File:Artist impression of Lyuten b, if it has stony surface.png
Original file (6,400 × 4,800 pixels, file size: 5.08 MB, MIME type: image/png)
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Summary
[edit]DescriptionArtist impression of Lyuten b, if it has stony surface.png |
English: Artist impression of Lyuten b, if it is stony and has stony surface. |
Date | |
Source | Own work |
Author | Merikanto |
POV-Ray 3.8 source code
//////////////////////////////////
//
// planet of M-type star, rocky
//
// POV-Ray 3.8 source code
//
// 14.3.2024 0000.0000
//
//////////////////////////////////
// povray atomik3.pov -W3200 -H2400 -Q11 -a0.3
- include "functions.inc"
- include "rand.inc"
- declare seed1=seed(12233);
- declare seed2=seed(11233);
- declare seed3=seed(13322);
camera {
location <-100,0,-500>*3
look_at <100,0,0>
angle 10
}
//light_source { <100, 100, -50>*1000*1000 color <1,1,1>*2 }
//light_source { <1000, 0, 0>*1000*1000 color <1,1,1>*2 }
//light_source { <0, 0, -1000>*1000*1000 color <1,1,1>*2 }
sky_sphere {
pigment {
bozo
scale 1/6000
color_map {
[0 color rgb 1]
[0.15 color rgb 1]
[0.15 color rgb 0]
[1 color rgb 0]
}
}
pigment {
wrinkles
scale 1/10
scale 3
warp { turbulence 1/3}
scale 1/3
color_map {
[0 color rgbt <0,0,0,1>]
[0.6 color rgbt <0,0,0,1>]
// [0.4 color rgbt <1,0,0,1>]
[1 color rgbt <1,0.25,0,0>]
}
}
}
- declare kroma1= object {
difference {
sphere
{
0,1.01
}
sphere
{
0,1.0001
}
}
pigment { rgbt <1,1,1,1> } hollow
interior
{ media
{
method 2
intervals 1
samples 10,20
emission <1,1,0>*1/2
absorption <0,1,1>*1/2
scattering {2, <0,1,1>*1}
density
{
//spherical
function { -sqrt(x*x+y*y+z*z) }
// poly_wave 3/1
density_map
{ [0 rgb 0]
[1 rgb 1]
}
}
}
}
scale 1.0
}
- declare covid1= sphere
{ 0,1
pigment { rgbt <1,1,1,1> } hollow
interior
{ media
{
method 3
intervals 2
samples 10,20
emission 1/15
density
{
//spherical
//function { -sqrt(x*x+y*y+z*z)}
function {
// pow(-sqrt(x*x+y*y+z*z),3)
(
pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 ) * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.2), 1,1),2) *0.5+ pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )*0.2
)*100
}
scale 1/4
// poly_wave 3/1
density_map
{ [0 rgbt <0,0,0,1>]
[1 rgbt <1,1/4,0,0>*1/2]
}
}
}
}
}
#declare sun0= sphere {
0,1
pigment {
bozo scale 0.5
// granite scale 10
pigment_map {
[ 0
granite scale 10
turbulence 0.5 color_map {
[0 color rgbt <1,1,0>]
[0.5 color rgbt <1,0.75,0>]
[0.8 color rgbt <1,0,0>]
[1 color rgbt <0,0,0>]
}
]
[ 0.5
crackle scale 0.5
turbulence 0.5 color_map {
[0 color rgbt <1,0.75,0>]
[0.5 color rgbt <1,0.9,0>]
[1 color rgbt <1,1,1>]
}
]
}
}
finish {ambient 1}
}
- declare pigu1= pigment {
// crackle scale 3
// granite scale 10
function {
exp(0.5*f_crackle(x/3,y/3,z/3)
+0.5*f_granite(x,y,z))/3
*f_wrinkles(x,y,z)
}
scale .5 warp {turbulence .75 lambda 3} scale .5
// warp {turbulence .125 lambda 3}
poly_wave .125
// poly_wave 0.5
color_map {
[0 color rgb <0.305882, 0.137255, 0.101961>]
[0.5 color rgb <0.321569, 0.231373, 0.2>]
[0.9 color rgb <0.839216, 0.705882, 0.607843>]
[1 color rgb <1,1,1>*0.8]
}
}
- declare fpigu1= function
{
pigment {
pigu1
}
}
// rayleigh based atm
- declare atm_thickness1 = 0.015;
- declare atm_color1 = rgb <pow(460/650, 4), pow(460/555, 4), 1>;
- declare atm_amount1=1/50;
- declare atm_density1 = density
{
function
{
1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)- 1 - 0.00001)/atm_thickness1)
// 1*exp(-6.7*(sqrt(x*x+(y)*(y)+z*z)-1- 0.00001)/atm_thickness1)
}
}
- declare atm_media1 = media
{
method 3
intervals 3
samples 3
scattering
{ 4
color atm_amount1*atm_color1/atm_thickness1
// extinction 1
}
density {atm_density1}
}
- declare atmos1 = difference
{
sphere {0, 1.00001 + atm_thickness1}
// sphere {0, 1.00001}
hollow
pigment {rgbt 1}
interior {media{atm_media1}}
}
- declare planet1=object {
sphere { <0,0,0>,1 }
texture {
pigment {
pigu1
}
normal {
function {fpigu1(x,y,z).gray }
bump_size -0.1
}
finish {ambient 0}
}
texture {
pigment {
gradient x
scale 2
translate x*1
pigment_map {
[0 color rgbt <1,1,1,0> ]
[0.4 color rgbt <1,1,1,0> ]
[0.5 crackle scale 0.1 warp { turbulence 0.2 } color_map { [0 color rgbt <1,1,1,1> ] [1 color rgbt <1,1,1,0> ] } ]
[0.55 color rgbt <1,1,1,1> ]
[1 color rgbt <1,1,1,1> ]
}
}
finish {ambient 0}
}
texture {
pigment {
wrinkles scale 0.5
// granite
turbulence 0.5
// warp { turbulence 0.5}
poly_wave 1
color_map {
[0 color rgbt <1,1,1,1>]
[1 color rgbt <1,1,1,0>]
}
}
finish {ambient 0}
}
}
- declare star1=union {
object {sun0 scale 0.5}
object {covid1 }
object {kroma1 scale 0.5}
rotate x*60
scale 100
translate x*250
}
object {star1}
light_source {
<20000,0,0>
color rgb <1,1,1>*2
/*
looks_like {
}
- /
}
union {
object {planet1 }
object {atmos1}
scale 50
translate z*-500
translate x*-100
}
Licensing
[edit]- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 10:44, 15 March 2024 | 6,400 × 4,800 (5.08 MB) | Merikanto (talk | contribs) | update | |
16:03, 14 March 2024 | 3,200 × 2,400 (2.16 MB) | Merikanto (talk | contribs) | Uploaded own work with UploadWizard |
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PNG file comment |
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File change date and time | 10:06, 15 March 2024 |
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