
sphere
{
0,1.01
}
sphere
{
0,1.0001
}
}
pigment { rgbt <1,1,1,1> } hollow
interior
{ media
{
method 2
intervals 1
samples 10,20
emission <1,0,0>*1
absorption <0,1,1>*25
// scattering {2, 100000*<0,10,10>}
density
{
//spherical
function { -sqrt(x*x+y*y+z*z) }
poly_wave 3/1
density_map
{ [0 rgb 1]
[1 rgb 1]
}
}
}
}
scale 1.0
}
- declare covid1= sphere
{ 0,1
pigment { rgbt <1,1,1,1> } hollow
interior
{ media
{
method 2
intervals 2
samples 10,20
emission 1
density
{
//spherical
function { -sqrt(x*x+y*y+z*z)}
poly_wave 3/1
density_map
{ [0 rgbt <0,0,0,1>]
[1 rgbt <1,1,0.5,0>]
}
}
}
}
}
#declare sun0= sphere {
0,1
pigment {
crackle
scale 1/30
turbulence 0.5
//granite
color_map {
[0 color rgbt <1,0.25,0>]
[0.5 color rgbt <1,0.5,0>]
[1 color rgbt <1,1,0>]
}
}
finish {ambient 1}
}
#declare planet=
object {
sphere {0,1 }
texture {
pigment {
//gradient y
function {f_wrinkles(y,1,1)}
sine_wave
frequency 2
scale 5
warp { turbulence 0.7}
scale 1/5
color_map {
[0 color rgb <1,0,0.3>]
[1 color rgb <0.5,0,1>]
}
}
finish { ambient 0.1 diffuse .55 phong .075 phong_size 1.5 specular .025 roughness
.01}
}
}
- declare rings= object {
//torus{ 1.0,0.3 scale <1,1,1>
disc { 0,<0,1,0>, 2.5, 1.5
texture{ pigment{
//color rgb<1,0.65,0>
//onion
function {
f_granite(sqrt(x*x+y*y+z*z),1,1)
}
//sine_wave
scale 1/3
color_map {
[0 color rgbt <0,0,0,0> ]
[1 color rgbt <1,1,1,0> ]
}
}
finish { phong 0 diffuse 0.5 }
}
scale <1.5,0.1,1.5>
rotate<0,0,0>
translate<0,0,0>
} }
- declare planet_atmosphere= object {
sphere { 0, 1 }
hollow no_shadow
pigment {rgbt <1,1,1,1> }
finish {
reflection 0
}
interior
{ media
{ emission 10
absorption 50
scattering {3,1}
density
{
//spherical
function {
f_spherical(x,y,z)* f_wrinkles(x*10,y*10,z*10)
}
// scale 2
density_map
{ [0.001 rgbt <0,0,0,1>]
// [0.5 rgbt <0,0,0,0>]
[1 rgbt <1,1,1,0>]
}
}
// samples 1,1 intervals 1 confidence .1 // quite fast settings
method 2
}
}
// scale 2
}
- declare atmoplanet1=union {
object {planet }
object {planet_atmosphere scale 3 }
//object {rings scale 1 rotate x*30 rotate y*40}
}
- declare Cloud_Scale=1;
- declare mata1 = media{ scattering{ 1, <1,1,1>
extinction 2.5 }
absorption rgb< 0.61, 0.85, 0.85>*2
// density 1
density{ spiral2 10
turbulence 0.20
color_map {
[0.00 rgb 0.00] // border
[0.50 rgb 0.20] //
[1.00 rgb 1.00] // center
} // end color_map
rotate<90,0,0>
scale<1,0.5,1>*0.01
} // -----------
// density 2
density{ cylindrical
turbulence 1.0
frequency 1
color_map {
[0.00 rgb 0.00] // border
[0.50 rgb 0.20] //
[0.80 rgb 1.00] //
[1.00 rgb 0.50] // center
} // end color_map
scale<1,2,1>*0.01
} // -----------
} //
- local whisky_shape1 =
merge{
intersection{
sphere{<0,0,0>,1}
box{<-1,-0,-1>,< 1,1 ,1>}
scale <1,2.5,1>}
intersection{
sphere{<0,0,0>,1}
box{<-1,-1 ,-1>,< 1,0+0.01,1>}
}
}
/*
object{
whisky_shape1
hollow
