File:Evaporating exoplanet 2 1 1 1 1.png

From Wikimedia Commons, the free media repository
Jump to navigation Jump to search

Original file(3,200 × 2,400 pixels, file size: 2.66 MB, MIME type: image/png)

Captions

Captions

Evaporating exoplanet

Summary

[edit]
Description
English: Evaporating exoplanet. Rendering of space artist. Hot Jupiter, Neptune or ocean planet evaporates its volatile componnets to space.
Date
Source Own work
Author Merikanto

Additional information

[edit]

POV-Ray 3.8 source code. Rendered under Linux at year 2024.


//////////////////////////////////
//
// puffy planet
// POV-Ray 3.8 source code
//
// 10.3.2024 0000.0000a1
//
//////////////////////////////////

#include "colors.inc"
#include "functions.inc"


global_settings { assumed_gamma 1 }

// background { rgb <1/2, 1/2, 1> }

sky_sphere {
pigment {
 bozo
 scale 1/1000
 
 color_map {
 [0 color rgb 1]
 [0.15 color rgb 1]
 [0.15 color rgb 0]  
 [1 color rgb 0]
 }
}
}


//camera { location <0,60,0> look_at 0 angle 12 }

//camera { location <1/20,1/20,-10> look_at 0 angle 12 }

camera { location <2,0,-20> look_at 0 angle 12 }



light_source { <0,0,10>*1000*1000, 1  media_interaction on }
  1. declare kroma1= object {
difference {
 sphere 
{
 0,1.01
}
sphere 
{
 0,1.0001 
}
}

pigment { rgbt <1,1,1,1> } hollow
  interior
  { media
    { 
    method 2
    intervals 1
    samples 10,20
   emission <1,0,0>*1
    absorption <0,1,1>*25
 //  scattering {2, 100000*<0,10,10>}
      density
      
      { 
      
      //spherical 
      function { -sqrt(x*x+y*y+z*z) }
      poly_wave 3/1
      density_map
        { [0 rgb 1]
          [1 rgb 1]
        }
      }
    }
 }

scale 1.0

}



  1. declare covid1= sphere
{ 0,1 

pigment { rgbt <1,1,1,1> } hollow
  interior
  { media
    { 
    method 2
    intervals 2
    samples 10,20
    emission 1
      density
      
      { 
      
      //spherical 
      function { -sqrt(x*x+y*y+z*z)}
      poly_wave 3/1
      density_map
        { [0 rgbt <0,0,0,1>]
          [1 rgbt <1,1,0.5,0>]
        }
      }
    }
 }
}



#declare sun0= sphere {
0,1

pigment {
crackle

scale 1/30
turbulence 0.5
//granite

color_map {
[0 color rgbt <1,0.25,0>]
 [0.5 color rgbt <1,0.5,0>]

 [1 color rgbt <1,1,0>]
}


}

finish {ambient 1}

}

#declare planet=
object {

sphere {0,1 }

  texture {

 pigment {
 
 //gradient y
 function {f_wrinkles(y,1,1)}
 
 sine_wave
 frequency 2
 scale 5
 warp { turbulence 0.7}
 scale 1/5
   color_map {
 [0 color rgb <1,0,0.3>]
 [1 color rgb <0.5,0,1>]
 }
 }
                
finish { ambient 0.1 diffuse .55 phong .075 phong_size 1.5 specular .025 roughness

.01}

     }


}


  1. declare rings= object {

//torus{ 1.0,0.3 scale <1,1,1> disc { 0,<0,1,0>, 2.5, 1.5

      texture{ pigment{ 
      //color rgb<1,0.65,0>

//onion function { f_granite(sqrt(x*x+y*y+z*z),1,1)

} //sine_wave scale 1/3 color_map { [0 color rgbt <0,0,0,0> ] [1 color rgbt <1,1,1,0> ] }

      }
               finish { phong 0 diffuse 0.5 }
             }   
      scale <1.5,0.1,1.5>
      rotate<0,0,0> 
      translate<0,0,0>
    }      }
  
  1. declare planet_atmosphere= object {

sphere { 0, 1 }


   hollow no_shadow
 
    pigment {rgbt <1,1,1,1> }   
     
     finish { 
     reflection 0
     }
    interior
    { media
      { emission 10 
        absorption 50
        
        scattering {3,1}
       
        density
        { 
        
        //spherical 
        function {
        f_spherical(x,y,z)* f_wrinkles(x*10,y*10,z*10)
        }
        
      //  scale 2
        density_map
          { [0.001 rgbt <0,0,0,1>]  
           //   [0.5 rgbt <0,0,0,0>] 
             [1 rgbt <1,1,1,0>]
     
          }
        }
     //   samples 1,1 intervals 1 confidence .1 // quite fast settings
        method 2
      }
      
      
    }
     //  scale 2


  }          



  1. declare atmoplanet1=union {

object {planet } object {planet_atmosphere scale 3 } //object {rings scale 1 rotate x*30 rotate y*40} }




  1. declare Cloud_Scale=1;



