File:Colliding planets 1 r 1 1 1 1.png

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Captions

Captions

Colliding planets.

Summary

[edit]
Description
English: Colliding planets.
Date
Source Own work
Author Merikanto

POV-Ray 3.8 source code


// colliding planets // pov-ray source code // 21.5.2024 v 0000.0000

  1. include "functions.inc"
  2. include "rand.inc"
  1. include "colors.inc"
  2. include "stones.inc"

camera { location <5,10,-10>*0.7 look_at 0 angle 35

}


light_source { <1000,1000,-1000>*1000*1000*1000 color rgb <1,1,1>*1 }


background { rgb <0,0,0> }

  1. declare stars1=sky_sphere {

pigment {

   bozo
   color_map {
       [0.0 White*3]
       [0.2 Black]
       [1.0 Black] 
       } 
   
   scale .006
    scale 1/10
   }

pigment {

     bozo
   color_map {
       [0.0 White*3]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 3/100

}

pigment {

     bozo
   color_map {
       [0.0 White*2]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 1/100

}

pigment {

     bozo
   color_map {
       [0.0 White*2]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 3/1000

}


pigment {

     bozo
   color_map {
       [0.0 White*1]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 1/1000

}

pigment {

     bozo
   color_map {
       [0.0 White*1]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 3/10000

}

pigment {

     bozo
   color_map {
       [0.0 White*1/2]
       [0.2 rgbt 1]
       [1.0 rgbt 1] 
       } 
   
   scale .006
    scale 1/10000

}


}


sky_sphere {stars1}

  1. declare explocloud1=sphere { 0,2 hollow no_shadow
 texture { pigment { rgbt 1 } }

 interior {
   media { absorption 8 emission 8 method 3 samples 30,30 intervals 1
     density { spherical
       warp { turbulence .75*.3+.05 lambda 2.75 }
       density_map {
         [1-.99*.75 rgb <0,0,0>]
         [1-.99*.75 rgb <max(0,1-.75*1.5),max(0,1-.75*4.5),max(0,1-.75*6)>]
         [1 rgb <.75,.25,0>] }
     }
   }
  
   media { absorption 3 scattering { 1 .3 } method 3 samples 30,30 intervals 1
     density { spherical
       warp { turbulence .75*.3+.05 lambda 2.75 }
       density_map {
         [1-.99*.75 rgb 0]
         [1-.99*.75 rgb 1]
         [1-.49*.75 rgb 1]
         [1-.49*.75 rgb 0]
        }
     }
   }
 }
 
 

}




  1. declare bright1=sphere
{ 0,1 pigment { rgbt 1 } hollow
  interior
  { media
    { emission 1
      density
      { 
      // spherical 
       function {
       f_spherical(x,y,z)-f_wrinkles(x,y,z)*0.1
       }
       density_map
        { [0 rgb 0]
          [0.4 rgb <1,0,0>]
          [0.8 rgb <1,1,0>]
          [1 rgb 1]
        }
      }
    }
    media
    { absorption 0.2
    }
  }
}
  1. declare torus1= object {

torus {1,0.25} scale y/2 rotate z*90 //pigment { color rgb <1,0,0>}

pigment { rgbt 1 } hollow no_shadow

/*

  interior
  { media
    { emission 1
      density
      { spherical density_map
        { [0 rgb 0]
          [0.4 rgb <1,0,0>]
          [0.8 rgb <1,1,0>]
          [1 rgb 1]
        }
      }
    }
    media
    { absorption 0.2
    }
  }
  • /
 interior {
   media { absorption 8 emission 8 method 3 samples 30,30 intervals 1
     density { spherical
       warp { turbulence .75*.3+.05 lambda 2.75 }
       density_map {
         [1-.99*.75 rgb <0,0,0>]
         [1-.99*.75 rgb <max(0,1-.75*1.5),max(0,1-.75*4.5),max(0,1-.75*6)>]
         [1 rgb <.75,.25,0>] }
     }
   }
  
   media { absorption 3 scattering { 1 .3 } method 3 samples 30,30 intervals 1
     density { spherical
       warp { turbulence .75*.3+.05 lambda 2.75 }
       density_map {
         [1-.99*.75 rgb 0]
         [1-.99*.75 rgb 1]
         [1-.49*.75 rgb 1]
         [1-.49*.75 rgb 0]
        }
     }
   }
 }

}



  1. declare s1= object {

isosurface {

function { 

f_sphere(x,y,z,0.5)

//f_sphere(x,y,z,0.5)-f_wrinkles(x*10,y*10,z*10)*0.5

//f_sphere(x, y, z, 0.5) - f_noise3d(x * 10, y * 10, z * 10) * 0.1

// sqrt(pow(x,2) + pow(z,2)) - 1

//sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 2

// pow(sqrt(x*x+z*z),2) + y // paraboloid ?


