File:Colliding planets 3 r 1 1 1 1.png

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Captions

Captions

Colliding planets

Summary

[edit]
Description
English: Colliding planets
Date
Source Own work
Author Merikanto

POV-Ray source code

// colliding planets // pov-ray source code // 22.5.2024 v 0000.0000

  1. include "functions.inc"
  2. include "rand.inc"
  1. include "colors.inc"
  2. include "stones.inc"
  3. include "stars.inc"

camera { location <0,0,-10>*0.7 look_at 0 angle 35

}

light_source { <1000,1000,-1000>*1000*1000*1000 color rgb <1,1,1>*1 }

//background { rgb <0,0,0> }

sky_sphere {

pigment {
 bozo
 scale 0.001
 color_map {
 [0 color rgb <1,1,1>]
   [0.2 color rgb <1,1,1>]
   [0.2 color rgb <0,0,0>]
   [1.0 color rgb <0,0,0>]
 }
 
}

/*

pigment {
 wrinkles
// granite 
 //marble
 
 octaves 60
 scale 10
  warp { turbulence 0.3 }
 scale 1/10
 
   pigment_map {
 [0 color rgbt <1,1,1,1>]
// [0.33 color rgbt <1,1,1,1>]
   [1 color rgbt <0.2,0,0.0,0>]
 }
 
 }
  • /

}

  1. declare lava_pigment_1= pigment {

granite

	color_map {	

[0.0 color rgbt <0,0,0,1>]

		[0.25 color rgbt <1,0,0,.75>]
		[0.5 color rgbt <1,0.5,0,.5>*2]
		[0.75 color rgbt <1,1,0,0.25>*5]
		[1 color rgbt <1,1,1,0>*10]

} }

  1. declare bright1= object {

sphere {0,1}

pigment { color rgbf 1 }
// finish { ambient 0 diffuse 0 }
hollow
no_shadow

interior {
media {
	 emission color rgb<1.0,0.75,0.1>*3
     intervals 9
     samples 1, 20
    // confidence 0.9999
    // variance 1/100
     density{ 
       //     function {f_spherical(x,y,z)*0.8+f_granite(x,y,z)*0.2 }
         //      function {f_spherical( f_granite(x,y,z), f_granite(x,y,z),f_granite(x,y,z)  )*1 }  


          //    function {f_spherical(x*1,y*1,z*1) } 
       //function {f_spherical(x,y,z)*0.8+f_granite(x,y,z)*0.2 }
       
       //   function {f_spherical(x,y,z)*f_granite(x*3,y*3,z*3)*5   }
          
        //   function { ( (f_spherical(x,y,z)*f_granite(x*3,y*3,z*3)*5)+exp(f_spherical(x,y,z)) ) /2  }
         
             //   function { exp ( f_spherical(x,y,z))  }
            function { exp ( f_spherical(x,y,z)  *f_granite(x*10,y*10,z*10) ) *2 }
              poly_wave 1
              color_map {
              [0.0 color rgb <0.0,0.0,0.0>]
              [0.25 color rgb <0.5,0.25,0.0>]
              [0.5 color rgb <1,0.5,0.0>*0.75*2 ]
              [0.75 color rgb <1.0,1.0,0.0>*5]
              [1.0 color rgb <1.0,1.0,1>*10]
                        } // end color_map
   
         } // end of density
}
}


}

  1. declare torus1=object {

//torus {1,0.5} isosurface {

function {
f_torus(x,y,z,1,0.5)+f_granite(x*3,y*3,z*3)*0.5
}

// accuracy 0.01
 /// gradient 25
 
 
 
bounded_by {sphere {0,10}}

}

//pigment { color rgb 1}

pigment { color rgbf 1 }
// finish { ambient 0 diffuse 0 }
hollow
no_shadow

interior {
media
    { 
    absorption 5
    scattering { 3, 1 }
    density {
     function {
f_torus(x,y,z,1,0.5)+f_granite(x*3,y*3,z*3)*0.5
}

    }
    
    
    }

}

}

  1. declare planet1= union {

object { sphere {0,1} // texture {T_Stone2} pigment { wrinkles scale 1 color_map { [0 color rgb <0,0,1>] [0.5 color rgb <0,0,1>] [0.5 color rgb <1,0.5,0.3>] [1 color rgb <1,0.5,0.3>] } } finish {ambient 0 phong 0.1 diffuse 0.3} normal {agate scale 0.1 bump_size -2} }

object {
sphere {0,1.001}
 finish {ambient 0}
	pigment {

wrinkles scale 0.3 color_map { [0 color rgbt <1,1,1,1>] [1 color rgbt <1,1,1,0>] } }

}
object {
sphere {0,1.002}
       finish {ambient 0}
	pigment {

granite scale 1 warp { turbulence 0.5} color_map { [0 color rgbt <1,1,1,1>] [1 color rgbt <1,1,1,0>] }

}

}

}

  1. declare planet2=object {

sphere {0,1} texture {T_Stone1 scale 0.3} finish {ambient 0 phong 0.1 diffuse 0.3} normal {granite scale 0.1 bump_size -2 } }

  1. declare colliding1= union {

object {planet1 translate x*-1} object {planet2 scale 0.5 translate x*0.5}

object {bright1 scale 1 translate x*0} object { torus1 rotate z*90 scale 0.8 translate x*0 }

}

object { colliding1

rotate y*45 //rotate z*5 rotate x*50

}

Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
Creative Commons CC-Zero This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication.
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of their rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

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Date/TimeThumbnailDimensionsUserComment
current11:18, 22 May 2024Thumbnail for version as of 11:18, 22 May 20242,400 × 1,800 (1.76 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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