pigment{ color rgbt<1,1,1,1>}
finish { ambient 0 diffuse 0 }
interior {
media { mata1 }
}
scale 1
rotate z*90
translate z*-7
// translate y*1/20
// translate x*-1/20
}
- /
- declare torus1= object {
//torus {2,0.1}
isosurface {
function {
f_torus(2,0.2, x,y,z)
- f_wrinkles(x*10,y*10,z*10)/3
}
// bounded_by {sphere {0,3} }
// accuracy 0.01
// gradient 10
}
pigment { color rgbt 1}
hollow
no_shadow
interior
{ media
{
emission 1
absorption 50
scattering {3,1}
density
{
//spherical
function {
// f_spherical(x,y,z)*
f_torus(2,0.1, x,y,z)*
f_wrinkles(x*10,y*10,z*10)
*f_granite(x,y,z)
}
// scale 2
density_map
{ [0.1 rgbt <0,0,0,1>]
// [0.5 rgbt <0,0,0,0>]
[0.9 rgbt <1,1,1,0>]
}
}
// samples 1,1 intervals 1 confidence .1 // quite fast settings
method 2
} // media
} // interior
} // object
- declare magaroni1 = media{
samples 5,10
emission <0.7,0.7,1>*10
scattering{
3, 1-< 0.61, 0.85, 0.85>
// 3, 1-< 0.5,0.5,0.1>
// extinction 2.5
}
absorption rgb < 0.61, 0.85, 0.85>*50
// absorption rgb< 1, 1, 0.7>*30
// density 1
density{
function {
f_spherical(x,y,z)
*f_granite(x,y,z)
*f_wrinkles(x*50,y*50,z*50)
// *f_cylindrical(x,y,z)
}
scale 0.7
turbulence 0.0
poly_wave 1
color_map {
[0.00 rgb 0.00] //
[0.50 rgb 0.20] //
[1.00 rgb 1.00*3] //
} //
rotate<90,0,0>
scale<1,1,1>
}
}
- local ball1 = object{ sphere{<0,0,0>,1 } }
- local ovus1 = object{ ovus{1,0.7 } }
- local smoke1 = object{
ball1
//ovus1
hollow
pigment{ color rgbf<1,1,1,1>}
finish { ambient 0 diffuse 0 }
interior {
media { magaroni1 }
}
}
- declare seed1= seed(2531);
- declare seed2= seed(3736);
- declare seed3= seed(123412);
- declare tail1=union {
/*
object { smoke1
scale 1.25
}
- /
- for (n, 2,6)
- declare sk1=1;
object {
// ball1
// pigment { color Red}
smoke1
scale 0.75
//scale sk1*1*0.25
//scale x*2.5
translate x*n*-1*sk1/2
translate x*-0.4
#declare yo1=0.2*(rand(seed1)-0.5);
#declare sk1=sk1*0.7;
translate y*yo1
}
- end
}
object {sun0 scale 0.5*2}
object {covid1 scale 2}
object {kroma1 scale 0.5*2}
object {
atmoplanet1
scale 1/10
translate z*-2
// translate y*1/20
// translate x*-1/20
}
object { tail1
translate z*-1.42
// translate y*1/20
// translate x*-1/20
//rotate z*60
rotate y*-45
//rotate x*30
}
//object {torus1}
Licensing
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- to share – to copy, distribute and transmit the work
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- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
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File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 13:50, 10 March 2024 | ![]() | 3,200 × 2,400 (2.66 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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File change date and time | 13:25, 10 March 2024 |
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