  1. declare mata1 = media{ scattering{ 1, <1,1,1>
                            extinction  2.5 }
                absorption rgb< 0.61, 0.85, 0.85>*2
                // density 1
                density{ spiral2 10
                         turbulence 0.20
                         color_map {
                               [0.00 rgb 0.00] // border
                               [0.50 rgb 0.20] //
                               [1.00 rgb 1.00] // center
                             } // end color_map
                         rotate<90,0,0>
                         scale<1,0.5,1>*0.01
                       } // ----------- 
                // density 2
                density{ cylindrical
                         turbulence 1.0
                         frequency 1
                         color_map {
                               [0.00 rgb 0.00] // border
                               [0.50 rgb 0.20] //
                               [0.80 rgb 1.00] //
                               [1.00 rgb 0.50] // center
                             } // end color_map
                         scale<1,2,1>*0.01
                       } // ----------- 
         } // 




  1. local whisky_shape1 =

merge{ intersection{

  sphere{<0,0,0>,1}
  box{<-1,-0,-1>,< 1,1  ,1>}
  scale <1,2.5,1>}

intersection{

  sphere{<0,0,0>,1}
  box{<-1,-1 ,-1>,< 1,0+0.01,1>}
  }

}


/* object{

 whisky_shape1
 hollow
 
 pigment{ color rgbt<1,1,1,1>}
 
 finish { ambient 0 diffuse 0 }
 interior {

 media { mata1 }


}

 scale 1
 rotate z*90
 translate z*-7
// translate y*1/20
// translate x*-1/20
 

}

  • /


  1. declare torus1= object {


//torus {2,0.1}


isosurface {

function {

f_torus(2,0.2, x,y,z)

- f_wrinkles(x*10,y*10,z*10)/3

       }

// bounded_by {sphere {0,3} }


// accuracy 0.01 // gradient 10

}


pigment { color rgbt 1}

hollow no_shadow

   interior
    { media
      { 
      
      emission 1
        absorption 50
        
        scattering {3,1}
       
        density
        { 
        
        //spherical 
        function {
       // f_spherical(x,y,z)* 
       f_torus(2,0.1, x,y,z)*
       f_wrinkles(x*10,y*10,z*10)
       *f_granite(x,y,z)
        }
        
      //  scale 2
        density_map
          { [0.1 rgbt <0,0,0,1>]  
           //   [0.5 rgbt <0,0,0,0>] 
             [0.9 rgbt <1,1,1,0>]
     
          }
       
        }
     //   samples 1,1 intervals 1 confidence .1 // quite fast settings
        method 2
      
      } // media
      
      
      
    } // interior

} // object


  1. declare magaroni1 = media{

samples 5,10 emission <0.7,0.7,1>*10 scattering{ 3, 1-< 0.61, 0.85, 0.85> // 3, 1-< 0.5,0.5,0.1> // extinction 2.5 }


                absorption rgb < 0.61, 0.85, 0.85>*50
         //       absorption rgb< 1, 1, 0.7>*30
                // density 1
                density{ 
                

function {

f_spherical(x,y,z) *f_granite(x,y,z) *f_wrinkles(x*50,y*50,z*50) // *f_cylindrical(x,y,z) } scale 0.7

                         turbulence 0.0
                         poly_wave 1
                         color_map {
                               [0.00 rgb 0.00] //
                               [0.50 rgb 0.20] //
                               [1.00 rgb 1.00*3] //
                               } // 
                         rotate<90,0,0>
                         scale<1,1,1>
                       } 
         
         } 
 



  1. local ball1 = object{ sphere{<0,0,0>,1 } }
  1. local ovus1 = object{ ovus{1,0.7 } }


  1. local smoke1 = object{
 ball1
 //ovus1
 hollow
 pigment{ color rgbf<1,1,1,1>} 
 finish { ambient 0 diffuse 0 }

interior {

media { magaroni1 } } }


  1. declare seed1= seed(2531);
  2. declare seed2= seed(3736);
  3. declare seed3= seed(123412);



  1. declare tail1=union {

/* object { smoke1 scale 1.25 }

  • /
  1. for (n, 2,6)
  2. declare sk1=1;

object { // ball1 // pigment { color Red} smoke1 scale 0.75 //scale sk1*1*0.25 //scale x*2.5

translate x*n*-1*sk1/2 translate x*-0.4

#declare yo1=0.2*(rand(seed1)-0.5); #declare sk1=sk1*0.7; translate y*yo1


}

  1. end



}

object {sun0 scale 0.5*2}
object {covid1 scale 2} 
object {kroma1 scale 0.5*2}


 object  { 

atmoplanet1

 scale 1/10
 translate z*-2
// translate y*1/20
// translate x*-1/20
}
object { tail1
translate z*-1.42
// translate y*1/20
// translate x*-1/20

//rotate z*60 rotate y*-45 //rotate x*30

}

//object {torus1}



Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current13:50, 10 March 2024Thumbnail for version as of 13:50, 10 March 20243,200 × 2,400 (2.66 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

There are no pages that use this file.

Metadata