}

threshold 0.001

max_gradient 1

bounded_by {sphere {0,10 }}


}

// pigment { color rgb <1,0,0>}

}


// parameters

  1. declare R = 1;
  2. declare H = 1;
  3. declare T = 0.01;

// derived

  1. declare A = H / pow (R, 2);
  2. declare T1 = (2 * H * T) / (sqrt (1 + pow (2 * H / R, 2)) * R);
  3. declare A1 = (H - T) / pow (R - T1, 2);
  1. declare s2=intersection

{ cylinder { 0, H * y, R }

  poly { 2, <A, 0, 0, 0, 0, 0, -1, A, 0, 0> }
  poly { 2, <-A1, 0, 0, 0, 0, 0, 1, -A1, 0, -T> }
// pigment { color rgb <1,0,0>}
// finish { phong 0.2}

}


  1. declare metis1=
  media { absorption 8 emission 8 method 3 samples 30,30 intervals 1
     density { spherical
       warp { turbulence .75*.3+.05 lambda 2.75 }
       density_map {
         [1-.99*.75 rgb <0,0,0>]
         [1-.99*.75 rgb <max(0,1-.75*1.5),max(0,1-.75*4.5),max(0,1-.75*6)>]
         [1 rgb <.75,.25,0>] }
     }
   }
  1. declare metis2= media { emission 2 absorption 2
     density { 
spherical
 turbulence .3 lambda 3
 density_map {
   [.01 rgb 0]
   [.01 rgb <1,0,0>]
   [1/4 rgb <1,.5,0>]
   [2/4 rgb <1,1,0>]
   [3/4 rgb <1,1,1>]
 }
}

}


  1. declare metis3=
media { absorption 1 scattering { 1 .3*<1,.5,0> }
     density { spherical
       scale <1,.5,1>
       warp { turbulence .3 }
       density_map { [0 rgb 0][.1 rgb 1] }
     }
   }


  1. declare metis4= media { absorption 1 scattering { 1 .1 }
     density { spherical
       scale <1,.5,1>
       warp { turbulence .3 }
       density_map { [0 rgb 0][.1 rgb 1] }
     }
   }

/*

  1. declare metis5=

media { scattering { 1 1 }media { scattering { 1 1 }

     density { spherical
       scale <1,.5,1>
       warp { turbulence .3 }
       density_map { [0 rgb 0][.1 rgb 1] }
     }
   }
    density { spherical
       scale <1,.5,1>
       warp { turbulence .3 }
       density_map { [0 rgb 0][.1 rgb 1] }
     }
   }
  • /


object {s1 scale 6 rotate z*-90 translate x*-0.3 hollow no_shadow

 texture { pigment { rgbt 1 } }
 interior {
  media {metis2 scale 2}
 }

//rotate x*-30

scale x*0.5

}


/* object {s2 scale 4 rotate z*-90 translate x*-0.3 hollow no_shadow

 texture { pigment { rgbt 1 } }
 interior {
  media {metis2 scale 2}
 }

//rotate x*-30

}

  • /

//object {torus1 scale 3}


// rayleigh based atm
  1. declare atm_thickness1 = 0.1;
  2. declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>;
  3. declare atm_amount1=0.3;


  1. declare atm_density1 = density

{

    function
    {

// 1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1)

   //   1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)-1- 0.00001)/atm_thickness1)
 
   1*exp(-8*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1) 
 

} }

  1. declare atm_media1 = media

{

    method 3
    intervals 3
    samples 3
    scattering
    { 4

color atm_amount1*atm_color1/atm_thickness1 // extinction 1

    }
    density {atm_density1}

}

  1. declare atmos1 = difference

{

    sphere {0, 1.00001 + atm_thickness1}
 //   sphere {0, 1.00001}
    hollow
    pigment {rgbt 1}
    interior {media{atm_media1}}

}

union {

object {atmos1} object {

sphere {0,1}


//texture {T_Stone2}

normal {agate}

   pigment {

// wrinkles

agate scale 4
   

scale 1

color_map { [0 color rgb <0.521569, 0.368627, 0.258824,0>] [0.7 color rgb <0.521569, 0.368627, 0.258824,0>*0.8]

 //  [0.7 color rgb <0,0.5,0>]

[0.7 color rgb <0,0,0.2>] [1 color rgb <0,0,0.2>] }

}

}


  object {
       sphere {0,1.005}
      
       pigment {
       //    wrinkles
    granite
       turbulence 1
   
   	scale 1

color_map { [0 color rgbt <1,1,1,0>] [1 color rgbt 1] }

   }
 }
translate x*-1

}


object {

sphere {0,0.5}

translate x*0.5

/* pigment {

   wrinkles	
   //agate 

//granite scale 1/4

color_map { [0.0 color rgb <1,1,0>] [0.2 color rgb <1,0,0>]

[0.5 color rgb <0.521569, 0.368627, 0.258824,0>] [1 color rgb <0.65098, 0.501961, 0.388235,0>] }

}
normal {
 granite scale 1/3 bump_size -1/10

}

  • /
       texture{
         pigment{ crackle
                  scale 4 

warp { turbulence 0.35 } scale 1/4

                  color_map{
                    [0.01 color Orange*2]
                    [0.02 color Red]
                    [0.04 color rgb<0.521569, 0.368627, 0.258824,0>]
                    [1.00 color rgb<0.65098, 0.501961, 0.388235,0>]
                    } // end of color_map
                   scale 0.2
                } // end of pigment
         normal { bumps 0.75 scale 0.02}
         finish { diffuse 0.3 phong 0.2}
         rotate<0,-30,0>
         translate<0.01, 0.04, 0.00>
       } 

}




Licensing

[edit]
I, the copyright holder of this work, hereby publish it under the following license:
Creative Commons CC-Zero This file is made available under the Creative Commons CC0 1.0 Universal Public Domain Dedication.
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of their rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

File history

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Date/TimeThumbnailDimensionsUserComment
current13:01, 21 May 2024Thumbnail for version as of 13:01, 21 May 20241,200 × 800 (441 KB)Merikanto (talk | contribs)New layout
18:06, 20 May 2024Thumbnail for version as of 18:06, 20 May 20243,200 × 2,400 (2.54 MB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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